Uploaded July 2022 | Updated September 2026, 2 weeks ago
Road Rash is a motorcycle racing and combat game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. It was released in 1994.
A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
You are competing against thirteen other "Road Rashers" who will stop at nothing to win. During the race, you have two options available: you can either do your best to cross the finish line or use your weapon to bring the Rashers to the ground if they give you trouble. Do the latter, and your opponents will do the same to you during the next race.
There are five circuits to race: The City, The Peninsula, Pacific Highway, Sierra Nevada, and Napa Valley. Some of these circuits are dangerous. In addition to the obstacles and traffic you encounter along the way, there are also police motorcycle units that will arrest you if you happen to crash or stop near them. Get caught, and you'll have to pay a fine to get in any more races. If you crash too often, your bike will be wrecked, forcing you to pay for damages. The amount you have to pay depends on the bike you are riding. Once you have completed the first five circuits, you have to race them again another four times - but at a much higher difficulty. Manage to win all five circuits on all levels, and you win the Road Rash cup!
There are about five bikes to choose from, divided into three groups; Rat, Sport, and Super. You start the first level with a Rat bike. As you progress through the levels it will become increasingly important to pick bikes from different classes.
If you have no plans to win the Road Rash cup, you can choose the game's Thrash mode. The difference between this and the other mode is that there is no money involved (i.e., you are not allowed to buy bikes), and you're competing against fourteen opponents. And if you wreck your bike or get busted, you have to start all over again. Regardless of the mode you pick, you will always start in the last place.
The game also contains FMV movies that usually depict the outcome of the races, as well as limited songs performed by various recording artists, including Soundgarden, Monster Magnet, and Swervedriver. These songs can be changed on-the-fly via the game's options menu.
Source: Wikipedia and Mobygames.
00:00 - Getting started
01:06 - Racing in the city
05:14 - Preparing for the next race
05:44 - Racing in Sierra Nevada
Road Rash is a motorcycle racing and combat game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. It was released in 1994.
A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
You are competing against thirteen other "Road Rashers" who will stop at nothing to win. During the race, you have two options available: you can either do your best to cross the finish line or use your weapon to bring the Rashers to the ground if they give you trouble. Do the latter, and your opponents will do the same to you during the next race.
There are five circuits to race: The City, The Peninsula, Pacific Highway, Sierra Nevada, and Napa Valley. Some of these circuits are dangerous. In addition to the obstacles and traffic you encounter along the way, there are also police motorcycle units that will arrest you if you happen to crash or stop near them. Get caught, and you'll have to pay a fine to get in any more races. If you crash too often, your bike will be wrecked, forcing you to pay for damages. The amount you have to pay depends on the bike you are riding. Once you have completed the first five circuits, you have to race them again another four times - but at a much higher difficulty. Manage to win all five circuits on all levels, and you win the Road Rash cup!
There are about five bikes to choose from, divided into three groups; Rat, Sport, and Super. You start the first level with a Rat bike. As you progress through the levels it will become increasingly important to pick bikes from different classes.
If you have no plans to win the Road Rash cup, you can choose the game's Thrash mode. The difference between this and the other mode is that there is no money involved (i.e., you are not allowed to buy bikes), and you're competing against fourteen opponents. And if you wreck your bike or get busted, you have to start all over again. Regardless of the mode you pick, you will always start in the last place.
The game also contains FMV movies that usually depict the outcome of the races, as well as limited songs performed by various recording artists, including Soundgarden, Monster Magnet, and Swervedriver. These songs can be changed on-the-fly via the game's options menu.
Source: Wikipedia and Mobygames.
00:00 - Getting started
01:06 - Racing in the city
05:14 - Preparing for the next race
05:44 - Racing in Sierra Nevada
![Total Annihilation - Core Gameplay [HD]
Showing the first 2 missions from the Core campaign.
Total Annihilation is a real-time strategy game made and published by Cavedog Entertainment released in 1997. Two expansion packs were released in 1998, The Core Contingency on April 29 and Battle Tactics on July 20, while a medieval-themed spin-off called Total Annihilation: Kingdoms was released on June 25, 1999.
