Uploaded November 2020 | Updated September 2026, 1 hour ago
In SNES Yoshi's Island, Level 1-1 (Make Eggs, Throw Eggs), I collect All 74 Coins in 45"583 Seconds.
I've been wanting to TAS Yoshi's Island again for a long time. Severely underrated game. So I made this.
This "All Coins" category was something I thought would be fun, but I don't think it's a real thing done by the Yoshi's Island Speedrunning community. There are different types of coins that make this category kinda stupid lol. Item Balloon Coins will respawn if you re-enter a room with them. Yellow Eggs produce coins if they hit an enemy or cloud, making it hard to keep track of how many coins are in a level. Enemies and Items at the Goal will turn into coins if Yoshi finishes the level. And if Yoshi has All 30 Stars, Winged Clouds & other enemies will drop coins instead of stars.
To make this "All Coins" category work, I decided to collect every respawn-able coin only once. I ignored coins that would be substituted for stars. Finally, I don't count coins from Yellow Eggs, or coins produced at the Goal when a level is finished. If I can count right, there should be 74 Coins in this level.
I just decided to merge this category with 100% since Red Coins are a part of it as well. Maybe next time I'll do an All Coins category by itself.
I have a tiny Yoshi's Island ROM Hack TAS I'm also working on. Hopefully I can finish it before the end of the year.
Enjoy!
Timing:
Start Frame: 3884 (When Star Counter "10" Appears)
End Frame: 6619 (1st Frame Yoshi throws Baby Mario at Goal)
6619 - 3384 = 2735 Frames
2735 / 60 (FPS) = 45.583
SNES Super Mario World 2 - Yoshi's Island
Re-Records: 10,679
In SNES Yoshi's Island, Level 1-1 (Make Eggs, Throw Eggs), I collect All 74 Coins in 45"583 Seconds.
I've been wanting to TAS Yoshi's Island again for a long time. Severely underrated game. So I made this.
This "All Coins" category was something I thought would be fun, but I don't think it's a real thing done by the Yoshi's Island Speedrunning community. There are different types of coins that make this category kinda stupid lol. Item Balloon Coins will respawn if you re-enter a room with them. Yellow Eggs produce coins if they hit an enemy or cloud, making it hard to keep track of how many coins are in a level. Enemies and Items at the Goal will turn into coins if Yoshi finishes the level. And if Yoshi has All 30 Stars, Winged Clouds & other enemies will drop coins instead of stars.
To make this "All Coins" category work, I decided to collect every respawn-able coin only once. I ignored coins that would be substituted for stars. Finally, I don't count coins from Yellow Eggs, or coins produced at the Goal when a level is finished. If I can count right, there should be 74 Coins in this level.
I just decided to merge this category with 100% since Red Coins are a part of it as well. Maybe next time I'll do an All Coins category by itself.
I have a tiny Yoshi's Island ROM Hack TAS I'm also working on. Hopefully I can finish it before the end of the year.
Enjoy!
Timing:
Start Frame: 3884 (When Star Counter "10" Appears)
End Frame: 6619 (1st Frame Yoshi throws Baby Mario at Goal)
6619 - 3384 = 2735 Frames
2735 / 60 (FPS) = 45.583
SNES Super Mario World 2 - Yoshi's Island
Re-Records: 10,679
![Super Mario 64 - Bob-omb Battlefield Freerun [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Re-Records: 11,838
Yup.
Enjoy! Super Mario 64 - Bob-omb Battlefield Freerun [TAS]](https://i.ytimg.com/vi/MG2GIzdnfdE/mqdefault.jpg)
![SM64 Sapphire - Maple Meadow Freerun (With CeeSZee) [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Re-Records: 9,411
Go subscribe to the homie CSZ 🤙
CeeSZees Channel:
https://www.youtube.com/channel/UCrmbllPtODE3dQ_aFLGr5sg
Thanks to NebulaSM64 for creating this amazing SM64 ROM Hack, Super Mario 64 Sapphire.
