Uploaded November 2022 | Updated September 2026, 2 hours ago
In this tutorial you'll learn how to implement a framework to manage animations between scenes. You'll learn how to use the SceneManager to asynchronously load scenes to get a lower amount of stutter when loading larger scenes. You'll also learn how to create ScriptableObject configurations for different animation transitions between the scenes to unlock limitless potential in your scene transition effects!
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/async-scene-transitions
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Scene Manager: docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html
π Load Scene: docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html
π Load Scene Async: docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadSceneAsync.html
π Async Operation: docs.unity3d.com/ScriptReference/AsyncOperation.html
Scream sound: "Scream Small Average Hard - QuickSounds.com"
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Why implement this?
01:04 Concept Overview - What we will implement
03:10 Scene Overview - Important Components
03:37 Quick Demo
04:14 SceneTransitioner.cs - Load Scenes with this
07:22 Base ScriptableObject - AbstractSceneTransitionScriptableObject.cs
08:09 Example Implementation - CircleTransitionScriptableObject.cs
09:25 Example Implementation - FadeTransitionScriptableObject.cs
09:43 Unity Black Friday Sale! Up to 70% off awesome assets!
09:58 Build Settings - Be sure to include all potentially loaded scenes
10:16 How to split LoadingOverlay out of MainMenu
10:43 Setting up Scene Transitions
11:00 Final Thoughts on This System
11:54 Support LlamAcademy!
In this tutorial you'll learn how to implement a framework to manage animations between scenes. You'll learn how to use the SceneManager to asynchronously load scenes to get a lower amount of stutter when loading larger scenes. You'll also learn how to create ScriptableObject configurations for different animation transitions between the scenes to unlock limitless potential in your scene transition effects!
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/async-scene-transitions
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Scene Manager: docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html
π Load Scene: docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html
π Load Scene Async: docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadSceneAsync.html
π Async Operation: docs.unity3d.com/ScriptReference/AsyncOperation.html
Scream sound: "Scream Small Average Hard - QuickSounds.com"
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Why implement this?
01:04 Concept Overview - What we will implement
03:10 Scene Overview - Important Components
03:37 Quick Demo
04:14 SceneTransitioner.cs - Load Scenes with this
07:22 Base ScriptableObject - AbstractSceneTransitionScriptableObject.cs
08:09 Example Implementation - CircleTransitionScriptableObject.cs
09:25 Example Implementation - FadeTransitionScriptableObject.cs
09:43 Unity Black Friday Sale! Up to 70% off awesome assets!
09:58 Build Settings - Be sure to include all potentially loaded scenes
10:16 How to split LoadingOverlay out of MainMenu
10:43 Setting up Scene Transitions
11:00 Final Thoughts on This System
11:54 Support LlamAcademy!










