Uploaded July 2024 | Updated September 2026, 3 weeks ago
I was listening to this remix of the castle theme song, and the idea for this video popped into my head, so I just had to make it. Enjoy!
Song: Super Mario 64 - Inside the Castle Walls [Remix] by Qumu
Link: youtu.be/77PW1gc4G2Q
If you want to support me and my efforts like this one, please consider becoming a member of my channel: youtube.com/@pannenkoek2012/join
Music Video Playlist: youtube.com/playlist?list=PLmvvhlevqC2eB2s3V_zzmtu0qgyF8TM9T
I was listening to this remix of the castle theme song, and the idea for this video popped into my head, so I just had to make it. Enjoy!
Song: Super Mario 64 - Inside the Castle Walls [Remix] by Qumu
Link: youtu.be/77PW1gc4G2Q
If you want to support me and my efforts like this one, please consider becoming a member of my channel: youtube.com/@pannenkoek2012/join
Music Video Playlist: youtube.com/playlist?list=PLmvvhlevqC2eB2s3V_zzmtu0qgyF8TM9T





![SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/z5-jeg3di9E
I collect the star The Pit and the Pendulums in Tick Tock Clock using 3 A presses. The A presses are as follows:
A Press #1: to jump to the platform next to the cogs with the bob-omb
A Press #2: to jump into the wall under the pit and the pendulums star
A Press #3: to wall kick off that wall to get into the pit
This video is an improvement from my previous video in which I collected this star in 4 A presses. You can find that video here: http://youtu.be/buVrDEkHDIA. Since then, I figured out that I could use the bloated bob-omb glitch to get onto the walkway from the cage, which requires EXTREMELY precise maneuvering. Even in a controlled environment, this maneuver was very hard to execute, as it requires grabbing the bloated bob-omb on its fourth frame (when it is largest), landing on the ground to cancel out all vertical speed, and a very precise angle (~32000). But since I knew the position and angle I wanted Mario to get to, it was a matter of reverse engineering his path. In then end, I realized I needed to go to the right side of the cage first, and then back to the left side. This was crucial for clipping through the cage with the bob-omb. You see, having the bob-omb actually adjacent the left wall clips Mario through too early, not allowing him to grab the bob-omb to take with him. And having the bob-omb not close enough to the wall doesnt allow Mario to clip through at all. Only a very precise distance allows Mario to clip through while holding the bob-omb, and I took extensive measurements of my inputs in order to achieve this: http://imgur.com/QCOCl6s.
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - The Pit and the Pendulums - 3x A Presses [OUTDATED]](https://i.ytimg.com/vi/q9HFvjwMtFg/mqdefault.jpg)
![SM64 - Bowser in the Sky (with Red Coins) - 8x A Presses [OUTDATED]
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/skeVJaXDFsI
I complete the level Bowser in the Sky while also collecting the red coin star using 8 A presses. The A presses are as follows:
A press #1: to jump up the first platform at the beginning
A press #2: to jump up the second platform at the beginning
A press #3: to jump up the third platform at the beginning
A press #4: to jump from the rotating elevator to the platform with chuckya on it
A press #5: to jump up to collect the red coin near the flame shooters
A press #6: to jump up to collect the red coin near the arrow platform; to get onto one of the obstacles that blocks the path above the arrow platform
A press #7: to jump off the pole near the goombas
A press #8: to jump into the warp pipe
This video is an improvement from my previous video in which I collected this star in 9 A presses. You can find that video here: http://youtu.be/HyIw5-MOUO4. Since then, Ive studied a new cloning technique, which I call transport cloning (Ill make a video about it soon). Basically, if you release a clone of a goomba while that goomba is touching another goomba, then the clone will end up midway between Mario and the goombas current location (and at Marios current height). This allowed me to place the goomba clone midway underground on the wind platform while still on the elevators. I then had another goomba push the goomba clone into place so that I could use it to get out of the little ditch that holds the 8th red coin.
ABC Playlist: https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit SM64 - Bowser in the Sky (with Red Coins) - 8x A Presses [OUTDATED]](https://i.ytimg.com/vi/qD6ON9yQsvk/mqdefault.jpg)



![SM64 - The Mystery Goomba SOLVED
The case of the mystery goomba has been solved! As we hypothesized, the mystery goomba spawns off the edge, and so he starts on the death barrier way below. I manage to catch a glimpse of him at the first possible frame that he loads, and so I show this in the video. Unfortunately, it is not possible to interact with the mystery goomba, since it would unload as you tried to get close enough to see him.
Thanks to Patashu for proposing the hypothesis that turned out to be true [https://www.youtube.com/watch?v=zy4LiwZ3Uqk&google_comment_id=z135hvl4lwj0dzlcs23qdrexmy3rdhodf], and to ComputerFreak207 for helping me realize the precise location of the mystery goomba so I would know where to check below!
To see my original discovery of the Mystery Goomba, click here:
https://www.youtube.com/watch?v=zy4LiwZ3Uqk
To see my efforts to kill the Mystery Goomba, click here:
http://www.youtube.com/watch?v=pdXyDLsemz8 SM64 - The Mystery Goomba SOLVED](https://i.ytimg.com/vi/rEBMaAoKRvw/mqdefault.jpg)