Uploaded July 2021 | Updated September 2026, 1 hour ago
Mario collects All 1Up Mushrooms in Jolly Roger Bay (JRB). There are 2 1-Ups total.
This is a Super Mario 64 Tool-Assisted Speedrun / Superplay [TAS]
Timing starts on first visible VI of course entrance.
Timing ends on first VI the last 1-Up is collected.
1214 VI's / 60 FPS = 20.23 Seconds
Learn more about what a TAS is here:
youtu.be/R3-ohYvi_fc
youtu.be/Ietk1-Wb7oY
tasvideos.org
Mario collects All 1Up Mushrooms in Jolly Roger Bay (JRB). There are 2 1-Ups total.
This is a Super Mario 64 Tool-Assisted Speedrun / Superplay [TAS]
Timing starts on first visible VI of course entrance.
Timing ends on first VI the last 1-Up is collected.
1214 VI's / 60 FPS = 20.23 Seconds
Learn more about what a TAS is here:
youtu.be/R3-ohYvi_fc
youtu.be/Ietk1-Wb7oY
tasvideos.org
![Death in 193 (Low HP) - Lethal Lava Land [TAS]
This run is unbeatable. Anyone who claims to beat this run or uploads an improvement is a liar and a FRAUD. Youll be hearing from my lawyers buddy!
In Super Mario 64, its possible to die immediately when entering Lethal Lava Land by jumping into the painting just before Marios HP Value decrements to 255. Thats why I titled the video with (Low HP). The reason I went for an HP Value of 256 is because it is the lowest value possible that is obtainable which doesnt kill Mario. Due to how HP works, the health bar in the HUD is not a direct representation of how much health Mario really has. If I were to touch lava with a value above 256 (in increments of 10), it would require an extra frame (or several more) before activating the Bowser Death Screen transition. So, in order to load that faster, a lower HP value was required. See Pannenkoeks video on HP for more information. Pretty cool stuff!
Pannenkoeks HP Video: https://www.youtube.com/watch?v=XeGNpeFOOCY
You might not notice it but I actually use some wonky sign hitboxes in order to touch the lava as fast as I could. I have no idea how it works, but it ended up saving 4 frames from my first initial run.
Entering courses with No HP is possible, but not all of them as far as I know. I opted not to do any No HP runs because theyre all similar. Enter the course, then die immediately. Thats boring and lame. These extra thrilling action-packed 2 seconds are way more exciting. I might make more death speedruns in other courses for the meme lol.
More low effort videos coming soon so be sure to hit that unsubscribe button!
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Re-Records: 1,614
Timing:
1st VI & Frame of Course Loading:
- VI: 1122
- Frame: 537
1st VI & Frame of Bowser Death Transition:
- VI: 1238
- Frame: 595
VIs: (1238 - 1122) / 60 = 1.9333333333333333333333333333333
Frames: (595 - 537) / 30 = 1.9333333333333333333333333333333
~~~~~~~~~~~~~~~~
This is a Tool-Assisted Speedrun/Superplay.
Dont know what that is?
Check out these videos explaining what a TAS is. I highly recommend both of them!
Introduction to TAS: Tool-Assisted Speedrunning (What, How, Why?) - by Sonicpacker
https://youtu.be/R3-ohYvi_fc
Tool-Assisted Speed-Running Explained - by Bismuth
https://www.youtube.com/watch?v=Ietk1-Wb7oY
If that wasnt enough, check out the official forums and webpage for TAS Videos:
http://www.tasvideos.org Death in 193 (Low HP) - Lethal Lava Land [TAS]](https://i.ytimg.com/vi/Fu8_NYTPovo/mqdefault.jpg)

![SM64 - All 1Ups in Bob-omb Battlefield - 18.93 [TAS]
[Tool Assisted Speedrun]
Mario collects All 1-Ups in Bob-omb Battlefield. There are 3 1-Ups total.
*All 1-Up Mushrooms. Not 1-Ups from coins.
Wasnt too sure about exact time save since Pastatshs encode looks like it dropped a few frames in some sections. Still improvable.
Re-Records: 10,327
0:00 - Run
0:20 - Comparison
Timing Starts at Course Entry.
Timing Ends at 1st Frame Start Menu disappears after Exit Course is pressed.
1136 VIs / 60 FPS = 18.93
SM64 100 Lives (All 1-Ups Only Once) TAS by @pastatsh
https://www.youtube.com/watch?v=JKAKfkKbzEU SM64 - All 1Ups in Bob-omb Battlefield - 18.93 [TAS]](https://i.ytimg.com/vi/HhKfsIzF8Xk/mqdefault.jpg)
![Death in 350 (Full HP) - Lethal Lava Land [TAS]
The action-packed sequel has arrived!
