Building Sci-Fi Armour in ZBrush — Fast and Clean Techniques @PablanderChannel
Building Sci-Fi Armour in ZBrush — Fast and Clean Techniques  @PablanderChannel
Uploaded January 2026 | Updated September 2026, 1 week ago
In this video, I focus on creating the armour and all those extra pieces that give the character its sci-fi edge.

You’ll learn how to mask and extract clean shapes, add thickness with Dynamic Subdivision, and quickly build complex forms out of simple parts.

I also cover an alternative Dynamesh workflow for pieces like boots, along with manual retopology using ZSpheres and ZModeler.

🛠️ Topics: Mask Extract workflow, ZRemesher cleanup, Dynamesh sketching, topology flow

💡 Design tip: Keep it functional — build complexity out of simplicity

💻 Register Pablo's Free Live Webinar:
https://www.pablander.academy/event/from-cc5-to-marmoset-toolbag-5-real-time-rendering-workflow
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🎬 IN CASE YOU MISSED IT:
Part 1: Character Creator 5 Workflow: Shaping the Foundation of a New Character:
youtu.be/xIXb_bRLbi8

Part 2: ZBrush Workflow: Sculpting a Sci-Fi Suit from a CC5 Base Mesh:
youtu.be/LCst9A97zPQ
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Pablo Muñoz Gómez |

Building Sci-Fi Armour in ZBrush — Fast and Clean Techniques

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