Uploaded November 2014 | Updated September 2026, 3 weeks ago
I collect the star Cruiser Crossing the Rainbow in Rainbow Ride using 0 A presses.
This video is an improvement from my previous video in which I collected this star in 1 A press. You can find that video here: youtu.be/D3zVxeykVng. Since then, I figured out that Mario could use vertical speed conservation combined with a lakitu bounce in order to get to the ship platform without pressing A.
Executing this maneuver was very tough. First of all, it was difficult to get to the falling blocks before lakitu rose to that level. If you noticed, there were 2 times when I deliberately deactivated lakitu by being too far away from him, thereby delaying his ascent. Once I did get to the falling blocks, the jump to the ship was VERY precise. Not only did I need to lure lakitu into position, but I had to make sure to not stand on any of the 3 blocks for too long, or else they'd fall down. Furthermore, lakitu needed to be in this position at just the right time in his ascent (between y=2756 and y=2771), leaving only a 4 frame window where this bounce is possible. And finally, Mario himself had to be in position, by making the middle block fall and then performing the vertical speed conservation trick. After several hours of attempts, I eventually got all of these elements to align, and pulled off the trick!
If you don't know about the vertical speed conservation trick, it works like this. When Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he diver recovers between the falling blocks), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of the falling block. The reason I needed this vertical speed bounce instead of a regular dive recover is because Mario is able to grab ledges with the former, which can ascend just enough height to make it to the ship platform.
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
I collect the star Cruiser Crossing the Rainbow in Rainbow Ride using 0 A presses.
This video is an improvement from my previous video in which I collected this star in 1 A press. You can find that video here: youtu.be/D3zVxeykVng. Since then, I figured out that Mario could use vertical speed conservation combined with a lakitu bounce in order to get to the ship platform without pressing A.
Executing this maneuver was very tough. First of all, it was difficult to get to the falling blocks before lakitu rose to that level. If you noticed, there were 2 times when I deliberately deactivated lakitu by being too far away from him, thereby delaying his ascent. Once I did get to the falling blocks, the jump to the ship was VERY precise. Not only did I need to lure lakitu into position, but I had to make sure to not stand on any of the 3 blocks for too long, or else they'd fall down. Furthermore, lakitu needed to be in this position at just the right time in his ascent (between y=2756 and y=2771), leaving only a 4 frame window where this bounce is possible. And finally, Mario himself had to be in position, by making the middle block fall and then performing the vertical speed conservation trick. After several hours of attempts, I eventually got all of these elements to align, and pulled off the trick!
If you don't know about the vertical speed conservation trick, it works like this. When Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he diver recovers between the falling blocks), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of the falling block. The reason I needed this vertical speed bounce instead of a regular dive recover is because Mario is able to grab ledges with the former, which can ascend just enough height to make it to the ship platform.
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
![Super Mario 64 120 Star TAS - Ultimate Freecam Montage
The new 120 star TAS just came out. Its so action-packed that I just HAD to make it into a music video. Enjoy!
Thanks to Alex Palix and many others for making this TAS. See the original TAS here: https://youtu.be/mVwQD1jTERA.
Song: Gourmet Race - Drumstep [ dj-Jo Remix ]
Link: https://youtu.be/o0nDT9_mOkA
If you want to support me and my efforts like this one, please consider becoming a member of my channel: https://www.youtube.com/@pannenkoek2012/join
Playlists:
➤ Commentated Video Playlist: https://youtube.com/playlist?list=PLmvvhlevqC2ftzAeEpTaI7eS6b4nPN3ji
➤ Shorts Playlist: https://youtube.com/playlist?list=PLmvvhlevqC2defFer75PM9jzz-gXJCzva
➤ Music Video Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2eB2s3V_zzmtu0qgyF8TM9T Super Mario 64 120 Star TAS - Ultimate Freecam Montage](https://i.ytimg.com/vi/ksYdgu-7ht4/mqdefault.jpg)
![SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
https://youtu.be/QNn6hvOlH7o
I collect the star A-Maze-ing Emergency Exit in Hazy Maze Cave using 1 A press. The A press is to long jump over to the star platform.
This video is an improvement from my previous video in which I collected this star in 2 A presses. You can find that video here: http://youtu.be/s3XKXOERgBg. Since then, I discovered that you could use the swooper to reach the maze exit. See, a swooper will maintain a constant height unless it travels up a slope, in which case its height increases and it maintains that height. In the maze, there is only one slope that goes high enough to get the swooper within bouncing height of the exit, and so I first lure the swooper to that slope and then to the exit. Since the swooper is so high by that point, I also bounce on a monty mole to reach the swooper.
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]](https://i.ytimg.com/vi/l802xZp4TBY/mqdefault.jpg)




![The Creatures Inside These Castle Walls (Music Video)
I was listening to this remix of the castle theme song, and the idea for this video popped into my head, so I just had to make it. Enjoy!
Song: Super Mario 64 - Inside the Castle Walls [Remix] by Qumu
Link: https://youtu.be/77PW1gc4G2Q
If you want to support me and my efforts like this one, please consider becoming a member of my channel: https://www.youtube.com/@pannenkoek2012/join
Music Video Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2eB2s3V_zzmtu0qgyF8TM9T The Creatures Inside These Castle Walls (Music Video)](https://i.ytimg.com/vi/oFPII0svgP0/mqdefault.jpg)