When starting a new game, the player normally begins with a lone Commander. The Commander is a powerful and irreplaceable unit that has a number of unique abilities such as a desintegrator gun ( or short D-Gun) that vaporizes anything it hits, the ability to use cloaking and become invisible, and the ability to travel through bodies of water. Construction is governed by the possession of the games two unlimited resources, Metal and Energy, and can be undertaken by factories or mobile construction units. Every unit belongs to a level of technology (tech level); the higher the level, the more advanced the unit and the more resources and thus time required to construct it. A feature of the game is the ability to easily queue the many commands for a unit or group of units, with types of commands including patrolling a route, constructing a defensive group of structures and attacking enemy units. Once given its commands, the unit will go about them automatically thus minimizing the need for the players attention to small, repetitive tasks. The victory conditions of a multiplayer game generally involve the elimination of all enemy units, but the aim of single player campaign missions can be more specialized.
Resources in Total Annihilation are handled in a manner different from other real-time strategy games of the day: they are streaming, meaning that they are accumulated at a constant rate rather than in small batches; and they are limitless. In addition, all units and structures have a fixed cost, but they build at varying rates depending on the unit constructing them. A Commander, for example, will build a structure three times faster than a construction vehicle, but at a higher cost in energy. If the rate at which resources are used exceeds the rate at which resources are acquired, then the players reserves will begin to be depleted. If a players reserves are entirely depleted, the players production across the board will slow to a rate proportional to the amount by which outflow exceeds income, this is known as nanostalling. In addition, if the player runs out of energy, power-dependent structures such as radar towers, metal extractors, and laser towers will cease to function. This adds an element of economic complexity unparalleled in most RTS games of the time period. When a unit or structure is destroyed, it leaves behind wreckage that may be reclaimed for a lump sum of metal. Many terrain structures may also be reclaimed for their metal. Some maps also have plants or other organic structures that can be reclaimed for energy.
The game features a physics engine which governs projectiles, explosions and wreckage. The terrain is displayed as a 2D raster image but contains height values that allow it to act as a 3D surface. Hills obstruct artillery fire, and, depending on the line-of-sight setting, height enhances units visual and firing ranges. If terrain is steep and jagged, units tilt and turn to meet the face of the ground, slowing down or speeding up in accordance with gravity. Structures can be built on steep terrain to protect them from artillery fire and to create choke points. The wind, tides, and gravity on different maps also vary; some maps have strong wind gusts and are more suited for gathering energy via windmills. Plant life is often flammable and can be set on fire by shooting it.
Source: Wikipedia Total Annihilation - Core Gameplay [HD]](https://i.ytimg.com/vi/FPHh8FaPbF8/mqdefault.jpg)

![Jazz Jackrabbit 3 ( Unfinished 1999 Prototype ) - Gameplay [HD]
Jazz Jackrabbit 3 aka Jazz Jackrabbit 3D is a 3d platformer / action-adventure game made by Epic Games and World tree Games. It was never finished.
Jazz Jackrabbit 3 (alternatively called Jazz Jackrabbit 3D or simply Jazz3D, subtitled Adventures of a Mean Green Hare) is the unreleased third installment in the Jazz Jackrabbit series. Spearheaded by Dean Noogy Dodrill (an animator for Jazz Jackrabbit 2) and coded by World Tree Games, it was developed for the original Unreal Engine technology in 1999. Like many other mascot characters of the late 90s, Jazz would venture into the realm of 3D for the first time.
The game was originally slated to be released in 2000, but since Epic was unable to find a publisher the game was ultimately cancelled. Gathering of Developers, which published Jazz Jackrabbit 2, refused to publish this game due to reportedly low sales of Jazz 2.
Following the events of Jazz Jackrabbit 2, Jazz and his wife, Eva Earlong, settle down in Carrotus Castle to rule the planet and have children. The game ties in with Jazz 2, starting with a battle between Jazz and Devan in a 2D environment, either in cutscene form or actual gameplay. (A story board for one such cutscene was drawn, but never animated.) The premise has Jazz and his wife with kids, which Devan comes to kidnap. Devan is successful in snatching the kids away, taking them into an alternate universe using the Time Machine ( converted to a Dimensional Machine ) from Jazz 2. This alternate universe turns out to be the 3rd Dimension, and of course, Jazz must venture into the 360-degree world to rescue his children. During the search, Devan uses the kids dreams against Jazz.
Jazz can jump, sprint, and fire his weapon or charge up for more powerful shots similar to games like later Mega Man and Mega Man X titles. Jazzs arsenal can be expanded using coins collected to purchase new weapons and combine them with Elemental Dream Cells to create various weapon effects. In the alpha, only Fire and Ice Dream Cells can be acquired, and usable with two guns (the standard Blaster and the Gizmo Gun). While only Jazz is playable in the current build, Spaz and Lori were also planned to be playable, as they were in Jazz Jackrabbit 2.
Source: Jazz Jackrabbit fandom site
00:00 Main Menu
00:50 Carrotus Village
02:28 Tutorial in The Mines
04:55 Carrotus Village again
06:20 The Canyon
10:36 Carrotus Castle
16:28 Castle Basement
21:15 End Jazz Jackrabbit 3 ( Unfinished 1999 Prototype ) - Gameplay [HD]](https://i.ytimg.com/vi/H6ohnIHT8VI/mqdefault.jpg)

![Age of Empires - Gameplay [HD]
Age of Empires is a real-time strategy game made by Ensemble Studios and published by Microsoft. It was released in 1997.
Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age Empire. To assure victory, the player must gather resources in order to pay for new units, buildings, and more advanced technology. Resources must be preserved, as no new resources become available as the game progresses; for example, trees that are cut down will not grow back.
Players choose to play as one of 12 civilizations: the Assyrians, Babylonians, Choson (Koreans), Egyptians, Greeks, Hittites, Minoans, Persians (Iranians), Phoenicians, Shang (Chinese), Sumerians, and Yamato (Japanese). The civilizations are sorted into four distinct architectural styles, based on East Asian, Mesopotamian, Egyptian, and Greek architecture, which determine their in-game appearance. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.
A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Nomad/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age, and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.
The game features four single-player campaigns in which the player is required to complete specific objectives. Campaigns are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the Egyptian, Greek, Babylonian, and Yamato civilizations; there is also a complete campaign specially made for the demo version that takes place in the Hittite Empire. Aside from the campaigns, there is a game mode called random map, in which a different map is generated for each new game. Variations of random map, such as the resource-heavy death match, are also available.
Age of Empires facilitated online and network play with up to 8 people simultaneously. Because the network play is less sophisticated than that of modern games, lag and disconnections often occur.
The game was developed in two and a half years by 25 people.
Source: Wikipedia
00:00 Part 1 - Selecting a mission
00:38 Part 2 - WOLOLO and base building
08:12 Part 3 - Conquering the enemy base Age of Empires - Gameplay [HD]](https://i.ytimg.com/vi/IM8uQ3ReH0k/mqdefault.jpg)
![JCs Republic Commando Longplay - Part 8 [Assault Ship]
Republic Commando Playlist:
https://www.youtube.com/playlist?list=PLw9SCDWkfufOrZ3yQXpoFigMJYqgjCB5i
Most of the crew members have been killed and the ship has been taken over by Trandoshans. The team needs to assemble before they can recapture the ship.
-No commentary here, it is a Longplay/Walkthrough.
-Its mostly raw gameplay and I try to not cut anything out.
Mods/Patches used:
RC Graphics fix
-https://www.moddb.com/mods/star-wars-republic-commando-graphics-fix
ReShade
-https://reshade.me/
Direct3d8to9 so ReShade can be used
-https://github.com/crosire/d3d8to9/releases JCs Republic Commando Longplay - Part 8 [Assault Ship]](https://i.ytimg.com/vi/Ii3Ky_eolVk/mqdefault.jpg)
![Total Mayhem / Total Mania - Gameplay [HD]
Total Mayhem / Total Mania is an isometric action / strategy game. It was made by Cinematix Studios and published by Domark in 1996.
The story of this game is about the planet Caetnor. It is the year 2156 and mighty syndicates are fighting for power and wealth. Ofcourse there is always some competition between them and to defend their plans, they use super advanced robo mechs. Some day, the mechs have gotten too intelligent and took over the control of the planet themself and now fight against their creators.
Small groups of rebels try to fight back. They steal robo technology and use it for their own needs. They created cyborg soldiers to fight for them and conquer the all the important military facilities and, while they are at it, destroy the AI mainframe computers which are located all over the planet so that the Mechs will get deactivated.
Gameplay is very simple, walk around, shoot everything that shoots at you and collect ammo, batteries, new technologies and resources like plutonium,silver, gold and other kind of materials. Most missions also have many secret areas that can be hard to find sometimes.You can get more loot and sometimes even early technologies you wouldnt normally get until later so it is always recommended to look around carefully.
You can equip your soldiers however you like and also upgrade your them with new armor, shields and generators so that they are more effective on future missions.
The game features music by Ronny Moorings of the band Clan of Xymox. Total Mayhem / Total Mania - Gameplay [HD]](https://i.ytimg.com/vi/IsfipvsrJE4/mqdefault.jpg)

![Crystal Caves - Gameplay [HD]
Crystal Caves is a Jump & Run/Platformer game. It was made and published by Apogee. It was released in 1991.
