Quick tip: Switching from UV to tiled/indexed coordinates @WannesMalfait
Quick tip: Switching from UV to tiled/indexed coordinates  @WannesMalfait
Uploaded April 2020 | Updated September 2026, 3 weeks ago
This is just a short video to show you how you can switch between the tiled coordinates to the uv coordinates and the indexed coordinates. Some examples:

-Voronoi texture
-Hexagonal tiling
-Triangular tiling
Hexagrid nodegroup:
drive.google.com/open?id=1WyuXS0jxL14tbZoR9AEaaAgJCPjT8bLI

Recorded with: OBS
obsproject.com

Blender
blender.org

Any suggestions?
Comment down below.
Quick tip: Switching from UV to tiled/indexed coordinatesI play a bullet game against agadmator.Math in the node editor #1Raymarching in Blenders node editor (part 1)Math in the node editor #4MNE #15 Exploiting symmetryMNE #14 Triangular gridTimes TableMNE #11 Procedural Hexagons (part 2)Noise texture explained (blender 2.9)MNE #9 Polar Coordinates + MandelbrotBlitz #6(Journey from 1500?-1800)
Wannes Malfait |

Quick tip: Switching from UV to tiled/indexed coordinates

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