Uploaded January 2014 | Updated September 2026, 2 weeks ago
In this tutorial I'll be going over how to create a loading screen for your game. Loading screens have a useful purpose of showing players that the game has not crashed or frozen and is just loading a new scene and assets. They are also a requirement for most platforms.
This implementation of a loading screen in Unity will require a Unity Pro license because of the use of the Application.LoadLevelAsync function.
Coroutines are also covered in this tutorial and if you are still unsure of how they work, I highly recommend reading Unity's article on coroutines.
In this tutorial I'll be going over how to create a loading screen for your game. Loading screens have a useful purpose of showing players that the game has not crashed or frozen and is just loading a new scene and assets. They are also a requirement for most platforms.
This implementation of a loading screen in Unity will require a Unity Pro license because of the use of the Application.LoadLevelAsync function.
Coroutines are also covered in this tutorial and if you are still unsure of how they work, I highly recommend reading Unity's article on coroutines.