NebulaSM64s Channel:
https://www.youtube.com/channel/UCuiLGni6MXDugM8iRaHo0Hw
SM64 Sapphire (ROM Hack) Release Video:
https://www.youtube.com/watch?v=WdhTxKbsnUI
This is a Tool-Assisted Speedrun/Superplay.
For more info, visit http://www.tasvideos.org SM64 Sapphire - Maple Meadow Freerun (With CeeSZee) [TAS]](https://i.ytimg.com/vi/N1rfl8Ve1zk/mqdefault.jpg)

![Super Mario 64 - Cool, Cool Mountain Freerun [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
I just recently made this freerun in order to test out some SM64 texture packs. It lags in some certain areas. I dont know if that has anything to do with the texture packs, or my graphics card, or any other factor. Theres even a tiny white bar on the side too. Must be a resolution error. Sometimes the sprites and the HUD glitch out, and theres so many settings to work with using Rices Video Plugin.
This freerun was nothing special. I just made stuff, and went along with what I did, if that makes any sense. There was no plan to do this or that, except the sideblj at the end.
Edit (4/2/2020): Video no longer exists.
Special thanks to Tomatobird8 for his Hi-Res Textures tutorial, otherwise I wouldnt have been able to figure it out.
Link to Tutorial for HD Texture: (Read Description)
https://www.youtube.com/watch?v=C_Z7Hg4k8_8
Link to Texture Pack: (By Mollymutt)
http://www.emulation64.com/files/info/1073/
Enjoy ya holidays. Peace.
Re-Records: 6,600
This is a Tool-Assisted Superplay.
For more info, visit http://www.tasvideos.org Super Mario 64 - Cool, Cool Mountain Freerun [TAS]](https://i.ytimg.com/vi/Pb9sUZJpVdg/mqdefault.jpg)

![SM64 - All 1Ups in Lethal Lava Land (38.60) [TAS]
Mario collects All 1Up Mushrooms in Lethal Lava Land (LLL). There are 8 1-Ups total.
This is a Super Mario 64 Tool Assisted Speedrun / Superplay [TAS]
This is a nearly 11 second improvement of the previous run (https://youtu.be/1KnyXh68D6g) that uses the Wing Cap. Setting up hyper speed flying takes awhile.
I do a lot of shell jumping since you can accelerate faster in mid-air. I vary jump heights to get the best possible quarter frame landings. I use the same volcano movement as last time, except I do a handstand on the pole to grab the last 1-up quicker by a few frames.
Re-Records: 6,039 (+ ~5000 from Inside Volcano Movement)
Timing starts on first VI of course entry.
Timing ends on first VI the final 1-Up is collected.
2,316 VIs / 60 FPS = 38.60
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - All 1Ups in Lethal Lava Land (38.60) [TAS]](https://i.ytimg.com/vi/RfD2Mz5gn3U/mqdefault.jpg)
![SM64 - All 1Ups in Hazy Maze Cave (54.40) [TAS]
Mario collects All 1Up Mushrooms in Hazy Maze Cave (HMC). There are 4 1-Ups total.
This is a Super Mario 64 Tool-Assisted Speedrun / Superplay [TAS]
Only major improvements I could think of involve better Monty Mole manipulation. I got the 2 Montys for the final 1-Up to load several frames earlier when testing, but that required me to skip the 3rd 1-Up. No idea how they work. Im assuming its cycle/timer based, and also needing to be within a certain distance of them. They would consistently appear at certain times. I also found that the hole that groups of Montys appear in is dependent of the games RNG Index Mod 4 value. But that could just be a coincidence.
Re-Records: 11,417
Timing starts on first VI of course entry.
Timing ends on first VI the final 1-Up is collected.
3264 VIs / 60 FPS = 54.40 Seconds
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - All 1Ups in Hazy Maze Cave (54.40) [TAS]](https://i.ytimg.com/vi/U8cWW47Rge8/mqdefault.jpg)
![[TAS] Star Revenge 3 - Carraig Beach Stars Compilation
Star Revenge 3 is a Super Mario 64 ROM Hack by BroDute.
