Uploaded March 2024 | Updated September 2026, 8 hours ago
twitch.tv/olive__r
crouched one tile high filler gameplay simulator
Map: gamebanana.com/mods/497312 (TheNinthAlly)
Total: 3:29:49 hrs | 2641 deaths
Enjoyability: 68/100
Didn't like this map much personally, a lot of just very awkward and uncomfortable gameplay, likely unintentionally. I'd say the biggest issue is the room balancing, especially in final. Everything past the dream block down dash is completely free, which is at around the the room's length. There's also a random 1f like 10 seconds into the room, so this doesn't make for the most enjoyable experience. I will say though, that it could definitely be much worse for a first map, and I appreciate the mapper's effort to improve upon the original release (especially the cpops LOL). Hopefully, this doesn't discourage the mapper, and I bet given experience and enough playtesters they can make a banger (really anyone can if they really want to).
twitch.tv/olive__r
crouched one tile high filler gameplay simulator
Map: gamebanana.com/mods/497312 (TheNinthAlly)
Total: 3:29:49 hrs | 2641 deaths
Enjoyability: 68/100
Didn't like this map much personally, a lot of just very awkward and uncomfortable gameplay, likely unintentionally. I'd say the biggest issue is the room balancing, especially in final. Everything past the dream block down dash is completely free, which is at around the the room's length. There's also a random 1f like 10 seconds into the room, so this doesn't make for the most enjoyable experience. I will say though, that it could definitely be much worse for a first map, and I appreciate the mapper's effort to improve upon the original release (especially the cpops LOL). Hopefully, this doesn't discourage the mapper, and I bet given experience and enough playtesters they can make a banger (really anyone can if they really want to).


![[SDVX] Lachryma《Re:QueenM》(GRV) Clear
8/18 20s
I swear half this chart is just a mashing test. 2 major chokepoints in this chart, poped-off cuz I got 69.3% on the previous attempt lol
also i cleared embryo on valk model [SDVX] Lachryma《Re:QueenM》(GRV) Clear](https://i.ytimg.com/vi/5S97QDwyNYc/mqdefault.jpg)
![Helix of Atropos [by me] | Celeste Secret Santa Collab 2026
From olive_r / / To perilune
(note: some rooms shown may be slightly outdated)
Mod: https://gamebanana.com/mods/695378
Standalone: https://gamebanana.com/mods/707906
Mapping Time: 90+ hours
Difficulty: 4 star? Its definitely hard list
Songs:
https://youtu.be/YSiwpmW9eIw?si (Helix of Garatia)
https://youtu.be/ayGDqvfxj40?
I started this map back in September of last year, when each mapper was given their prompt. I was really struggling to come up with any solid idea, but after playing perlinues own map (Singularity Station) it started coming together. Initially I was definitely trying a little too hard to adhere to the prompt I was given (see below). I ended up really sticking to input dense optimization, tight timers, one kind of moving block, and gravity helper. Sorta wish I didnt go off the deep end in the dont rely on [buffers] too much part, but at least its really only prevalent in the second half of the map 😭
By Christmas, my map was in a giftable state, however I really wanted to do the gravity helper part justice and had a really good idea (these were the gravity helper fields). I finally finished and decod the full map in February, and Im quite happy with how it turned out.
If its not clear, the deco was inspired by various sasakure.UK MVs, specifically the EmpErroR, Helix of Garatia, and the cover art from his album トンデモ未来空奏図. Huge thanks to EvanKrusher for providing the tilesets and a few decals. Im really happy I was able to get the colorgrade masks working (the red and brown areas) and especially the gravity reverse fields (yellow areas). The map isnt very deco heavy, but these masks fill empty space so well while also looking pretty sick. Also, this map used to be called Helix of Garatia, based off the song used in the map and the MV. After extending the map and introducing the gravity reverse fields, I combined the map name with Atropos, which is the song used in the second half of the map.
Gameplay-wise, I cannot thank my playtesters enough. This definitely would be a lot less enjoyable if it werent for hyper, dragonned, Paz, monitor, and perilune (yes the receiver of the map). The gameplay isnt perfect, theres still a few spots I might go back and make less bad but with what fixes / edits Ive already made (and how long they usually take), Im content with where the map currently is. Also really happy I was able to come up with pretty unique ideas for each room.
Hope you enjoy and good luck! This is probably the hardest map in the collab!
Also expect to see a full hard lobby video within the next week or two
Prompt:
Input dense optimization gameplay with tight timers, like Geodesic/heaven rush, but with heavier entity use and a more structured route. Buffers are welcome, but dont rely on them too much as it takes away the point of the timer. Try to use timers that are more creative than switch gates. Good example is probably FR-C2, but maybe with a tighter timer and more focus on optimization.
