@pannenkoek2012
  @pannenkoek2012
pannenkoek2012 | SM64 - Bowser in the Sky (with Red Coins) - 4x A Presses [OUTDATED] @pannenkoek2012 | Uploaded 10 years ago | Updated 1 day ago
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/cOYQ3n8IhP0

I complete the level Bowser in the Sky while also collecting the red coin star using 4 A presses. The A presses are as follows:

A press #1: to cross the first two gaps in the beginning platforms
A press #2: to cross the third gap in the beginning platforms
A press #3: to jump up to collect the red coin near the flame shooters
A press #4: to jump off the pole near the goombas

This video is an improvement from my previous video in which I did this in 5 A presses. You can find that video here: http://youtu.be/dvZwcGd7P5w. Since then, I figured out how to collect the red coin above the arrow platform without using any A presses, thanks largely to Gaehne D. who suggested the basis for this new strategy. The strategy I use involves 11 goombas, whose purposes are to allow Mario to bring a goomba clone back to the pole as well as allow Mario to cross the gap as many times as needed.

Getting off of the pole proved to be a very difficult task. My original idea was to have Mario press Z off of the pole, and then bounce on enough goomba clones so that he could make it to the near platform. However, Mario's horizontal speed is so slow when he lets go of a pole that this would require several goomba clones to bounce on, in turn requiring an exorbitant amount of goomba clones to bring those goomba clones over there. In the end, I realized that if Mario were instead injured off of the pole, he would have a substantial horizontal speed, so it came down to having Mario get injured onto a goomba to bounce off of.

But even after devising this plan, it was difficult to execute. I needed to leave the goomba clone far enough away from the pole so that Mario could climb up past it, but then have the regular goomba push the clone close enough so that Mario could come into contact with it. Furthermore, the angle at which Mario gets knocked back is directly related to which side of the pole the goomba clone is on, and only a very small sector of angles allow Mario to get up (for all other angles, Mario's knockback lasts long enough for him to fall off the edge). Thus, I needed the regular goomba to push the goomba clone precisely and to fall down himself. I was able to manipulate this goomba's patterns somewhat by doing random pole climbings (as seen at 3:40), but it largely came down to luck.

Note: To avoid having to do redo the 63-goomba strategy, this video is a hybrid of two videos, and I switch between them while holding the bob-omb (at 4:09). Nevertheless, the strategy I employ is completely possible to do in a single run.

The song I used was a remixed version of Sword Lord's remix of the William tell Overture, which can be found at: http://youtu.be/P7svUxY2Gns.

ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
SM64 - Bowser in the Sky (with Red Coins) - 4x A Presses [OUTDATED]SM64 - Tricky Triangles! - 0x A PressesSM64 - Red Coins on the Floating Isle - No Joystick AllowedSM64 - Big Bob-omb on the Summit - No Joystick AllowedRR’s Invisible Walls are Different on the Japanese VersionSM64 - Goomba LadderSM64 - Mysterious Mountainside - No Buttons AllowedSM64 - Interference ClonesSM64 - Roll into the Cage - 2x A Presses [OUTDATED]SM64 - Hazy Maze Cave 100 Coins - 1x A Presses [OUTDATED]SM64’s Unopenable Door Has Finally Been Opened!SM64 - Chill with the Bully - No Buttons Allowed

SM64 - Bowser in the Sky (with Red Coins) - 4x A Presses [OUTDATED] @pannenkoek2012

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