Uploaded February 2015 | Updated September 2026, 3 weeks ago
I collect the 100 coin star in Hazy Maze Cave using 0 A presses.
This video is an improvement from my previous video in which I collected this star using 1 A press. You can find that video here: youtu.be/Eepq4z2rfTI. Since then, I worked out a new route to collect 100 coins with 0 A presses. The first change to the route was getting to the Mr. I in the red coin room so that we could collect his blue coin. This was thanks to Plush who figured out how to get there. The second and more prominent change was what happens in the maze. I figured out that (1) Mario could ground pound on the blue coin block using vertical speed conservation and two swoopers, and (2) Mario could get to the Navigating the Toxic Maze exit using two swoopers and a snuffit. Before I figured this out, both of these actions required 3 swoopers, and so there was no way to do both of them in a single route, even though it’s necessary to do both to get to 100 coins (assuming the top blue coin is unreachable).
The maze alone took 8 hours of TASing to properly manipulate the swoopers. Fortunately, Tyler informed me that the swoopers’ paths are deterministic once they are started. In other words, a couple seconds into a swooper’s flight, its path is set and cannot be altered by any RNG or Mario movement. Thus, to get two swoopers properly placed (as I had to do for both the blue coin block and the Navigating exit), I first manipulated one swooper to get there at a certain time, and then manipulated the second swooper to get their at the same time. By manipulating them independently rather than at the same time, it makes it much easier to get sufficient RNG.
If you don't know about the vertical speed conservation trick, it works like this. When Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he lands on the blue coin block), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of a ledge. The reason I needed this vertical speed is to land on the swoopers while also being able to ground pound.
.m64 stats:
Length: 12 minutes and 37 seconds
Re-records: 17604
Frames: 45391 (22650 input)
Time to Make: 8 hours for the maze, ??? for the rest
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
I collect the 100 coin star in Hazy Maze Cave using 0 A presses.
This video is an improvement from my previous video in which I collected this star using 1 A press. You can find that video here: youtu.be/Eepq4z2rfTI. Since then, I worked out a new route to collect 100 coins with 0 A presses. The first change to the route was getting to the Mr. I in the red coin room so that we could collect his blue coin. This was thanks to Plush who figured out how to get there. The second and more prominent change was what happens in the maze. I figured out that (1) Mario could ground pound on the blue coin block using vertical speed conservation and two swoopers, and (2) Mario could get to the Navigating the Toxic Maze exit using two swoopers and a snuffit. Before I figured this out, both of these actions required 3 swoopers, and so there was no way to do both of them in a single route, even though it’s necessary to do both to get to 100 coins (assuming the top blue coin is unreachable).
The maze alone took 8 hours of TASing to properly manipulate the swoopers. Fortunately, Tyler informed me that the swoopers’ paths are deterministic once they are started. In other words, a couple seconds into a swooper’s flight, its path is set and cannot be altered by any RNG or Mario movement. Thus, to get two swoopers properly placed (as I had to do for both the blue coin block and the Navigating exit), I first manipulated one swooper to get there at a certain time, and then manipulated the second swooper to get their at the same time. By manipulating them independently rather than at the same time, it makes it much easier to get sufficient RNG.
If you don't know about the vertical speed conservation trick, it works like this. When Mario does a dive recover and lands, the variable that maintains his vertical speed does NOT reset to zero. So, if Mario lands while he is falling, then this vertical speed will be negative. But if Mario lands while he is still ascending (as is the case when he lands on the blue coin block), then this vertical speed will be positive. This vertical speed WILL reset to 0 if Mario moves at all, but punching and breakdancing will not affect it. Anyway, once Mario becomes airborne, then his vertical speed takes instant effect. So by storing a positive vertical speed and not resetting it, I am able to have Mario "pop up" when he punches his way off of a ledge. The reason I needed this vertical speed is to land on the swoopers while also being able to ground pound.
