Unity Built-In Human Shaders @CiorbynStudio
Unity Built-In Human Shaders  @CiorbynStudio
Uploaded January 2024 | Updated September 2026, 1 hour ago
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Why do I use Built-In in my projects instead of URP or HDRP?

As you can see, if configured correctly, all Unity pipelines can give great results.

The personal choice to use the Built-In is mainly for the convenience and speed it offers.
In both URP and HDRP, every time you apply a change to a material or object, the scene is often frozen for a few seconds. If you have a PC that isn't too high-performance like mine, working with them becomes hell, not to mention all the incompatibilities when you're looking for a particular asset or want to do an update.


★★★ Pc features used for this video:

Processor: Intel i7 7700HQ.
Graphics Card: NVIDIA GeForce GTX 1050.
RAM: 8GB DDR4.



▼LINKS▼

★ Download this project :patreon.com/posts/human-shaders-96186059

★ Ciorbyn Studio: ciorbynstudio.com

★ My Patreon Page: patreon.com/ciorbynstudio

★ My free games: pacogames.com/developers/ciorbyn
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Unity Built-In Human Shaders

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