Uploaded February 2021 | Updated September 2026, 1 hour ago
Yoooooo. I'm back with another 7 Star TAS in another Super Mario 64 ROM Hack. This one is Shyrate Desert made by @dorrieal released in March of 2019. Simple, fun, and cool.
There are just 7 Stars. No Bowser fight.
This is an All Stars, 100%, Full Game, Tool-Assisted Speedrun.
Finally, although timing usually ends on last input, I stopped timing once Mario lands from the last star grab.
My Comments (Spoilers):
- Collision is a little weird in some areas. Certain terrain and objects appear to have a specific shape, but are actually disguised as walls or out of bounds. So you'll see me avoiding some terrain because of this.
- I couldn't HSWK into the anchor's pole. Angle from C^ Sliding wasn't good enough. Seems possible though.
- Fly To The Tall Pillar actually has a wing-cap route. But the route I used was about 10 seconds faster. I was going to add "Extras" like I've previously done for other small SM64 ROM Hack TASes I've done, but this was the only route that was different enough from the rest. And, it even borrows half its movement from the "Board The Shyrate Ship" star. So, not worth it.
- Reds & 100 Coins route movement looks so bad lol. The red coin rocks have hitboxes that sit above them which you can jumpkick and break. You can avoid this by ground-pounding them on the edges. I do both of these options depending on which one provides the fastest movement to the next area. Sometimes they even tied. There's better movement I'm sure but I just wanted to get these stars over with.
(Star)(Time)(Re-Records):
Inside The Big Pyramid - (47"90)(4,155)
Board The Shyrate Ship - (45"70)(9,672)
Fly To The Tall Pillar - (19"97)(1,264)
Box Puzzle In The Little Pyramid - (18"83)(2,511)
Vanish Cap Atop The Pyramid - (19"77)(2,686)
8 Red Coin Rocks & 100 Coin Star - (1'14"10)(14,771)
(Timing starts from 1st VI the course is loaded. Timing ends on the 1st VI Mario performs the star celebration.)
Effective Re-Records (Used in 7 Star TAS): 27,733
Total Re-Records Overall: 39,047
SM64 Shyrate Desert (Release & Download):
youtube.com/watch?v=vIMNPUGUKhM
Yoooooo. I'm back with another 7 Star TAS in another Super Mario 64 ROM Hack. This one is Shyrate Desert made by @dorrieal released in March of 2019. Simple, fun, and cool.
There are just 7 Stars. No Bowser fight.
This is an All Stars, 100%, Full Game, Tool-Assisted Speedrun.
Finally, although timing usually ends on last input, I stopped timing once Mario lands from the last star grab.
My Comments (Spoilers):
- Collision is a little weird in some areas. Certain terrain and objects appear to have a specific shape, but are actually disguised as walls or out of bounds. So you'll see me avoiding some terrain because of this.
- I couldn't HSWK into the anchor's pole. Angle from C^ Sliding wasn't good enough. Seems possible though.
- Fly To The Tall Pillar actually has a wing-cap route. But the route I used was about 10 seconds faster. I was going to add "Extras" like I've previously done for other small SM64 ROM Hack TASes I've done, but this was the only route that was different enough from the rest. And, it even borrows half its movement from the "Board The Shyrate Ship" star. So, not worth it.
- Reds & 100 Coins route movement looks so bad lol. The red coin rocks have hitboxes that sit above them which you can jumpkick and break. You can avoid this by ground-pounding them on the edges. I do both of these options depending on which one provides the fastest movement to the next area. Sometimes they even tied. There's better movement I'm sure but I just wanted to get these stars over with.
(Star)(Time)(Re-Records):
Inside The Big Pyramid - (47"90)(4,155)
Board The Shyrate Ship - (45"70)(9,672)
Fly To The Tall Pillar - (19"97)(1,264)
Box Puzzle In The Little Pyramid - (18"83)(2,511)
Vanish Cap Atop The Pyramid - (19"77)(2,686)
8 Red Coin Rocks & 100 Coin Star - (1'14"10)(14,771)
(Timing starts from 1st VI the course is loaded. Timing ends on the 1st VI Mario performs the star celebration.)
Effective Re-Records (Used in 7 Star TAS): 27,733
Total Re-Records Overall: 39,047
SM64 Shyrate Desert (Release & Download):
youtube.com/watch?v=vIMNPUGUKhM
![SM64 - All 1Ups in Bob-omb Battlefield - 18.93 [TAS]
[Tool Assisted Speedrun]
Mario collects All 1-Ups in Bob-omb Battlefield. There are 3 1-Ups total.
