Uploaded March 2023 | Updated September 2026, 3 weeks ago
Blue: Nidboj132 / Orange: Me
Route: Nidboj + Me
This is one of the many possible 0 +use route in this map. This one is probably the coolest, most impressive and least annoying to watch (even if it was painful to perform, it took 3 hours, routing excluded). This run is segmented.
Autograbbing turret to avoid pressing +use. The first auto-ungrab is against a wall, the second one (after blue gets yeeted in the ceiling) is against an invisible brush, and the third one is by stucking the turret into the glass.
The ball can also be autograbbed with quantum crouch and a turret boost at the correct timing (getting the turret to damage boost at the correct time is what took 1h30, because it's basically random).
Other routes involved the same turret damage boost in the first room to autograb the cube, and activate button with it, but we couldn't keep a turret. So the routes for the 2nd room without the turret involved either a coop boost to autograb the ball, but it is extremely high (even if it is possible) very random, and also boring to watch and perform. Or, you could preserve the cube to the end, and do PPD (Player Physics Deformation), which rotates the hitbox to go through the last door. But it was basically idling for 15-20 minutes to get the correct hitbox rotation, and waiting even more time to get slowly clipped through the last door, all while not being able to see the hitbox as orange.
Blue: Nidboj132 / Orange: Me
Route: Nidboj + Me
This is one of the many possible 0 +use route in this map. This one is probably the coolest, most impressive and least annoying to watch (even if it was painful to perform, it took 3 hours, routing excluded). This run is segmented.
Autograbbing turret to avoid pressing +use. The first auto-ungrab is against a wall, the second one (after blue gets yeeted in the ceiling) is against an invisible brush, and the third one is by stucking the turret into the glass.
The ball can also be autograbbed with quantum crouch and a turret boost at the correct timing (getting the turret to damage boost at the correct time is what took 1h30, because it's basically random).
Other routes involved the same turret damage boost in the first room to autograb the cube, and activate button with it, but we couldn't keep a turret. So the routes for the 2nd room without the turret involved either a coop boost to autograb the ball, but it is extremely high (even if it is possible) very random, and also boring to watch and perform. Or, you could preserve the cube to the end, and do PPD (Player Physics Deformation), which rotates the hitbox to go through the last door. But it was basically idling for 15-20 minutes to get the correct hitbox rotation, and waiting even more time to get slowly clipped through the last door, all while not being able to see the hitbox as orange.










