Alembic Hair from Blender to Unity Tutorial [ Pt 3 ] @CiorbynStudio
Alembic Hair from Blender to Unity Tutorial [ Pt 3 ]  @CiorbynStudio
Uploaded February 2024 | Updated September 2026, 5 hours ago
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In this third part, we create the hair locks in the front part of the skull cap.
These will complete the other parts of the hair done previously.
Obviously it is possible to export them all together in a single alembic file ( *.abc ), I am separating them in order to manage the physical properties of each individual part independently.

Part 1 of this Tutorial: youtube.com/watch?v=l-XK6pNjC1Q&t=143s

Part 2 of this Tutorial: youtube.com/watch?v=VpRU7i8i1h8&t=4s


★★★ Software Used:

Blender 3.6
Unity 3D Built-In
Hair Strand Based Solution: github.com/Unity-Technologies/com.unity.demoteam.hair


★★★ Pc features used for this video:

Processor: Intel i7 7700HQ.
Graphics Card: NVIDIA GeForce GTX 1050.
RAM: 8GB DDR4.


▼LINKS▼

★ Ciorbyn Studio: ciorbynstudio.com

★ My Patreon Page: patreon.com/ciorbynstudio

★ My free games: pacogames.com/developers/ciorbyn
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Alembic Hair from Blender to Unity Tutorial [ Pt 3 ]

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