Uploaded February 2023 | Updated September 2026, 2 hours ago
Learn how to use Shader Graph to create a simple UV-Scrolling (Moving Texture) Shader in URP. This is a simple but important concept used in many more advanced shaders such as water shaders.
π Learn more about ShaderGraph with my ShaderGraph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shadersπ
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/urp-scrolling-texture
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Every Node in ShaderGraph Explained: youtube.com/watch?v=84A1FcQt9v4
π Tiling and Offset Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Tiling-And-Offset-Node.html
π Multiply Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Multiply-Node.html
π Sample Texture 2D Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Sample-Texture-2D-Node.html
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
01:03 Demo Scene Review
01:30 Create a New ShaderGraph
02:23 Create Base Map
03:25 Scroll the UV
04:35 Use the New Shader and Demo
05:25 Add Scrolling Emission with Intensity
06:31 Demo with Emission
07:00 Final Thoughts and Support LlamAcademy
Learn how to use Shader Graph to create a simple UV-Scrolling (Moving Texture) Shader in URP. This is a simple but important concept used in many more advanced shaders such as water shaders.
π Learn more about ShaderGraph with my ShaderGraph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shadersπ
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/urp-scrolling-texture
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Every Node in ShaderGraph Explained: youtube.com/watch?v=84A1FcQt9v4
π Tiling and Offset Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Tiling-And-Offset-Node.html
π Multiply Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Multiply-Node.html
π Sample Texture 2D Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Sample-Texture-2D-Node.html
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
01:03 Demo Scene Review
01:30 Create a New ShaderGraph
02:23 Create Base Map
03:25 Scroll the UV
04:35 Use the New Shader and Demo
05:25 Add Scrolling Emission with Intensity
06:31 Demo with Emission
07:00 Final Thoughts and Support LlamAcademy










