Uploaded August 2020 | Updated September 2026, 2 hours ago
This fight is done without ULB Dark Opus weapon and Draconic Weapon.
Normal attacks hits very hard after Overdrive. It's best to have damage mitigation and delays at all times.
90% Hydrozoa (1:28)
75% Vortex Core (2:50)
55% Vortex Core (4:50)
40% Overdrive (6:40)
15% Vortex Kernel (10:22)
This fight is done without ULB Dark Opus weapon and Draconic Weapon.
Normal attacks hits very hard after Overdrive. It's best to have damage mitigation and delays at all times.
90% Hydrozoa (1:28)
75% Vortex Core (2:50)
55% Vortex Core (4:50)
40% Overdrive (6:40)
15% Vortex Kernel (10:22)






![Arknights CC Daily Map - Day 12
Better run from meebos. They bite. They explode.
Risks:
- All friendly units have -10% ATK
- Guard and Defender Operators cannot be deployed
- All enemies gain +35% ATK (special mission contract)
- Max Squad size is reduced to 5 Operators
Unused:
- The DP Cost of Guard and Defender Operators is tripled
- All enemies gain +50% Attack Range
- All [Bombtails] gain +300% Max HP and +100% ATK
- All [Crossbowman Leaders] gain +100% Max HP and +50 ASPD Arknights CC Daily Map - Day 12](https://i.ytimg.com/vi/57j7PCLiHJY/mqdefault.jpg)



