Uploaded April 2026 | Updated September 2026, 2 weeks ago
Runtime infinite terrain for Unreal Engine 5 — no loading screens, no baking, no pre-built heightmaps. WorldGen generates and streams terrain around the player while the game runs. Drop one actor into your level, assign a material, hit Play.
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🌍 GET WORLDGEN
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► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/156845948 .
► Free Playable Demo: patreon.com/posts/156846235 .
► Documentation: patreon.com/posts/156885289
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⏱ TIMESTAMPS
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0:00 - Intro
0:40 - What is WorldGen?
1:30 - Terrain Generation & Noise Stack
2:30 - Biome Blending (Beach, Rock, Snow, Underwater)
3:30 - Foliage System
4:30 - Far Terrain & Water Plane
5:30 - How to Set It Up (Editor Walkthrough)
7:15 - Playable Demo
8:30 - How to Get It / Patreon
9:30 - Roadmap
11:00 - Outro
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🚀 WHAT'S INCLUDED
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✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: youtube.com/codelikeme
────────────────────────────────────────
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Runtime infinite terrain for Unreal Engine 5 — no loading screens, no baking, no pre-built heightmaps. WorldGen generates and streams terrain around the player while the game runs. Drop one actor into your level, assign a material, hit Play.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/156845948 .
► Free Playable Demo: patreon.com/posts/156846235 .
► Documentation: patreon.com/posts/156885289
────────────────────────────────────────
⏱ TIMESTAMPS
────────────────────────────────────────
0:00 - Intro
0:40 - What is WorldGen?
1:30 - Terrain Generation & Noise Stack
2:30 - Biome Blending (Beach, Rock, Snow, Underwater)
3:30 - Foliage System
4:30 - Far Terrain & Water Plane
5:30 - How to Set It Up (Editor Walkthrough)
7:15 - Playable Demo
8:30 - How to Get It / Patreon
9:30 - Roadmap
11:00 - Outro
────────────────────────────────────────
🚀 WHAT'S INCLUDED
────────────────────────────────────────
✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: youtube.com/codelikeme
────────────────────────────────────────
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev










