MNE #11 Procedural Hexagons (part 2) @WannesMalfait
MNE #11 Procedural Hexagons (part 2)  @WannesMalfait
Uploaded February 2020 | Updated September 2026, 3 weeks ago
In the first part we looked at the most basic task: how do we create a hexagon in blender's node editor. In this part we look at how we can tile hexagons to create a grid. I then show you a way to use this node group to create a cool animation in EEVEE.
Blend file with all the node groups:
drive.google.com/open?id=1WyuXS0jxL14tbZoR9AEaaAgJCPjT8bLI

Recorded with: OBS
obsproject.com

Blender
blender.org

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MNE #11 Procedural Hexagons (part 2)Noise texture explained (blender 2.9)MNE #9 Polar Coordinates + MandelbrotBlitz #6(Journey from 1500?-1800)Geometry Nodes (fields) - Test #2Math Formula Add-on v2.0.0 (Blender 4.0+)Blitz #4(Journey from 1500?-1800)Math Formula add-on for Blender 3.0 + || v2.0.0-alphaBlitz #2(Journey from 1500? - 1800)Value Noise from White NoiseMNE #6 Vector Math !MNE #8 Procedural pyramids
Wannes Malfait |

MNE #11 Procedural Hexagons (part 2)

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