*All 1-Up Mushrooms. Not 1-Ups from coins.
Wasnt too sure about exact time save since Pastatshs encode looks like it dropped a few frames in some sections. Still improvable.
Re-Records: 10,327
0:00 - Run
0:20 - Comparison
Timing Starts at Course Entry.
Timing Ends at 1st Frame Start Menu disappears after Exit Course is pressed.
1136 VIs / 60 FPS = 18.93
SM64 100 Lives (All 1-Ups Only Once) TAS by @pastatsh
https://www.youtube.com/watch?v=JKAKfkKbzEU SM64 - All 1Ups in Bob-omb Battlefield - 18.93 [TAS]](https://i.ytimg.com/vi/HhKfsIzF8Xk/mqdefault.jpg)
![Death in 350 (Full HP) - Lethal Lava Land [TAS]
The action-packed sequel has arrived!
Here Im just TASing Super Mario 64 with the exact same goal as before. Initiate the Bowser Death Screen transition as fast as possible, but this time with Full HP. I decided to show the HP Value (in Decimal Form) so you would know its at the maximum value obtainable.
~~~~~~~~~~~~~~~~
(If youre already familiar with SM64 TASing, you dont need to read this lol.)
Now, heres a breakdown of the run. First I jump kick the sign in order to build a decent amount of negative speed, and then walk backwards to the corner of the platform. This corner of the platform happens to have a Misalignment in it. A Misalignment is a 1x1 Unit Wide area of space that Mario can fit into. This allows Mario to get near the platform a bit closer than normal.
Just before falling off the edge of the platform, I punch to reduce some speed, dive within the misalignment, get burned by the lava, and then Mario begins his action and animation of lava boosting. Since Mario is currently within the misalignment, Marios horizontal position is much closer to the floor hitbox of the platform. This makes it much easier to utilize the game mechanic of Mario vertically snapping to the nearest floor by him. Since Mario is in a misalignment, he can vertically snap up onto floors that are no more than 78 units higher than his vertical position. Thats exactly what occurs here.
Once Mario lands, I perform an Eru Drop instantly. An Eru Drop is a trick that exploits Marios movement when tilting the joystick as little as possible. During this joystick movement, Marios speed fluctuates between positive and negative values. Within the first couple of frames of this movement, his total net gain of speed actually turns out to be negative, meaning he will move backwards. Since Marios positioned near the edge of the platform, the Eru Drop can be performed, allowing him to move backwards off of the platform, allowing him to fall into the lava again.
Eru Drop (found by AruaErueru): https://www.youtube.com/watch?v=Tl1qDika4Bk
For entertainment value, I jumped after the second lava boost. Landing in the lava immediately again would not have initiated the Bowser Death Screen transition any earlier due to the limited decrement speed of Marios HP. If I had landed a frame earlier after the final lava boost (which was possible), Mario would perform a standing death action & animation, which would initiate the death screen transition several frames slower.
If you didnt understand any of that, check out Pannenkoeks videos explaining this games geometry, and game mechanics here!
Units: https://www.youtube.com/watch?v=3lADTcTkAvk
Wall Hitboxes: https://www.youtube.com/watch?v=a9fUV7uA2_s
Steep Steps (Vertical Snapping Mechanic): https://www.youtube.com/watch?v=Oa5aaJst8NI
Walls, Floors, and Ceilings: https://www.youtube.com/watch?v=UnU7DJXiMAQ
~~~~~~~~~~~~~~~~
Re-Records: 2,788
Timing:
1st VI & Frame of Course Loading:
- VI: 398
- Frame: 175
1st VI & Frame of Bowser Death Transition:
- VI: 608
- Frame: 280
VIs: (608 - 398) / 60 = 3.50
Frames: (280 - 175) / 30 = 3.50
~~~~~~~~~~~~~~~~
This is a Tool-Assisted Speedrun/Superplay.
Dont know what that is?
Check out these videos explaining what a TAS is. I highly recommend both of them!
Introduction to TAS: Tool-Assisted Speedrunning (What, How, Why?) - by Sonicpacker
https://youtu.be/R3-ohYvi_fc
Tool-Assisted Speed-Running Explained - by Bismuth
https://www.youtube.com/watch?v=Ietk1-Wb7oY
If that wasnt enough, check out the official forums and webpage for TAS Videos:
http://www.tasvideos.org Death in 350 (Full HP) - Lethal Lava Land [TAS]](https://i.ytimg.com/vi/J9WciyDqZJ8/mqdefault.jpg)
![Yoshis Island - All Coins in 1-1 [TAS]
In SNES Yoshis Island, Level 1-1 (Make Eggs, Throw Eggs), I collect All 74 Coins in 45583 Seconds.
