Introduction to surface shader writing in unity part 5 @unitycookie
Introduction to surface shader writing in unity part 5  @unitycookie
Uploaded November 2012 | Updated September 2026, 2 weeks ago
Part 5 - Adding specularity to our shaders

In this introduction to writing surface shaders in unity tutorial we take a look at how shaders work in unity, how to write our own and how to create some cool effects.
We will be covering surface shaders using cgprogram (CG/HLSL), and shaderlab.
Find the written version, source files and more exciting tutorials over at unitycookie.com
Introduction to surface shader writing in unity part 5Fundamentals - 1 Practical - Noob to Pro Unity Shader Writing in Unity 4 beginnerRim Lighting- 4 Theory - Noob to Pro Unity Shader Writing in Unity 4 beginner02: Installing UnityLunar Lander #7: Bonus- Fuel Meter, Music and Persistant Data, Camera Follow!unity crashcourse 02 03Optimization - 9 Intro - Noob to Pro Unity Shader Writing in Unity 4 beginner05: Scene and Game WindowCreating a Tank Death FX Particle System (Tank Ball)NGUI Mini-Series Part 1: First Time Install and SetupAdditional Maps - 8 Intro - Noob to Pro Unity Shader Writing in Unity 4 beginnerCreating a Laser Sight
CG Cookie - Unity Training |

Introduction to surface shader writing in unity part 5

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER