Uploaded November 2020 | Updated September 2026, 3 weeks ago
In this video I show you a way to convert an SDF into vector displacement. This technique doesn't require any steps, and also gives you the normals of your object after displacement. The one condition for this to work is that for every point on the SDF object there must be a closest point on the object you're displacing.
If you're still confused after watching this video maybe some of the following links will help:
jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#surface-normals-and-lighting
en.wikipedia.org/wiki/Gradient
Recorded with: OBS
obsproject.com
Blender
blender.org
Any suggestions?
Comment down below.
In this video I show you a way to convert an SDF into vector displacement. This technique doesn't require any steps, and also gives you the normals of your object after displacement. The one condition for this to work is that for every point on the SDF object there must be a closest point on the object you're displacing.
If you're still confused after watching this video maybe some of the following links will help:
jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#surface-normals-and-lighting
en.wikipedia.org/wiki/Gradient
Recorded with: OBS
obsproject.com
Blender
blender.org
Any suggestions?
Comment down below.