Wanted to TAS these stars, so I did. All of these runs are most likely improvable, but I think these are a pretty good start.
Stars - Times - (Re-Records):
0:00 - Along The Cliff - 1437 - (Re-Records: 8,723)
0:20 - Shoot Down Klepto - 2306 - (Re-Records: 2,403)
0:47 - Under Construction - 2270 - (Re-Records: 4,912)
1:14 - Open The Closed Gate - 1190 - (Re-Records: 1,417)
In the context of a full game run, these runs would look a little bit different. In this game, after collecting coins, killing enemies, or acquiring any other collectables, once you collect a star afterwards, you are warped back into the course, maintaining your progress. This results in the course not refreshing the enemies, objects, or collectable items within the game.
In a 100% run, these runs would be combined with a red coins star, # of secrets star, or 100 coin star, in order to complete the course in the fastest time possible. However, these runs may be useful in an Any% speedrun category of some sort.
Enjoy!
~~~~~~~~~~~~~~~~
Star Revenge 3: Mario on an Saoire was made by Brodute:
Brodutes Channel: https://www.youtube.com/user/BroDute
~~~~~~~~~~~~~~~~
This is a Tool-Assisted Speedrun/Superplay.
Dont know what that is?
Check out these videos explaining what a TAS is. I highly recommend both of them!
Introduction to TAS: Tool-Assisted Speedrunning (What, How, Why?) - by Sonicpacker
https://youtu.be/R3-ohYvi_fc
Tool-Assisted Speed-Running Explained - by Bismuth
https://www.youtube.com/watch?v=Ietk1-Wb7oY
If that wasnt enough, check out the official forums and webpage for TAS Videos:
http://www.tasvideos.org [TAS] Star Revenge 3 - Carraig Beach Stars Compilation](https://i.ytimg.com/vi/UZsiwArTrJg/mqdefault.jpg)
![SM64 - CCM Slide Beaten Backwards [TAS]
lol
Mario beats the Cool, Cool Mountain Slide in reverse.
This is a Super Mario 64 Tool-Assisted Speedrun / Superplay.
This run is a half-serious-but-still-meme improvement of the previous record by TimeTravelPenguin (https://youtu.be/sMKzUGW6iyE). I improved it by about 2 minutes and 41 seconds, but TTP collects most of the coins on the slide. Guess it was for the meme lol.
Timing Starts on the 1st Frame the Slide Exit Room becomes visible.
Timing Ends on the 1st Frame Mario lands on the floor of the top Slide Entrance Room.
Total Frames: 3,406
Time: 1:53.53
Re-Records: 5,932
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - CCM Slide Beaten Backwards [TAS]](https://i.ytimg.com/vi/VBk7ShaGt_o/mqdefault.jpg)
![SM64 Star Road - Colossal Candy Clutter Freerun (With Super Watermelon 64) [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Super Watermelon 64s Channel:
https://www.youtube.com/channel/UCTEBN1IYTEnyae4x4AZFekQ
Re-Records: 13,719
Enjoy!
This is a Tool-Assisted Speedrun/Superplay.
For more info, visit http://www.tasvideos.org SM64 Star Road - Colossal Candy Clutter Freerun (With Super Watermelon 64) [TAS]](https://i.ytimg.com/vi/W9BClkhm8qA/mqdefault.jpg)
![SM64 - Bowser In The Dark World Freerun (With CeeSZee) [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
By CeeSZee and I. This is our second Super Mario 64 Freerun of 2019 so far. Hope you enjoy.
Go sub to CeeSZees Channel! Lots of dope SM64 freeruns on there!
https://www.youtube.com/channel/UCrmbllPtODE3dQ_aFLGr5sg
Re-Records: 17,679
This is a Tool-Assisted Superplay.
For more info, visit:
http://www.tasvideos.org
For even more detailed information about Super Mario 64, visit:
http://tasvideos.org/GameResources/N64/SuperMario64.html SM64 - Bowser In The Dark World Freerun (With CeeSZee) [TAS]](https://i.ytimg.com/vi/XNwJuVsZfuQ/mqdefault.jpg)