Uploaded July 2026 | Updated September 2026, 1 week ago
Having spent way too long and two separate videos working out a new team, I came to the conclusion that Scrafty and Cerluedge are actually pretty good against a wide portion of the meta... so I looked to build a team with the two of them! This was the result, a team that uses many of the great parts of our Season 2 draft whilst also adding in some solid members of the first season that help to check difficult matchups. It's far from perfect (in particular Perish would still be an issue without Gholdengo), but I'm very happy with the way it turned out!
We also get to display a new rule that helps motivate one to acquire new Pokémon in Master Ball - Some Pokémon recruited during the Master Ball portion of the run may be carried over to the next season as additional pickups. After discussions post-stream we are currently thinking of either 3 or 4 adds. The goal of this is to 1) Promote actually PLAYING in Master Ball, which otherwise serves limited purpose at this time, and 2) To allow one to take more speculative Pokémon picks that may only work on a more specialised team, which might lead to a more interesting team comp going into the next season.
If only my connection would co-operate more... I WANTED to do more with the stream here, but having already lost a game we 100% had on lockdown because of an infinite communication situation I was in no mood to keep going. Didn't help that right afterwards in the wind down there was a large spike in frame drops too... just sucks man :(
Challenge Rules:
1) At the start of each season, permanently recruit 6 new Pokémon from the current Regulation. There are no restrictions on what you can pick outside of Species Clause.
2) Build the team using only those 6 Pokémon. No held items of any kind are allowed at the start of the first season, but any unlocked items may be used in subsequent seasons.
3) Before battling with a Pokémon for the first time, you may alter the FIRST move it knows to an appropriate STAB option of your choice. Then, your initial moveset becomes the Pokémon's memory, to be noted for future reference.
4) At any time between games, you are allowed to freely EV Train any of your Pokémon (including changing Natures), teach a move in a Pokémon's memory, and/or teach EXACTLY Protect/Detect to any Pokémon.
5) Go on the Doubles Ranked Ladder and attempt to win games. For every game you win you earn a Champion Point to spend on an improvement to your team.
6) Champion Points may be spent on the following:
a) Recruit a new Pokémon. (Unlocked Affinity Tickets may be used at this time)
b) Unlock 1 Item at random from all available choices. (Cannot be redeemed from bot victories)
c) Unlock 1 Mega Stone of your choice.
d) Add one move to the memory any of your Pokémon.
e) Change the Ability of one of your Pokémon.
7) Upon reaching Ultra Ball 4 in subsequent seasons, you may unlock a Pokémon from the previous season(s) chosen at random. This is repeated the first time you hit each new bracket from UB 3-1. If you reach Master Ball, all prior Pokémon become usable again.
8) Any Pokémon recruited in Master Ball will go into a collection that you can tap into after picking your initial team of 6 in the following season. You will be allowed to pick up to 3 or 4 Pokémon from this pool to bring forward.
9) Shiny Rule - In the event that a Recruitable Pokémon is a shiny, that Pokémon is obtained for free and can be edited in any way the player wishes. An additional recruit shall happen after the shiny is collected.
Having spent way too long and two separate videos working out a new team, I came to the conclusion that Scrafty and Cerluedge are actually pretty good against a wide portion of the meta... so I looked to build a team with the two of them! This was the result, a team that uses many of the great parts of our Season 2 draft whilst also adding in some solid members of the first season that help to check difficult matchups. It's far from perfect (in particular Perish would still be an issue without Gholdengo), but I'm very happy with the way it turned out!
We also get to display a new rule that helps motivate one to acquire new Pokémon in Master Ball - Some Pokémon recruited during the Master Ball portion of the run may be carried over to the next season as additional pickups. After discussions post-stream we are currently thinking of either 3 or 4 adds. The goal of this is to 1) Promote actually PLAYING in Master Ball, which otherwise serves limited purpose at this time, and 2) To allow one to take more speculative Pokémon picks that may only work on a more specialised team, which might lead to a more interesting team comp going into the next season.
If only my connection would co-operate more... I WANTED to do more with the stream here, but having already lost a game we 100% had on lockdown because of an infinite communication situation I was in no mood to keep going. Didn't help that right afterwards in the wind down there was a large spike in frame drops too... just sucks man :(
Challenge Rules:
1) At the start of each season, permanently recruit 6 new Pokémon from the current Regulation. There are no restrictions on what you can pick outside of Species Clause.
2) Build the team using only those 6 Pokémon. No held items of any kind are allowed at the start of the first season, but any unlocked items may be used in subsequent seasons.
3) Before battling with a Pokémon for the first time, you may alter the FIRST move it knows to an appropriate STAB option of your choice. Then, your initial moveset becomes the Pokémon's memory, to be noted for future reference.
4) At any time between games, you are allowed to freely EV Train any of your Pokémon (including changing Natures), teach a move in a Pokémon's memory, and/or teach EXACTLY Protect/Detect to any Pokémon.
5) Go on the Doubles Ranked Ladder and attempt to win games. For every game you win you earn a Champion Point to spend on an improvement to your team.
6) Champion Points may be spent on the following:
a) Recruit a new Pokémon. (Unlocked Affinity Tickets may be used at this time)
b) Unlock 1 Item at random from all available choices. (Cannot be redeemed from bot victories)
c) Unlock 1 Mega Stone of your choice.
d) Add one move to the memory any of your Pokémon.
e) Change the Ability of one of your Pokémon.
7) Upon reaching Ultra Ball 4 in subsequent seasons, you may unlock a Pokémon from the previous season(s) chosen at random. This is repeated the first time you hit each new bracket from UB 3-1. If you reach Master Ball, all prior Pokémon become usable again.
8) Any Pokémon recruited in Master Ball will go into a collection that you can tap into after picking your initial team of 6 in the following season. You will be allowed to pick up to 3 or 4 Pokémon from this pool to bring forward.
9) Shiny Rule - In the event that a Recruitable Pokémon is a shiny, that Pokémon is obtained for free and can be edited in any way the player wishes. An additional recruit shall happen after the shiny is collected.









