SL1 NG+6 No rolling/blocking/parrying Dark Sun Gwyndolin (No rings/buffs) @g-s0ul758
SL1 NG+6 No rolling/blocking/parrying Dark Sun Gwyndolin (No rings/buffs)  @g-s0ul758
Uploaded June 2018 | Updated September 2026, 2 weeks ago
Another fight that should've been done without sprinting too, oh well. Nothing to really talk about. His big projectile attack still has no sound sometimes; a thing to add to the enormous list of shit the remaster didn't fix. Spicy.

There probably won't be another interesting/hard fight for a little bit, a large chunk of DS1's bosses are rather boring and don't have much going on. O&S, Four kings, and the DLC are probably the highlights of this challenge.
SL1 NG+6 No rolling/blocking/parrying Dark Sun Gwyndolin (No rings/buffs)SL1 NG+5 PBWT No rolling/sprinting/blocking/parrying King Allant (No rings/buffs)SL1 NG+5 PBWT No rolling/blocking/parrying Maiden Astraea (No rings/buffs)SL1 NG+6 Consumables only Taurus DemonLVL4 NG+6 No rolling/sprinting/dashing/chalice gems Orphan of KosDMC1: DMD New Game Mission 13, S RankNieR:Automata: Engels Very Hard Fists only, no item/pod/chips/partner (2B)SL1 No rolling/blocking/parrying Dragon GodSL1 NG+7 CoC Fists only No rolling/blocking/parrying Sinh (No Vanquishers Seal)SL1 NG+6 No rolling/blocking/parrying Knight ArtoriasDMC3: Gigapede DMD No DamageDMC5: DMD Mission 2 S Rank, No Damage
G-S0ul |

SL1 NG+6 No rolling/blocking/parrying Dark Sun Gwyndolin (No rings/buffs)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER