Uploaded December 2024 | Updated September 2026, 1 week ago
8 years after Aperture Tag: Done Blue, and Orange, here's Aperture Tag: Done None. Trying to beat the game without using gel at all.
Thanks to Burger40 for performing the bhop at the start of Blue 3, and to Turmoil who I stole the route for Pickbounce (my route was so bad lol).
Main trick used to skip gel is Inbounds Voidclipping. When you load a save with player EHM (slot 1), you preserve the velocity from when you did the save, but you also go towards that direction without losing velocity, so if you chain it by saving during the load, you can basically keep going forever. Well not really, since you need to be close to a wall, or a model that lets you voidclip, and it's not the case of every wall/model.
Detailed explanation of EHM here: https://wiki.portal2.sr/Entity_Handle_Misinterpretation
Now for the maps:
You can see my console when I voidclip in Blue 1 and Escape. I forgot to close it and since I load as soon as the previous load was there, and for the editing I kept 2 frames, the console was showing during the loading so I had no other choice. I had to record on the go to make my life easier. Same goes for the map start, if there is a fade it's recorded while playing, if there's no fade, it's a demo played.
Also many times I could do SLA cube hops to climb, but I never did them before, and I had to learn them for Stage Reveal (after the reactor) and it looks disgusting on the video. Also whenever I jumped on the cube I kept being sent sideway a bit, so on Desert, I ended up giving up and just doing voidclips instead.
The water reflection in this game is disgusting. I'm very sorry for the poor quality in Rotating Wall, Portal 2 and Finale 2.
For Smooth Jazz, the map is not the same as the one in the base portal 2 game, the door seems to lack some clips, so you can get the cube through like I do, it's semi consistent, about 20% of the time I get it). And the spd through the door was so good I'm a bit sad the cube setup was terrible lol.
On Column Blocker I could have passed through the portal after the turret throw but.. Least Portals Syndrome, I didn't even notice it was there. Also we can note that this map is also different from the base game, the turret in ApTag does get destroyed when getting in the water, which is not the case in the base game.
On Escape, I pressed the button to not do the surf because there is no way for me to do that sequence without gel, and since the speedrun does it, I consider it perfectly fine. I also kept EHM during the vent section so that's why I get stuck in chairs.
On Red First, for some reason the fizzler doesn't fizzle cubes, only gel, so.. Thank you game ?
And last, on Finale 2, I ended up EHM'ing the doors and I trigger the bad ending by jumping in the fire. I'll be honest, I have no idea how to trigger the good ending xD
Maybe one day we could skip the gel in Future Starter, but I doubt it's going to be possible on All Intro 2. The best I could get with voidclips was against the start wall, blocked by a pillar. This map has very little voidclippable area. But who knows. In 8 more years maybe :D
I probably missed some stuff in some maps, if there's any question, just ask in the comments hopefully I remember what I did lol
8 years after Aperture Tag: Done Blue, and Orange, here's Aperture Tag: Done None. Trying to beat the game without using gel at all.
Thanks to Burger40 for performing the bhop at the start of Blue 3, and to Turmoil who I stole the route for Pickbounce (my route was so bad lol).
Main trick used to skip gel is Inbounds Voidclipping. When you load a save with player EHM (slot 1), you preserve the velocity from when you did the save, but you also go towards that direction without losing velocity, so if you chain it by saving during the load, you can basically keep going forever. Well not really, since you need to be close to a wall, or a model that lets you voidclip, and it's not the case of every wall/model.
Detailed explanation of EHM here: https://wiki.portal2.sr/Entity_Handle_Misinterpretation
Now for the maps:
You can see my console when I voidclip in Blue 1 and Escape. I forgot to close it and since I load as soon as the previous load was there, and for the editing I kept 2 frames, the console was showing during the loading so I had no other choice. I had to record on the go to make my life easier. Same goes for the map start, if there is a fade it's recorded while playing, if there's no fade, it's a demo played.
Also many times I could do SLA cube hops to climb, but I never did them before, and I had to learn them for Stage Reveal (after the reactor) and it looks disgusting on the video. Also whenever I jumped on the cube I kept being sent sideway a bit, so on Desert, I ended up giving up and just doing voidclips instead.
The water reflection in this game is disgusting. I'm very sorry for the poor quality in Rotating Wall, Portal 2 and Finale 2.
For Smooth Jazz, the map is not the same as the one in the base portal 2 game, the door seems to lack some clips, so you can get the cube through like I do, it's semi consistent, about 20% of the time I get it). And the spd through the door was so good I'm a bit sad the cube setup was terrible lol.
On Column Blocker I could have passed through the portal after the turret throw but.. Least Portals Syndrome, I didn't even notice it was there. Also we can note that this map is also different from the base game, the turret in ApTag does get destroyed when getting in the water, which is not the case in the base game.
On Escape, I pressed the button to not do the surf because there is no way for me to do that sequence without gel, and since the speedrun does it, I consider it perfectly fine. I also kept EHM during the vent section so that's why I get stuck in chairs.
On Red First, for some reason the fizzler doesn't fizzle cubes, only gel, so.. Thank you game ?
And last, on Finale 2, I ended up EHM'ing the doors and I trigger the bad ending by jumping in the fire. I'll be honest, I have no idea how to trigger the good ending xD
Maybe one day we could skip the gel in Future Starter, but I doubt it's going to be possible on All Intro 2. The best I could get with voidclips was against the start wall, blocked by a pillar. This map has very little voidclippable area. But who knows. In 8 more years maybe :D
I probably missed some stuff in some maps, if there's any question, just ask in the comments hopefully I remember what I did lol










