SL1 NG+6 No rolling/blocking/parrying Bell Gargoyles (No rings/buffs) @g-s0ul758
SL1 NG+6 No rolling/blocking/parrying Bell Gargoyles (No rings/buffs)  @g-s0ul758
Uploaded May 2018 | Updated September 2026, 2 weeks ago
I probably should've used a heavier damage restriction for earlygame, since all of these bosses are dying within a minute. This boss pretty much plays out as it always does, kill the first guy before the second one starts doing anything and it's a free kill. A common trend with these boss fights is that they're not really interesting or mechanically complex so there will be nothing to talk about.

This run has been going by super fast and I'm most likely gonna be done with it in the next few days. Two bosses left for basegame and still all the DLC, currently fighting Four Kings which is probably the first actually difficult boss on the run that has needed more than 50-60 minutes to kill, and it's only difficult because of RNG and a sorta inconsistently avoidable horizontal swing. After this Manus and maybe Kalameet will probably be the only other obstacles and then the run's over.
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SL1 NG+6 No rolling/blocking/parrying Bell Gargoyles (No rings/buffs)

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