URP Shader Graph Basics - Scrolling UV | Unity Tutorial @LlamAcademy
URP Shader Graph Basics - Scrolling UV | Unity Tutorial  @LlamAcademy
Uploaded February 2023 | Updated September 2026, 2 hours ago
Learn how to use Shader Graph to create a simple UV-Scrolling (Moving Texture) Shader in URP. This is a simple but important concept used in many more advanced shaders such as water shaders.

🌟 Learn more about ShaderGraph with my ShaderGraph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders🌟

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πŸ“š Resources:
🟠 Every Node in ShaderGraph Explained: youtube.com/watch?v=84A1FcQt9v4
🟠 Tiling and Offset Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Tiling-And-Offset-Node.html
🟠 Multiply Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Multiply-Node.html
🟠 Sample Texture 2D Node: docs.unity3d.com/Packages/com.unity.shadergraph@12.1/manual/Sample-Texture-2D-Node.html

Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

Chapters:
00:00 Topic Introduction
01:03 Demo Scene Review
01:30 Create a New ShaderGraph
02:23 Create Base Map
03:25 Scroll the UV
04:35 Use the New Shader and Demo
05:25 Add Scrolling Emission with Intensity
06:31 Demo with Emission
07:00 Final Thoughts and Support LlamAcademy
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URP Shader Graph Basics - Scrolling UV | Unity Tutorial

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