Uploaded April 2013 | Updated September 2026, 1 hour ago
Next Episode: youtu.be/sr1QrrFfLcs
This is my last video as before I go shut myself in my room and start studying for my exams.
I name this Episode 0, mainly because we're not truly into the game yet, there is some valuable information in the video for those interested in this Let's play.
I really spent the majority of the time in this video talking about how it's going to progress further with my channel.
In the mean time, while I am gone, if you enjoy high quality 3DS footage or videos similair to mine:
youtube.com/Photobrickstudios
youtube.com/Dreadcooler
I'll be back in the second half of May, we'll meet again then.
Twitter: twitter.com/gogoku7
Playlist: youtube.com/playlist?list=PL6cEqU9AFK4vmBE3iJ0lRzQapVqb6e1VG
Next Episode: youtu.be/sr1QrrFfLcs
This is my last video as before I go shut myself in my room and start studying for my exams.
I name this Episode 0, mainly because we're not truly into the game yet, there is some valuable information in the video for those interested in this Let's play.
I really spent the majority of the time in this video talking about how it's going to progress further with my channel.
In the mean time, while I am gone, if you enjoy high quality 3DS footage or videos similair to mine:
youtube.com/Photobrickstudios
youtube.com/Dreadcooler
I'll be back in the second half of May, we'll meet again then.
Twitter: twitter.com/gogoku7
Playlist: youtube.com/playlist?list=PL6cEqU9AFK4vmBE3iJ0lRzQapVqb6e1VG




![[Super Smash Bros. for Wii U/3DS] Critique/feedback/skepticism/speculation/thoughts on the Ballot
Warning: Chunks of this video might just be an opinion that you may, or may not agree with.
Im an information engineer, which is essentially a software engineer, trained a little extra in project management, doing business and figuring out software requirements. So as someone who understands the technical side as well as the management and business side of something like the Smash Bros. Fighter Ballot, I immidiately wanted express some of my thoughts on what I think goes on behind the curtains with the Smash Bros. Fighter Ballot.
But, before I would make the video, I first wanted to have a quick discussion (which turned at least an hour long for some reason) with two of my professors to confirm and debunk some of my thoughts about researches similair to the Smash Bros. Fighter Ballot.
Unfortunately, I havent had the time to make a video recently, so I almost gave up on making this video because I was really late making it. The recent discovery of files for Ryu from Street Fighter and Roy from Fire Emblem gave me the motivation to finally record this when I had the time..
I dont know if this is substantial enough in any way to be shared in a forum thread on Reddit or SmashBoards for example, but if you watched this and felt like it is, feel free to share it over there.
PS: I forgot to make my point about the target audience of Super Smash Bros. I feel like the character they would want in Smash needs to appeal the most to their target audience, which is in my vision male teenagers, I might be wrong about this. It could also be that they want the character to appeal to the WIDEST audience. Thats up to debate for sure.
Thanks for watching, feel free to discuss what you think of the Smash Bros. Fighter Ballot and feel free to tell me about what you agree or disagree with in my video. [Super Smash Bros. for Wii U/3DS] Critique/feedback/skepticism/speculation/thoughts on the Ballot](https://i.ytimg.com/vi/Xb6k9_r2q7Y/mqdefault.jpg)

![[Pokémon X] All 8 Gym Leader Battles
Quite a video you didnt expect, did you?
Well, here it is. My blasting through (almost) all of Pokémon X their Gym Leaders. It really shows how easy it is to overlevel my Pokémon. At a certain point, while playing, I actually decided to just disable the Exp. Share for the rest of the game, or else the fun will just end sooner...
I also added extra, personal challenges to this game:
- I do not leave a Gym to heal at a Pokecenter. The only exception I made to this rule was at Gym 5 and 8 due to PP running out.
- Fight all trainers in a Gym.
- Use no Mega evolutions. (Aside from testing it and showing it to classmates)
- Catch one of every kind of Pokémon in each Route.
(Mostly succeeded in this. In case I did not catch a Pokémon, means that I was not aware of the Pokémon being in a route)
- My final team must consist of one Pokémon of every Generation. (1. Blastoise, 2. Tyranitar, 3. Blaziken, 4. Garchomp, 5. Sigilyph, 6. Chesnaught)
New editing method ideas came to me at almost every Gym, and even more ideas came while I was editing. I hope you all like the multiple screens showcasing setup, it did take quite some work.