The game begins in a main level containing the entrances to 16 caves. To complete the game, Mylo must collect all the crystals in all the caves. Mylo can complete the caves in whichever order he chooses. Mylo can quit a cave at any time, but in doing so, will negate all progress he made in that level.
Each cave consists of some simple puzzles to solve. Pulling a lever will open the door of a corresponding colour. There will also be switches that Mylo can use to activate and deactivate obstacles.
Mylo is armed with a rocket gun to destroy enemies and obstacles. Mylo begins the game with five rockets, but can collect more as the game goes on. There are many other power-ups to help Mylo:
P-Pill - Supercharges Mylos gun so it can destroy all enemies with a single shot
G-Pill - Reverses gravity, allowing Mylo to walk on the ceiling.
Stop Signs - Freeze all enemies on the screen, allowing Mylo to sneak past them
Mylo begins each level with three hit points. Lose all hit points, and you go back to the start of the level. Finish a level with all hit points, and you get a bonus score of $50,000.
Crystal Caves was inspired by Miner 2049er. The main characters name, Mylo Steamwitz, was coined by George Broussard and was meant to sound like a losers name. Most graphics were created by Frank Maddin.
Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50-70% of the game was complete) Broussard joined Apogee and Crystal Caves became an Apogee product. It was originally going to be released in September 5, 1991 but was delayed for a month.
On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the players computers clock backwards 100 years after playing on Windows XP.
By October 2020, a High Definition remake of the game was developed by Emberheart Games giving the game additional colours, animations and music tracks.
Source: Wikipedia Crystal Caves - Gameplay [HD]](https://i.ytimg.com/vi/JSpCLN8ayEk/mqdefault.jpg)
![Drakan: Order of the Flame - Intro [HD]
The intro sequence for the action-adventure game Drakan: Order of the Flame made by Surreal Software in 1999. Drakan: Order of the Flame - Intro [HD]](https://i.ytimg.com/vi/JmebMb87pKs/mqdefault.jpg)
![Rayman - Gameplay [HD]
Rayman is a side-scrolling platformer game made and published by Ubisoft Entertainment as the first installment of the Rayman series. It was released in 1995.
The player character is the titular Rayman, who must travel through six worlds (The Dream Forest, Band Land, Blue Mountains, Picture City, The Caves of Skops and Candy Château) to free all of the caged Electoons, six cages of whom are located somewhere on each level. Only when all the Electoons are freed will Rayman be able to reach and confront Mr Dark at his lair in Candy Château.
The player is given a certain number of lives, which are lost when Rayman takes too many hits or falls into water or a pit. If all lives are lost at any point, the Game Over screen will appear, and the player can continue or quit. Scattered around each level are small, sparkling blue spheres called Tings. The player gains an extra life for every 100 Tings picked up (50 in the DSi version). If the player loses a life, any Tings collected are lost. Tings can also be used to pay the Magician, a character found in certain levels, to enter a bonus stage, where Rayman can win an extra life.
Each level is divided into several maps, each of which is completed when Rayman reaches the ! sign at the end. In early stages of the game, Rayman has the ability to walk, crawl and make silly faces. He obtains additional powers during the game (telescopic punching, holding onto ledges, grappling flying rings, using his hair as helicopter blades to glide, and running) from Betilla the Fairy, while others are given temporarily from his friends that are used for a specific levels only. At the end of each world, Rayman must defeat a boss enemy.
In 1997, an expansion pack entitled Rayman Designer was released for Microsoft Windows, containing a level editor and 24 new levels. A second expansion, Rayman par ses Fans (Rayman by His Fans), was released in 1998 and includes 40 fan-created levels chosen by Ubisoft for official release. In July 2017, after an early build of the SNES prototype that had been considered lost was rediscovered, it was released online by developer and programmer Omar Cornut with Ancels permission.
By the end of 1995, 400,000 copies of the game had been sold in Europe. This number grew to 900,000 copies sold worldwide after two years. It is also the best-selling PlayStation game of all time in the UK, with around 5 million copies sold, beating popular titles such as Tomb Raider II and Gran Turismo. According to Gamasutra, Rayman Advances sales neared 600,000 units during the first half of the 2001–2002 fiscal year alone. The games sales reached 770,000 copies by the end of March 2002.
UbiSoft published a dedicated website for Rayman, where visitors could download a playable demo of the game. The website also contained a hints page if players had difficulty in completing levels.
Source: Wikipedia Rayman - Gameplay [HD]](https://i.ytimg.com/vi/K6oEObrPmi8/mqdefault.jpg)