Uploaded January 2026 | Updated September 2026, 1 week ago
In this video, I focus on creating the armour and all those extra pieces that give the character its sci-fi edge.
You’ll learn how to mask and extract clean shapes, add thickness with Dynamic Subdivision, and quickly build complex forms out of simple parts.
I also cover an alternative Dynamesh workflow for pieces like boots, along with manual retopology using ZSpheres and ZModeler.
🛠️ Topics: Mask Extract workflow, ZRemesher cleanup, Dynamesh sketching, topology flow
💡 Design tip: Keep it functional — build complexity out of simplicity
💻 Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character:
youtu.be/xIXb_bRLbi8
Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtu.be/LCst9A97zPQ
_________________________________________
🎓 TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
💬 Join the Discord community:
discord.gg/A35DmkWCPE
💌 STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
🌐 My website: pablander.com
🔗 ArtStation: artstation.com/pablander
📸 Instagram: instagram.com/pablander
🎥 TikTok: tiktok.com/@pablander
🐦 X / Twitter: https://x.com/pablander
💼 LinkedIn: linkedin.com/in/pablo-munoz-gomez
In this video, I focus on creating the armour and all those extra pieces that give the character its sci-fi edge.
You’ll learn how to mask and extract clean shapes, add thickness with Dynamic Subdivision, and quickly build complex forms out of simple parts.
I also cover an alternative Dynamesh workflow for pieces like boots, along with manual retopology using ZSpheres and ZModeler.
🛠️ Topics: Mask Extract workflow, ZRemesher cleanup, Dynamesh sketching, topology flow
💡 Design tip: Keep it functional — build complexity out of simplicity
💻 Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
_________________________________________
🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character:
youtu.be/xIXb_bRLbi8
Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtu.be/LCst9A97zPQ
_________________________________________
🎓 TUTORIALS, RESOURCES, COURSES & WORKSHOPS
https://www.pablander.academy/
💬 Join the Discord community:
discord.gg/A35DmkWCPE
💌 STAY IN TOUCH
Subscribe to my free weekly newsletter:
https://www.pablander.academy/newsletter
Subscribe to the channel:
youtube.com/channel/UCXOeEvVK_pXktERIEftnRMg/?sub_confirmation=1
🌐 My website: pablander.com
🔗 ArtStation: artstation.com/pablander
📸 Instagram: instagram.com/pablander
🎥 TikTok: tiktok.com/@pablander
🐦 X / Twitter: https://x.com/pablander
💼 LinkedIn: linkedin.com/in/pablo-munoz-gomez