Ive been wanting to TAS Yoshis Island again for a long time. Severely underrated game. So I made this.
This All Coins category was something I thought would be fun, but I dont think its a real thing done by the Yoshis Island Speedrunning community. There are different types of coins that make this category kinda stupid lol. Item Balloon Coins will respawn if you re-enter a room with them. Yellow Eggs produce coins if they hit an enemy or cloud, making it hard to keep track of how many coins are in a level. Enemies and Items at the Goal will turn into coins if Yoshi finishes the level. And if Yoshi has All 30 Stars, Winged Clouds & other enemies will drop coins instead of stars.
To make this All Coins category work, I decided to collect every respawn-able coin only once. I ignored coins that would be substituted for stars. Finally, I dont count coins from Yellow Eggs, or coins produced at the Goal when a level is finished. If I can count right, there should be 74 Coins in this level.
I just decided to merge this category with 100% since Red Coins are a part of it as well. Maybe next time Ill do an All Coins category by itself.
I have a tiny Yoshis Island ROM Hack TAS Im also working on. Hopefully I can finish it before the end of the year.
Enjoy!
Timing:
Start Frame: 3884 (When Star Counter 10 Appears)
End Frame: 6619 (1st Frame Yoshi throws Baby Mario at Goal)
6619 - 3384 = 2735 Frames
2735 / 60 (FPS) = 45.583
SNES Super Mario World 2 - Yoshis Island
Re-Records: 10,679 Yoshis Island - All Coins in 1-1 [TAS]](https://i.ytimg.com/vi/Kc-wQzo_D34/mqdefault.jpg)
![Super Mario 64 - Bob-omb Battlefield Freerun [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Re-Records: 11,838
Yup.
Enjoy! Super Mario 64 - Bob-omb Battlefield Freerun [TAS]](https://i.ytimg.com/vi/MG2GIzdnfdE/mqdefault.jpg)
![SM64 Sapphire - Maple Meadow Freerun (With CeeSZee) [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
Re-Records: 9,411
Go subscribe to the homie CSZ 🤙
CeeSZees Channel:
https://www.youtube.com/channel/UCrmbllPtODE3dQ_aFLGr5sg
Thanks to NebulaSM64 for creating this amazing SM64 ROM Hack, Super Mario 64 Sapphire.
NebulaSM64s Channel:
https://www.youtube.com/channel/UCuiLGni6MXDugM8iRaHo0Hw
SM64 Sapphire (ROM Hack) Release Video:
https://www.youtube.com/watch?v=WdhTxKbsnUI
This is a Tool-Assisted Speedrun/Superplay.
For more info, visit http://www.tasvideos.org SM64 Sapphire - Maple Meadow Freerun (With CeeSZee) [TAS]](https://i.ytimg.com/vi/N1rfl8Ve1zk/mqdefault.jpg)

![Super Mario 64 - Cool, Cool Mountain Freerun [TAS]
More SM64 Freeruns: https://youtube.com/playlist?list=PL7Ktx4r1A698t-MhpC0o5CYFFI1SuvVAK
I just recently made this freerun in order to test out some SM64 texture packs. It lags in some certain areas. I dont know if that has anything to do with the texture packs, or my graphics card, or any other factor. Theres even a tiny white bar on the side too. Must be a resolution error. Sometimes the sprites and the HUD glitch out, and theres so many settings to work with using Rices Video Plugin.
This freerun was nothing special. I just made stuff, and went along with what I did, if that makes any sense. There was no plan to do this or that, except the sideblj at the end.
Edit (4/2/2020): Video no longer exists.
Special thanks to Tomatobird8 for his Hi-Res Textures tutorial, otherwise I wouldnt have been able to figure it out.
Link to Tutorial for HD Texture: (Read Description)
https://www.youtube.com/watch?v=C_Z7Hg4k8_8
Link to Texture Pack: (By Mollymutt)
http://www.emulation64.com/files/info/1073/
Enjoy ya holidays. Peace.
Re-Records: 6,600
This is a Tool-Assisted Superplay.