Gameplay itself should be fair and not extremely precise, and try to include some less common tech like momentum carries or crumble/falling block tech. Light routing is appreciated but should not be overly confusing.
Use gravity helper liberally and creatively, especially things like switching gravity mid-dash or mid-tech.
Other gimmicks (throwables, grapple, ceiling ultra etc) are acceptable but dont make them the main focus of the map.
Any entity palette is fine though Id like at least one kind of moving block.
Difficulty should be somewhere between red expert to green GM+1, though I can play up to red GM+1 if needed.
For environment and atmosphere, really anything is fine, absolutely focus on gameplay first.
Bonus points if it includes any of the following: stamina, dash/jump/grab-toggled entities, cassette blocks, low friction, badeline chaser
Finally, dont stress too much about adhering to the prompt too closely! Just make some fun gameplay that you think would fit the prompt in spirit. And dont overwork yourself! Ill be happy with as few as 5 rooms. Helix of Atropos [by me] | Celeste Secret Santa Collab 2026](https://i.ytimg.com/vi/65dMCcWoCFs/mqdefault.jpg)




![Hard Lobby [FC] (All Maps + Berries) (Worlds First) | Celeste Secret Santa Collab 2024
the big reveal
Mod: https://gamebanana.com/mods/532531 (many creators)
Total: 52:18:36 hours | 69558 deaths
Enjoyability: 92/100
(stats do include watchtower maps)
All maps were self-routed except for cracked maps and a select few rooms.
If were talking about this lobby as a whole, this is the 2nd longest thing Ive ever completed in gaming. Overall, having to full clear every map didnt make that much of a difference, but the extra time DEFINITELY adds up. The longest maps were:
- Detective Mikes Watchtower Emporium & More
- Passengers at the End of the World
- ATTACK OF THE GEOPLE FROM PLANET 64Y
That being said, one of these maps are an entire contest and the other two have a ton of dialogue I read outloud. I would highly recommend giving most of these maps a try, this lobby was incredibly high quality in terms of basically all aspects. My some of favorite maps were:
- ATTACK OF THE GEOPLE FROM PLANET 64Y
- Nightmare Cliffs -%
- Sealed Arcana
- ???
You can scroll down to see my full enjoyability ratings.
Im very likely cooling down on anything Celeste related. All I really feel like doing is Dejection, my own map, and maybe finishing up some hard list maps Ive abandoned. I also wanna focus more on school, stuff like college applications, and kinda just try out new hobbies maybe learn how to do something new.
Enjoyability List:
A Happy Jam: 73/100
GLORIA SUBMERSI [FC]: 92/100
G.O.O.P. [FC]: 91/100
Nexus [FC]: 91/100
Blossom out of Bounds [FC]: 91/100
Departure [FC]: 94/100
Shaded Citadel [FC]: 90/100
Spacial Rift: 95/100
Treeshroud Forest [FC]: 92/100
Nightmare Cliffs -% [FC] 99/100
Freeflying: 95/100
Passengers at the End of the World [FC]:95/100
Sealed Arcana: 96.5/100
Eternity: 86/100
Detective Mikes Watchtower Emporium & More [FC]: 86/100
Stormbound Outpost: 95/100
ATTACK OF THE GEOPLE FROM PLANET 64Y [FC]: 99.5/100
??? [FC]: 96/100
Penumbra: 85/100
Timestamps:
A Happy Jam - 0:00
GLORIA SUBMERSI - 8:47
G.O.O.P. - 24:59
Nexus - 33:17
Blossom out of Bounds - 40:16
Departure - 43:31
Shaded Citadel - 50:07
Spacial Rift - 1:03:30
Treeshroud Forest - 1:06:32
Nightmare Cliffs -% - 1:17:03
Freeflying - 1:21:00
Passengers at the End of the World - 1:24:52
Sealed Arcana - 1:45:09
Eternity - 1:54:45
Detective Mikes Watchtower Emporium & More - 2:00:42
Stormbound Outpost - 2:20:38
ATTACK OF THE GEOPLE FROM PLANET 64Y - 2:23:04
Hydros map (???) - 2:42:52
Penumbra - 2:48:15
Journal + Heart: 2:52:44 Hard Lobby [FC] (All Maps + Berries) (Worlds First) | Celeste Secret Santa Collab 2024](https://i.ytimg.com/vi/75o3LwbyYQw/mqdefault.jpg)