.m64 stats:
Length: 12 minutes and 37 seconds
Re-records: 17604
Frames: 45391 (22650 input)
Time to Make: 8 hours for the maze, ??? for the rest
ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit




![SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/z5-jeg3di9E
I collect the star The Pit and the Pendulums in Tick Tock Clock using 3 A presses. The A presses are as follows:
A Press #1: to jump to the platform next to the cogs with the bob-omb
A Press #2: to jump into the wall under the pit and the pendulums star
A Press #3: to wall kick off that wall to get into the pit
This video is an improvement from my previous video in which I collected this star in 4 A presses. You can find that video here: http://youtu.be/buVrDEkHDIA. Since then, I figured out that I could use the bloated bob-omb glitch to get onto the walkway from the cage, which requires EXTREMELY precise maneuvering. Even in a controlled environment, this maneuver was very hard to execute, as it requires grabbing the bloated bob-omb on its fourth frame (when it is largest), landing on the ground to cancel out all vertical speed, and a very precise angle (~32000). But since I knew the position and angle I wanted Mario to get to, it was a matter of reverse engineering his path. In then end, I realized I needed to go to the right side of the cage first, and then back to the left side. This was crucial for clipping through the cage with the bob-omb. You see, having the bob-omb actually adjacent the left wall clips Mario through too early, not allowing him to grab the bob-omb to take with him. And having the bob-omb not close enough to the wall doesnt allow Mario to clip through at all. Only a very precise distance allows Mario to clip through while holding the bob-omb, and I took extensive measurements of my inputs in order to achieve this: http://imgur.com/QCOCl6s.
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]](https://i.ytimg.com/vi/q9HFvjwMtFg/mqdefault.jpg)
![SM64 - Bowser in the Sky (with Red Coins) - 8x A Presses [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/skeVJaXDFsI
I complete the level Bowser in the Sky while also collecting the red coin star using 8 A presses. The A presses are as follows:
A press #1: to jump up the first platform at the beginning
A press #2: to jump up the second platform at the beginning
A press #3: to jump up the third platform at the beginning
A press #4: to jump from the rotating elevator to the platform with chuckya on it
A press #5: to jump up to collect the red coin near the flame shooters
A press #6: to jump up to collect the red coin near the arrow platform; to get onto one of the obstacles that blocks the path above the arrow platform
A press #7: to jump off the pole near the goombas
A press #8: to jump into the warp pipe
This video is an improvement from my previous video in which I collected this star in 9 A presses. You can find that video here: http://youtu.be/HyIw5-MOUO4. Since then, Ive studied a new cloning technique, which I call transport cloning (Ill make a video about it soon). Basically, if you release a clone of a goomba while that goomba is touching another goomba, then the clone will end up midway between Mario and the goombas current location (and at Marios current height). This allowed me to place the goomba clone midway underground on the wind platform while still on the elevators. I then had another goomba push the goomba clone into place so that I could use it to get out of the little ditch that holds the 8th red coin.
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - Bowser in the Sky (with Red Coins) - 8x A Presses [OUTDATED]](https://i.ytimg.com/vi/qD6ON9yQsvk/mqdefault.jpg)



![SM64 - The Mystery Goomba SOLVED
The case of the mystery goomba has been solved! As we hypothesized, the mystery goomba spawns off the edge, and so he starts on the death barrier way below. I manage to catch a glimpse of him at the first possible frame that he loads, and so I show this in the video. Unfortunately, it is not possible to interact with the mystery goomba, since it would unload as you tried to get close enough to see him.
Thanks to Patashu for proposing the hypothesis that turned out to be true [https://www.youtube.com/watch?v=zy4LiwZ3Uqk&google_comment_id=z135hvl4lwj0dzlcs23qdrexmy3rdhodf], and to ComputerFreak207 for helping me realize the precise location of the mystery goomba so I would know where to check below!
To see my original discovery of the Mystery Goomba, click here:
https://www.youtube.com/watch?v=zy4LiwZ3Uqk
To see my efforts to kill the Mystery Goomba, click here:
http://www.youtube.com/watch?v=pdXyDLsemz8 SM64 - The Mystery Goomba SOLVED](https://i.ytimg.com/vi/rEBMaAoKRvw/mqdefault.jpg)
