Sci-Fi Box Switch: Full Workflow @PablanderChannel
Sci-Fi Box Switch: Full Workflow  @PablanderChannel
Uploaded August 2026 | Updated September 2026, 1 week ago
This video shows the full process of building and finishing a sci-fi box prop. It starts in Substance 3D Modeler, using primitive shapes, boolean combos, and radial symmetry to build the mesh without sculpting or manual UVs. From there the model goes into Substance 3D Painter for texturing, including custom smart materials, grunge masks, and decals made with the free Rotul8 app. The video ends in Marmoset Toolbag 5, covering material setup, the screen refraction trick, and final lighting and render.

🎬 WATCH NEXT:
Part 1: youtube.com/live/v1iscHnd_RI
Part 2: youtube.com/live/_Ee2sltrUKk
Part 3: youtube.com/live/MhptvLzouYk

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Rotul8 Resource: https://tools.pablander.academy/
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⏱ TIMESTAMPS:
00:00 Intro and 3D Modeler Basics
03:02 Primitive Containers
04:00 Radial Symmetry
05:55 Exporting and Baking
07:03 Texturing in Substance 3D Painter
08:31 Adding Custom Labels with Rotul8
09:24 Rendering in Marmoset Toolbag 5
Sci-Fi Box Switch: Full WorkflowIs Learning 3D Still Worth It?The Extra Mile opens next week!!!Exploring the ActorMIXER feature in CC5Standard vs Clay vs Clay Buildup BrushesBuilding Sci-Fi Armour in ZBrush β€” Fast and Clean TechniquesEasy way to create decals for your textures using ROTUL8Sneak peekCustomise Zbrush IconsHow to Set the Correct Scale for ZBrush Models in MarmosetTwo Ways of Moving or Transforming SubtoolsInstall and Activation
Pablo MuΓ±oz GΓ³mez |

Sci-Fi Box Switch: Full Workflow

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