SL1 NG+7 No rolling/sprinting/blocking/parrying Darklurker @g-s0ul758
SL1 NG+7 No rolling/sprinting/blocking/parrying Darklurker  @g-s0ul758
Uploaded April 2018 | Updated September 2026, 2 weeks ago
Realized I somehow forgot to show my equipment in this, my bad. +10 Raw Rapier, Cale's Helm, Vessel Shield, Flynn's Ring, Chloranthy +2, Dexterity Ring, and Red Tearstone Ring. There's also all the typical Peasant attire equipped, but it doesn't really have a use for this fight since I'm not rolling. Still get the full damage bonus from Flynn's so there's not really any reason to drop all my armor.

Can't be in CoC for this one since you gotta be in a different covenant to have access to the boss. My first time ever going through the chasm areas was with this character and that was """"""fun"""""". First time ever killing this boss was doing this but just without rolling, after doing so I think I originally had plans for a redo of the kill and get it in sub 5 minutes(the first kill was about 6 minutes long), but then I started toying with the idea of no sprint on this and after a couple of hours here we are. Might've missed a few openings but overall I think this turned out okay.

Very fun boss, although when there's two of them it gets kinda hectic sometimes. It's honestly amazing how often they manage to attack at a time that completely blocks off the other one from being open after an attack. So, even when applying all these restrictions to the fight I don't think there are many RNG situations you're presented with, there's probably only a few specific instances and attack combinations that I can think of that are unavoidable without rolling/sprinting. Good boss.
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SL1 NG+7 No rolling/sprinting/blocking/parrying Darklurker

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