Uploaded May 2019 | Updated September 2026, 8 hours ago
Sixth version of the series Gran Turismo inspired.
LINKS:
Play for free: pacogames.com/driving/scrap-metal-6
Music: youtube.com/watch?v=Ct3Y_-tphPg
Sixth version of the series Gran Turismo inspired.
LINKS:
Play for free: pacogames.com/driving/scrap-metal-6
Music: youtube.com/watch?v=Ct3Y_-tphPg
![Improve quality in Unity built-in [ without using URP or HDRP ]
In this example I want to show you how powerful the Unity Built-in Standard is without necessarily the use of HDRP and URP.
If you know how to fine tune and set the settings, you can get great results with maximum performance using the standard shaders and Gamma color space.
On the contrary, if you dont know what you are doing you will never get a good job even using the best tools like HDRP.
★★★ Subscribe: https://bit.ly/3hhhipk ★★★
★ Play my free games: https://www.pacogames.com/developers/ciorbyn Improve quality in Unity built-in [ without using URP or HDRP ]](https://i.ytimg.com/vi/9H7IJil-jlA/mqdefault.jpg)


![Alembic Hair from Blender to Unity Tutorial [ Pt 3 ]
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In this third part, we create the hair locks in the front part of the skull cap.
These will complete the other parts of the hair done previously.
Obviously it is possible to export them all together in a single alembic file ( *.abc ), I am separating them in order to manage the physical properties of each individual part independently.
Part 1 of this Tutorial: https://www.youtube.com/watch?v=l-XK6pNjC1Q&t=143s
Part 2 of this Tutorial: https://www.youtube.com/watch?v=VpRU7i8i1h8&t=4s
★★★ Software Used:
Blender 3.6
Unity 3D Built-In
Hair Strand Based Solution: https://github.com/Unity-Technologies/com.unity.demoteam.hair
★★★ Pc features used for this video:
Processor: Intel i7 7700HQ.
Graphics Card: NVIDIA GeForce GTX 1050.
RAM: 8GB DDR4.
▼LINKS▼
★ Ciorbyn Studio: https://www.ciorbynstudio.com
★ My Patreon Page: https://www.patreon.com/ciorbynstudio
★ My free games: https://www.pacogames.com/developers/ciorbyn Alembic Hair from Blender to Unity Tutorial [ Pt 3 ]](https://i.ytimg.com/vi/BDlbbDpBdW0/mqdefault.jpg)

![EvoF3 [ Trailer ]
The series of evolution factors continues.
I set version 3 in an airport complete with functioning planes that can be transported with transport vehicles.
As usual, there are plenty of new customizable Cars.
Furthermore the game is ready for the multiplayer that will be unlocked with the next updates.
▼Links:▼
PlayOn: https://www.gamearter.com/game/evo-f3
Music: https://www.youtube.com/watch?v=n79aphwhpW0 EvoF3 [ Trailer ]](https://i.ytimg.com/vi/CI8Tqf-iJi0/mqdefault.jpg)
![How to open car doors on impact [ Unity Tutorial ]
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Many of you have asked me for tutorials on how to get vehicle damage like opening doors etc.
In this video Ill explain how to do it and leave you an example script to download.
★Programs used:
Unity 2018.4 LTE
Visual Studio 2019
▼LINKS▼
Impact Door System Script : https://bit.ly/3fSl4n0
★ Play my free games:
https://www.pacogames.com/developers/ciorbyn How to open car doors on impact [ Unity Tutorial ]](https://i.ytimg.com/vi/EA28lqMERuI/mqdefault.jpg)

![Evo F2 [ Trailer ]
Here is the new version of Evolution Factor.
Now you can change the terrain with the mechanical shovel and create your own off-road routes.
The machines can be equipped with new customizations inspired by Rocket Bunny and Liberty Walk styile.
▼LINKS▼
► Play: https://www.pacogames.com/driving/evo-f2
►Follow my games: https://www.pacogames.com/developers/ciorbyn
► Music: https://www.youtube.com/watch?v=dt0oRUrjBHA Evo F2 [ Trailer ]](https://i.ytimg.com/vi/Ff8Lu78LrYc/mqdefault.jpg)
![CsDrive - Island Roads - part 3 [ Game Progress ]
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Programs used:
Unity 2018.4 LTE
Blender 2.82
Easy Road 3.19
▼Links▼
★ Music:
Scott Buckley - Reparateur
Scott Buckley - Life Is
Scott Buckley - Signal to Noise
MUSIC4VIDEO - Classic Trailer
★ Play my free games:
https://www.pacogames.com/developers/ciorbyn CsDrive - Island Roads - part 3 [ Game Progress ]](https://i.ytimg.com/vi/FhpWC6mj5HI/mqdefault.jpg)
