@pannenkoek2012
  @pannenkoek2012
pannenkoek2012 | SM64 - Cruiser Crossing the Rainbow - 0x A Presses @pannenkoek2012 | Uploaded 9 years ago | Updated 11 hours ago
I collect the star Cruiser Crossing the Rainbow in Rainbow Ride using 0 A presses.

This video is an improvement from my previous video in which I collected this star in 1 A press. You can find that video here: http://youtu.be/D3zVxeykVng. Since then, I figured out that Mario could use vertical speed conservation combined with a lakitu bounce in order to get to the ship platform without pressing A.

Executing this maneuver was very tough. First of all, it was difficult to get to the falling blocks before lakitu rose to that level. If you noticed, there were 2 times when I deliberately deactivated lakitu by being too far away from him, thereby delaying his ascent. Once I did get to the falling blocks, the jump to the ship was VERY precise. Not only did I need to lure lakitu into position, but I had to make sure to not stand on any of the 3 blocks for too long, or else they'd fall down. Furthermore, lakitu needed to be in this position at just the right time in his ascent (between y=2756 and y=2771), leaving only a 4 frame window where this bounce is possible. And finally, Mario himself had to be in position, by making the middle block fall and then performing the vertical speed conservation trick. After several hours of attempts, I eventually got all of these elements to align, and pulled off the trick!

If you don't know about the vertical speed conservation trick, it works like this. When Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he diver recovers between the falling blocks), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of the falling block. The reason I needed this vertical speed bounce instead of a regular dive recover is because Mario is able to grab ledges with the former, which can ascend just enough height to make it to the ship platform. ​

ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
SM64 - Cruiser Crossing the Rainbow - 0x A PressesSM64 - A-Maze-ing Emergency Exit - 1x A Presses [OUTDATED]Freeing SM64’s Pushable BlocksSM64 - Stop Time for Red Coins - No Buttons AllowedSM64 - Lethal Lava Land 100 Coins - No Buttons AllowedHow to Crash SM64 Using a Pendulum (Commentated)The Creatures Inside These Castle Walls (Music Video)SM64 - Five Itty Bitty Secrets - No Buttons AllowedSM64 - Hazy Maze Cave 100 Coins - 0x A PressesPupil AdoptionSM64 - In the Talons of the Big Bird - No Joystick AllowedSM64 - Collect the Caps... - 0x A Presses

SM64 - Cruiser Crossing the Rainbow - 0x A Presses @pannenkoek2012

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER