Uploaded July 2026 | Updated September 2026, 2 weeks ago
This Scud Race footage is such a wild piece of Sega arcade history. Director Toshihiro Nagoshi led development using about 80 percent of the same team that built Daytona USA, but instead of another stock car racer they swapped in real GT supercars like the Ferrari F40, Dodge Viper, Porsche 911, and McLaren F1, all based on teams from the actual 1996 BPR Global GT Series. This was the very first game built on Sega's Model 3 hardware, which let it push speeds up to 296 kilometers per hour with visuals that blew everything else in arcades out of the water at the time. During early testing at Sega City in Irvine California, this thing pulled in over 1,800 dollars in its first week at a dollar per play, actually outearning Daytona USA at that same location within just five weeks. Despite all that success, Scud Race never got an official home console release, Sega even planned a Dreamcast port and showed it off as a tech demo in 1998, but it got cancelled before launch. If you never played this in an actual arcade, you basically never got to experience it at all. Did you ever get your hands on this one back in the day?
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#scudrace #sega #arcadegames #retrogaming #90snostalgia #gaminghistory #vintagegaming #segaam2 #classicgaming #arcaderacing #videogamehistory #90sgaming #racinggames #gameforestgf #youtubeshorts #gaming
This Scud Race footage is such a wild piece of Sega arcade history. Director Toshihiro Nagoshi led development using about 80 percent of the same team that built Daytona USA, but instead of another stock car racer they swapped in real GT supercars like the Ferrari F40, Dodge Viper, Porsche 911, and McLaren F1, all based on teams from the actual 1996 BPR Global GT Series. This was the very first game built on Sega's Model 3 hardware, which let it push speeds up to 296 kilometers per hour with visuals that blew everything else in arcades out of the water at the time. During early testing at Sega City in Irvine California, this thing pulled in over 1,800 dollars in its first week at a dollar per play, actually outearning Daytona USA at that same location within just five weeks. Despite all that success, Scud Race never got an official home console release, Sega even planned a Dreamcast port and showed it off as a tech demo in 1998, but it got cancelled before launch. If you never played this in an actual arcade, you basically never got to experience it at all. Did you ever get your hands on this one back in the day?
Subscribe to Game Forest GF for retro gaming content every single day.
#scudrace #sega #arcadegames #retrogaming #90snostalgia #gaminghistory #vintagegaming #segaam2 #classicgaming #arcaderacing #videogamehistory #90sgaming #racinggames #gameforestgf #youtubeshorts #gaming










