Explosive and Frost Round Configurations | Gun Series 9 | Unity Tutorial @LlamAcademy
Explosive and Frost Round Configurations | Gun Series 9 | Unity Tutorial  @LlamAcademy
Uploaded May 2023 | Updated September 2026, 2 hours ago
Learn how to create bullet impact effects such as Explosive Rounds and Frost Rounds in this advanced Unity scripting tutorial. Since this is Part 9 of the Gun Series, we have a lot of framework already in place to achieve these effects.

We'll be using:
⚫ The Damage System implemented in Part 3: youtube.com/watch?v=6yvUmSxlGQo&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=3&pp=gAQBiAQB
⚫ The Modifier System implemented in Part 8: youtube.com/watch?v=RbIk6VnwHnI&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=8&pp=gAQBiAQB
⚫ The Impact System covered in a standalone video: youtube.com/watch?v=kT2ZxjMuT_4

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📚 Resources:
🟠 Damage System: youtube.com/watch?v=6yvUmSxlGQo&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=3&pp=gAQBiAQB
🟠 Modifier System: youtube.com/watch?v=RbIk6VnwHnI&list=PLllNmP7eq6TQJjgKJ6FKcNFfRREe_L6to&index=8&pp=gAQBiAQB
🟠 Impact System: youtube.com/watch?v=kT2ZxjMuT_4
🟠 Physics OverlapSphere: docs.unity3d.com/ScriptReference/Physics.OverlapSphereNonAlloc.html
🟠 Collider.ClosestPoint: docs.unity3d.com/ScriptReference/Collider.ClosestPoint.html
🟠 Array Index Operator: learn.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-8.0/ranges

Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

Chapters:
00:00 Topic Introduction
00:43 Effect Breakdown
01:57 Bullet Impact Interface - ICollisionHandler.cs
02:19 Core Explosion Collision Handler - Explode.cs
04:26 Integrating with GunScriptableObject.cs
05:16 Make only some rounds explosive - ImpactTypeModifier.cs
05:56 Apply Modifiers - GunModifierApplier.cs
07:02 Impact Type Configuration and Demo Explosive Rounds
09:39 Refactor Explode for Code Reuse in Frost - AbstractAreaOfEffect.cs
10:16 Explode.cs Reuse AbstractAreaOfEffect
10:32 Frost Bullets - Frost.cs
11:39 Slow Enemies with ISlowable.cs
11:50 Implement ISlowable in EnemyMovement.cs
13:16 Apply Frost Modifier in GunModifierApplier.cs
13:40 Impact Type Configuration and Demo Frost Bullets
14:28 Closing Thoughts, a Challenge, and Support LlamAcademy
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Explosive and Frost Round Configurations | Gun Series 9 | Unity Tutorial

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