Uploaded August 2025 | Updated September 2026, 1 week ago
I finally got not only proper randomization for "spawned" enemies, but I also have it so if an enemy that would normally be non-hostile gets randomized to a hostile-type enemy, they are now correctly hostile. It makes this particular section very concerning for rando, with a high chance of getting rough enemies.
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG
I finally got not only proper randomization for "spawned" enemies, but I also have it so if an enemy that would normally be non-hostile gets randomized to a hostile-type enemy, they are now correctly hostile. It makes this particular section very concerning for rando, with a high chance of getting rough enemies.
Make sure to check out my Twitch where I livestream!
Twitter: twitter.com/BloodShot9001
Twitch: twitch.tv/bloodshot9001
Discord: discord.gg/FBZEXEG