For more info, visit http://www.tasvideos.org Super Mario 64 - Cool, Cool Mountain Freerun [TAS]](https://i.ytimg.com/vi/Pb9sUZJpVdg/mqdefault.jpg)

![SM64 - All 1Ups in Lethal Lava Land (38.60) [TAS]
Mario collects All 1Up Mushrooms in Lethal Lava Land (LLL). There are 8 1-Ups total.
This is a Super Mario 64 Tool Assisted Speedrun / Superplay [TAS]
This is a nearly 11 second improvement of the previous run (https://youtu.be/1KnyXh68D6g) that uses the Wing Cap. Setting up hyper speed flying takes awhile.
I do a lot of shell jumping since you can accelerate faster in mid-air. I vary jump heights to get the best possible quarter frame landings. I use the same volcano movement as last time, except I do a handstand on the pole to grab the last 1-up quicker by a few frames.
Re-Records: 6,039 (+ ~5000 from Inside Volcano Movement)
Timing starts on first VI of course entry.
Timing ends on first VI the final 1-Up is collected.
2,316 VIs / 60 FPS = 38.60
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - All 1Ups in Lethal Lava Land (38.60) [TAS]](https://i.ytimg.com/vi/RfD2Mz5gn3U/mqdefault.jpg)
![SM64 - All 1Ups in Hazy Maze Cave (54.40) [TAS]
Mario collects All 1Up Mushrooms in Hazy Maze Cave (HMC). There are 4 1-Ups total.
This is a Super Mario 64 Tool-Assisted Speedrun / Superplay [TAS]
Only major improvements I could think of involve better Monty Mole manipulation. I got the 2 Montys for the final 1-Up to load several frames earlier when testing, but that required me to skip the 3rd 1-Up. No idea how they work. Im assuming its cycle/timer based, and also needing to be within a certain distance of them. They would consistently appear at certain times. I also found that the hole that groups of Montys appear in is dependent of the games RNG Index Mod 4 value. But that could just be a coincidence.
Re-Records: 11,417
Timing starts on first VI of course entry.
Timing ends on first VI the final 1-Up is collected.
3264 VIs / 60 FPS = 54.40 Seconds
Learn more about what a TAS is here:
https://youtu.be/R3-ohYvi_fc
https://youtu.be/Ietk1-Wb7oY
http://www.tasvideos.org SM64 - All 1Ups in Hazy Maze Cave (54.40) [TAS]](https://i.ytimg.com/vi/U8cWW47Rge8/mqdefault.jpg)
![[TAS] Star Revenge 3 - Carraig Beach Stars Compilation
Star Revenge 3 is a Super Mario 64 ROM Hack by BroDute.
Wanted to TAS these stars, so I did. All of these runs are most likely improvable, but I think these are a pretty good start.
Stars - Times - (Re-Records):
0:00 - Along The Cliff - 1437 - (Re-Records: 8,723)
0:20 - Shoot Down Klepto - 2306 - (Re-Records: 2,403)
0:47 - Under Construction - 2270 - (Re-Records: 4,912)
1:14 - Open The Closed Gate - 1190 - (Re-Records: 1,417)
In the context of a full game run, these runs would look a little bit different. In this game, after collecting coins, killing enemies, or acquiring any other collectables, once you collect a star afterwards, you are warped back into the course, maintaining your progress. This results in the course not refreshing the enemies, objects, or collectable items within the game.
In a 100% run, these runs would be combined with a red coins star, # of secrets star, or 100 coin star, in order to complete the course in the fastest time possible. However, these runs may be useful in an Any% speedrun category of some sort.
Enjoy!
~~~~~~~~~~~~~~~~
Star Revenge 3: Mario on an Saoire was made by Brodute:
Brodutes Channel: https://www.youtube.com/user/BroDute
~~~~~~~~~~~~~~~~
This is a Tool-Assisted Speedrun/Superplay.
Dont know what that is?
Check out these videos explaining what a TAS is. I highly recommend both of them!
Introduction to TAS: Tool-Assisted Speedrunning (What, How, Why?) - by Sonicpacker
https://youtu.be/R3-ohYvi_fc
Tool-Assisted Speed-Running Explained - by Bismuth
https://www.youtube.com/watch?v=Ietk1-Wb7oY
If that wasnt enough, check out the official forums and webpage for TAS Videos:
http://www.tasvideos.org [TAS] Star Revenge 3 - Carraig Beach Stars Compilation](https://i.ytimg.com/vi/UZsiwArTrJg/mqdefault.jpg)