Yes, the Mega Lucario rematch with the third trainer is left out.
And that is about it, I enjoyed this game for well over 60 hours now, and a full Elite 4 and Champion battle coverage video coming hopefully soon. [Pokémon X] All 8 Gym Leader Battles](https://i.ytimg.com/vi/YB-IIbqcnO4/mqdefault.jpg)
![[Mario Kart 7] Ultra Road - 1:36.547 - Gogoku7 (2nd Worldwide / European Record)
Happy to be on the #2 spot again, but man, every Section has a big failure in this run, It really embarrasses me knowing this couldve easily been a 1:36.49X or even 1:36.40X.
Mistakes:
Section 1: Missing an SMT on the final corner. ~.1 loss?
Section 2: Missing the first boost panel upon landing the first Glider. ~.1 loss
Section 3: Missing the boost ring ~.1 loss
All in all, its utterly stunning that this is still even a 1:36.5.
Splits:
Section 1: 32.099
Section 2: 35.351
Section 3: 29.097
I messed up a little bit on the editing when trying some new methods, but the video is still fine.
I dont have time to play anymore, or work on videos for now, school is becoming really busy the coming period. [Mario Kart 7] Ultra Road - 1:36.547 - Gogoku7 (2nd Worldwide / European Record)](https://i.ytimg.com/vi/YQWK80rQ9T4/mqdefault.jpg)
![[Mario Kart 8] Rainbow Road former top 10 time
Ive been kicked out of the Worldwide top 10 twice now, and gotten back in.
I hope no one minds I will be using a camera and my Wii U GamePad for the moment to record videos.
Theres a few mistakes in this run, I can improve this to perhaps 2:06.4 soon, but 2:05.5 or something by Keke seems unbeatable for the moment.
Ive gotten more used to the game and this track, and learned bits about the SC thanks to Nyko, but I still absolutely hate both. Nonetheless, I am going to play only this track for a little bit longer until going back to play Mario Kart 7 Rainbow Road. [Mario Kart 8] Rainbow Road former top 10 time](https://i.ytimg.com/vi/Y_tvGfR65Bw/mqdefault.jpg)
![[Mario Kart 7] DK Jungle - 1:56.323 - Gogoku7 (Country record)
I cant do the the damn Ray SC... ( )
Nonetheless, fine time, its about my limit, my best splits are only .041 faster.
This was ranked #5 on the Players Page on the moment it was made, and I guess about top 15 Worldwide?
2/2 normal Glider boosts I guess, theyre not really difficult it seems, just let go of the Slide pad and it nearly goes automatically. [Mario Kart 7] DK Jungle - 1:56.323 - Gogoku7 (Country record)](https://i.ytimg.com/vi/YumKeAx4Ros/mqdefault.jpg)
![[DeSmuME X432R: Super Mario 64 DS] 256 x 192 vs. 1024 x 768 comparison
This is a new video experiment that could turn into a new video series.
In this series I compare Nintendo DS games running in their native resolution, against those same games running in a resolution of 1024 x 768 using a DeSmuME X432R emulator.
DeSmuME X432R is a special build of the DeSmuMe emulator that allows you render Nintendo DS ROMs using OpenGL, run anti-aliasing even when the Nintendo DS does not support that in the first place and more image optimisation technology to enhance the video output quality of the Nintendo DS games But most importantly is that the DeSmuME emulator is able to render Nintendo DS games in a resolution of up to 16 times higher than what they originally were displayed at, which equals 1024 x 768.
DeSmuME X432R does not simply upscale, but uses advanced technology to actually improve video quality.
For Wii comparisons, head over to ThePixelPress:
http://www.youtube.com/thepixelpress
DeSmuME does not require extensive high-end computer specs to be able to run, but I advise to not render games in 1024 x 768 using a cheap low-end computer.
My personal computer has the following specs:
- Intel® Core™ i5-3330 Processor (6M Cache, 3.20 GHz)
- No video card
- 8 GB of RAM
- Windows 7 32-bits, which means only 3GB of RAM is actually used.
I do not support emulating, piracy or modifications to Nintendo products.
The game featured in this video is of legimately purchased copy.
Piracy harms consumers and the videogame industry.
Super Mario 64 DS is a licensed trademark of Nintendo. [DeSmuME X432R: Super Mario 64 DS] 256 x 192 vs. 1024 x 768 comparison](https://i.ytimg.com/vi/YwXXMe4mcSg/mqdefault.jpg)