Uploaded October 2011 | Updated September 2026, 2 weeks ago
Play games - epic-ninja.com
Facebook - facebook.com/sosolid2kk
Fire surge, primal 2 hander and Hexhunter bow doing what they do best, owning! ;D
I've been wanting to make a dung max hit vid for a while, I could finally get started when I got a blood necklace drop a few weeks ago.
-Music-
Intro music by David Orr
davidorr.net
-Main Music-
77 days 'til doomsday
by Arrayan Path
Facebook - facebook.com/arrayanpath
Online Store - pitchblackrecords.com/store
Song used with permission from Pitch Black Records.
pitchblackrecords.com
soundcloud.com/pitch-black-records
Thanks to Akram, Alberta6, Poke R14, Warfare52, Andy Sla and Ave Satan for their help.
==FAQ/Info==
Primal 2H max
The max hit shown in this video is using PROMETHIUM boots, rather than primal. It is possible to hit a little higher if you bind primal boots. However in my case this would mean destroying a hex, which is a pretty fucking silly choice to say the least, I'll be keeping my hex. =P You can also add some more damage by using overload (with the boot bind), overload boosts strength to 125, whereas strong melee pots only raise it to 124.
Why not max _______?
There are plenty of weapons in dung I could have done, but I wanted to focus on some of the more interesting ones. I was planning to do primal maul since it can hit the highest, but realised the difference in strength bonus between that and a p2h is so small it really seemed like a waste of time doing both. So I just went with the 'best' weapon from each of the 3 combat styles.
Play games - epic-ninja.com
Facebook - facebook.com/sosolid2kk
Fire surge, primal 2 hander and Hexhunter bow doing what they do best, owning! ;D
I've been wanting to make a dung max hit vid for a while, I could finally get started when I got a blood necklace drop a few weeks ago.
-Music-
Intro music by David Orr
davidorr.net
-Main Music-
77 days 'til doomsday
by Arrayan Path
Facebook - facebook.com/arrayanpath
Online Store - pitchblackrecords.com/store
Song used with permission from Pitch Black Records.
pitchblackrecords.com
soundcloud.com/pitch-black-records
Thanks to Akram, Alberta6, Poke R14, Warfare52, Andy Sla and Ave Satan for their help.
==FAQ/Info==
Primal 2H max
The max hit shown in this video is using PROMETHIUM boots, rather than primal. It is possible to hit a little higher if you bind primal boots. However in my case this would mean destroying a hex, which is a pretty fucking silly choice to say the least, I'll be keeping my hex. =P You can also add some more damage by using overload (with the boot bind), overload boosts strength to 125, whereas strong melee pots only raise it to 124.
Why not max _______?
There are plenty of weapons in dung I could have done, but I wanted to focus on some of the more interesting ones. I was planning to do primal maul since it can hit the highest, but realised the difference in strength bonus between that and a p2h is so small it really seemed like a waste of time doing both. So I just went with the 'best' weapon from each of the 3 combat styles.







![Runescape Max Hits - Full Dharok [Melee]
Runescape Max Hits - Full Dharok
Play Games - http://www.epicninja.com
Weekly Runescape Events - http://www.sosolid2k.co.uk/weekly-event.php
The max hits of the Full Dharok melee set!
Max Hits Playlist - http://www.youtube.com/user/sosolid2kk#g/c/5906A8978CDC8D7D
Maxing Dharok
Full Dharok is one of the highest hitting weapons on the game, so is always fun to max. The main problem with maxing it, is the lack of undead monsters with enough hitpoints.
As you can see in the video, I did most of the maxing on level 155 Spectral Attendants, which are sadly only available during the quest Nomads Requiem, which after completing, you no longer have access to these ghosts. It is still possible to hit 124 without the quest, although more time consuming and dangerous. There are skeletons in the ancient cavern that have 124 hitpoints, and it is possible to 1 hit them. Had these skeletons had more hp, the max hit would also increase, so as of this moment in time, Dharoks max hit is actually limited due to a lack of an undead monster with enough hp (spectral attendants only give +30% str with turmoil, which is why 124 was the max). I completed Nomads Requiem on the 12th January, so no longer have access to the Spectral Attendants.
Something else that always bugs me is the widespread rumor that Dharoks set effect works to its fullest when youre below 10% hitpoints, this is NOT true. You NEED 1 hitpoint to max and a hitpoints level of 99 (each hitpoint you lose boosts your strength, so the bigger the difference between your base hp and your current hp, the more str you get. It does not stop adding str once youre below 10% despite what many people think), you also need 99 strength (duh :P). Ive spent a hell of a lot of time maxing Dharok and not once have I ever hit the max hit on anything but 1hp, I always hit slightly less than max if Ive been on 2-3+hp. 124 may be possible on a skeleton warlord with more than 1hp, but this is because the max hit is higher than their hitpoints.
About Max Hits Series
I have made the decision to change how I make my maxing videos. From now on I will no longer be spending a ridiculous amount of time/money/effort on one single video, but will be splitting it up into smaller videos like this one and post some info about maxing the particular weapons in the description for those that are interested.
So basically, instead of maxing a weapon, then waiting months till Id maxed another 10-20 weapons to make a video from it and upload it, I will now upload the videos more regularly once Ive actually finished maxing the weapon. Most videos will contain 1-3 weapons, depending on how hard they are to max.
The main reason Ive decided to do this, is because maxing has gradually become harder and the amount of work that is now required for one 5 minute video, that has a good chance of being ruined at any moment from an update, seems way too much. Ive rather just upload the videos without having to worry about any updates spoiling it. Especially with stuff like new skills, master quests, new boss monsters on the horizon, the likelihood of something increasing max hits seems pretty big.
I will still make compilation videos like I did with 1, 2 and 3 (loads of weapons in a single video), but Ill upload those to Machinima for whoever wants to watch them.
I think overall this system is much better for me, the big maxing videos can get pretty stressful spending so much time and money on a 5 minute video, just to have an update come out boosting stength bonus by +2 or something before anyone has even seen the clips. I will enjoy uploading smaller videos much more than having the video files just sat on my computer for months, and Im sure most people would prefer I do it this way too. Ill still make the bigger videos, and this might even speed up their release since making them is a series of smaller videos, rather than one great big mother fucker of a vid that will take months, Ill be much more motivated to work on them this way.
The big maxing videos require an average of about 1 hour and 1.3m GP per 3-4 seconds of video. So im sure you can see why Im splitting them up, and how annoying it is when an update comes out meaning youd need to start again :P
(thats average, some weapons are more time consuming than others, some are cheaper, but overall that is the average for a full video)
- Sosolid2k :)
You can play Runescape at http://www.runescape.com Runescape Max Hits - Full Dharok [Melee]](https://i.ytimg.com/vi/eBCszpJLico/mqdefault.jpg)