Here Im just TASing Super Mario 64 with the exact same goal as before. Initiate the Bowser Death Screen transition as fast as possible, but this time with Full HP. I decided to show the HP Value (in Decimal Form) so you would know its at the maximum value obtainable.
~~~~~~~~~~~~~~~~
(If youre already familiar with SM64 TASing, you dont need to read this lol.)
Now, heres a breakdown of the run. First I jump kick the sign in order to build a decent amount of negative speed, and then walk backwards to the corner of the platform. This corner of the platform happens to have a Misalignment in it. A Misalignment is a 1x1 Unit Wide area of space that Mario can fit into. This allows Mario to get near the platform a bit closer than normal.
Just before falling off the edge of the platform, I punch to reduce some speed, dive within the misalignment, get burned by the lava, and then Mario begins his action and animation of lava boosting. Since Mario is currently within the misalignment, Marios horizontal position is much closer to the floor hitbox of the platform. This makes it much easier to utilize the game mechanic of Mario vertically snapping to the nearest floor by him. Since Mario is in a misalignment, he can vertically snap up onto floors that are no more than 78 units higher than his vertical position. Thats exactly what occurs here.
Once Mario lands, I perform an Eru Drop instantly. An Eru Drop is a trick that exploits Marios movement when tilting the joystick as little as possible. During this joystick movement, Marios speed fluctuates between positive and negative values. Within the first couple of frames of this movement, his total net gain of speed actually turns out to be negative, meaning he will move backwards. Since Marios positioned near the edge of the platform, the Eru Drop can be performed, allowing him to move backwards off of the platform, allowing him to fall into the lava again.
Eru Drop (found by AruaErueru): https://www.youtube.com/watch?v=Tl1qDika4Bk
For entertainment value, I jumped after the second lava boost. Landing in the lava immediately again would not have initiated the Bowser Death Screen transition any earlier due to the limited decrement speed of Marios HP. If I had landed a frame earlier after the final lava boost (which was possible), Mario would perform a standing death action & animation, which would initiate the death screen transition several frames slower.
If you didnt understand any of that, check out Pannenkoeks videos explaining this games geometry, and game mechanics here!
Units: https://www.youtube.com/watch?v=3lADTcTkAvk
Wall Hitboxes: https://www.youtube.com/watch?v=a9fUV7uA2_s
Steep Steps (Vertical Snapping Mechanic): https://www.youtube.com/watch?v=Oa5aaJst8NI
Walls, Floors, and Ceilings: https://www.youtube.com/watch?v=UnU7DJXiMAQ
~~~~~~~~~~~~~~~~
Re-Records: 2,788
Timing:
1st VI & Frame of Course Loading:
- VI: 398
- Frame: 175
1st VI & Frame of Bowser Death Transition:
- VI: 608
- Frame: 280
VIs: (608 - 398) / 60 = 3.50
Frames: (280 - 175) / 30 = 3.50
~~~~~~~~~~~~~~~~
This is a Tool-Assisted Speedrun/Superplay.
Dont know what that is?
Check out these videos explaining what a TAS is. I highly recommend both of them!
Introduction to TAS: Tool-Assisted Speedrunning (What, How, Why?) - by Sonicpacker
https://youtu.be/R3-ohYvi_fc
Tool-Assisted Speed-Running Explained - by Bismuth
https://www.youtube.com/watch?v=Ietk1-Wb7oY
If that wasnt enough, check out the official forums and webpage for TAS Videos:
http://www.tasvideos.org Death in 350 (Full HP) - Lethal Lava Land [TAS]](https://i.ytimg.com/vi/J9WciyDqZJ8/mqdefault.jpg)
![Yoshis Island - All Coins in 1-1 [TAS]
In SNES Yoshis Island, Level 1-1 (Make Eggs, Throw Eggs), I collect All 74 Coins in 45583 Seconds.
Ive been wanting to TAS Yoshis Island again for a long time. Severely underrated game. So I made this.
This All Coins category was something I thought would be fun, but I dont think its a real thing done by the Yoshis Island Speedrunning community. There are different types of coins that make this category kinda stupid lol. Item Balloon Coins will respawn if you re-enter a room with them. Yellow Eggs produce coins if they hit an enemy or cloud, making it hard to keep track of how many coins are in a level. Enemies and Items at the Goal will turn into coins if Yoshi finishes the level. And if Yoshi has All 30 Stars, Winged Clouds & other enemies will drop coins instead of stars.
To make this All Coins category work, I decided to collect every respawn-able coin only once. I ignored coins that would be substituted for stars. Finally, I dont count coins from Yellow Eggs, or coins produced at the Goal when a level is finished. If I can count right, there should be 74 Coins in this level.
I just decided to merge this category with 100% since Red Coins are a part of it as well. Maybe next time Ill do an All Coins category by itself.
I have a tiny Yoshis Island ROM Hack TAS Im also working on. Hopefully I can finish it before the end of the year.
Enjoy!
Timing:
Start Frame: 3884 (When Star Counter 10 Appears)
End Frame: 6619 (1st Frame Yoshi throws Baby Mario at Goal)
6619 - 3384 = 2735 Frames
2735 / 60 (FPS) = 45.583
SNES Super Mario World 2 - Yoshis Island
Re-Records: 10,679 Yoshis Island - All Coins in 1-1 [TAS]](https://i.ytimg.com/vi/Kc-wQzo_D34/mqdefault.jpg)
![Super Mario 64 - Bob-omb Battlefield Freerun [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Re-Records: 11,838
Yup.
Enjoy! Super Mario 64 - Bob-omb Battlefield Freerun [TAS]](https://i.ytimg.com/vi/MG2GIzdnfdE/mqdefault.jpg)
![SM64 Sapphire - Maple Meadow Freerun (With CeeSZee) [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Re-Records: 9,411
Go subscribe to the homie CSZ 🤙
CeeSZees Channel:
https://www.youtube.com/channel/UCrmbllPtODE3dQ_aFLGr5sg
Thanks to NebulaSM64 for creating this amazing SM64 ROM Hack, Super Mario 64 Sapphire.
NebulaSM64s Channel:
https://www.youtube.com/channel/UCuiLGni6MXDugM8iRaHo0Hw
SM64 Sapphire (ROM Hack) Release Video:
https://www.youtube.com/watch?v=WdhTxKbsnUI
This is a Tool-Assisted Speedrun/Superplay.
For more info, visit http://www.tasvideos.org SM64 Sapphire - Maple Meadow Freerun (With CeeSZee) [TAS]](https://i.ytimg.com/vi/N1rfl8Ve1zk/mqdefault.jpg)

![Super Mario 64 - Cool, Cool Mountain Freerun [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
I just recently made this freerun in order to test out some SM64 texture packs. It lags in some certain areas. I dont know if that has anything to do with the texture packs, or my graphics card, or any other factor. Theres even a tiny white bar on the side too. Must be a resolution error. Sometimes the sprites and the HUD glitch out, and theres so many settings to work with using Rices Video Plugin.
This freerun was nothing special. I just made stuff, and went along with what I did, if that makes any sense. There was no plan to do this or that, except the sideblj at the end.
Edit (4/2/2020): Video no longer exists.
Special thanks to Tomatobird8 for his Hi-Res Textures tutorial, otherwise I wouldnt have been able to figure it out.
Link to Tutorial for HD Texture: (Read Description)
https://www.youtube.com/watch?v=C_Z7Hg4k8_8
Link to Texture Pack: (By Mollymutt)
http://www.emulation64.com/files/info/1073/
Enjoy ya holidays. Peace.
Re-Records: 6,600
This is a Tool-Assisted Superplay.
For more info, visit http://www.tasvideos.org Super Mario 64 - Cool, Cool Mountain Freerun [TAS]](https://i.ytimg.com/vi/Pb9sUZJpVdg/mqdefault.jpg)

![SM64 - All 1Ups in Lethal Lava Land (38.60) [TAS]
Mario collects All 1Up Mushrooms in Lethal Lava Land (LLL). There are 8 1-Ups total.
This is a Super Mario 64 Tool Assisted Speedrun / Superplay [TAS]
This is a nearly 11 second improvement of the previous run (https://youtu.be/1KnyXh68D6g) that uses the Wing Cap. Setting up hyper speed flying takes awhile.
I do a lot of shell jumping since you can accelerate faster in mid-air. I vary jump heights to get the best possible quarter frame landings. I use the same volcano movement as last time, except I do a handstand on the pole to grab the last 1-up quicker by a few frames.
Re-Records: 6,039 (+ ~5000 from Inside Volcano Movement)
Timing starts on first VI of course entry.
Timing ends on first VI the final 1-Up is collected.
2,316 VIs / 60 FPS = 38.60
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - All 1Ups in Lethal Lava Land (38.60) [TAS]](https://i.ytimg.com/vi/RfD2Mz5gn3U/mqdefault.jpg)