Uploaded December 2024 | Updated September 2026, 2 weeks ago
The intro video for the action-adventure Fade to Black made by Delphine Software International in 1995.
The intro video for the action-adventure Fade to Black made by Delphine Software International in 1995.
![Age of Empires - Gameplay [HD]
Age of Empires is a real-time strategy game made by Ensemble Studios and published by Microsoft. It was released in 1997.
Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age Empire. To assure victory, the player must gather resources in order to pay for new units, buildings, and more advanced technology. Resources must be preserved, as no new resources become available as the game progresses; for example, trees that are cut down will not grow back.
Players choose to play as one of 12 civilizations: the Assyrians, Babylonians, Choson (Koreans), Egyptians, Greeks, Hittites, Minoans, Persians (Iranians), Phoenicians, Shang (Chinese), Sumerians, and Yamato (Japanese). The civilizations are sorted into four distinct architectural styles, based on East Asian, Mesopotamian, Egyptian, and Greek architecture, which determine their in-game appearance. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.
A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Nomad/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age, and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.
The game features four single-player campaigns in which the player is required to complete specific objectives. Campaigns are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the Egyptian, Greek, Babylonian, and Yamato civilizations; there is also a complete campaign specially made for the demo version that takes place in the Hittite Empire. Aside from the campaigns, there is a game mode called random map, in which a different map is generated for each new game. Variations of random map, such as the resource-heavy death match, are also available.
Age of Empires facilitated online and network play with up to 8 people simultaneously. Because the network play is less sophisticated than that of modern games, lag and disconnections often occur.
The game was developed in two and a half years by 25 people.
Source: Wikipedia
00:00 Part 1 - Selecting a mission
00:38 Part 2 - WOLOLO and base building
08:12 Part 3 - Conquering the enemy base Age of Empires - Gameplay [HD]](https://i.ytimg.com/vi/IM8uQ3ReH0k/mqdefault.jpg)
![JCs Republic Commando Longplay - Part 8 [Assault Ship]
Republic Commando Playlist:
https://www.youtube.com/playlist?list=PLw9SCDWkfufOrZ3yQXpoFigMJYqgjCB5i
Most of the crew members have been killed and the ship has been taken over by Trandoshans. The team needs to assemble before they can recapture the ship.
-No commentary here, it is a Longplay/Walkthrough.
-Its mostly raw gameplay and I try to not cut anything out.
Mods/Patches used:
RC Graphics fix
-https://www.moddb.com/mods/star-wars-republic-commando-graphics-fix
ReShade
-https://reshade.me/
Direct3d8to9 so ReShade can be used
-https://github.com/crosire/d3d8to9/releases JCs Republic Commando Longplay - Part 8 [Assault Ship]](https://i.ytimg.com/vi/Ii3Ky_eolVk/mqdefault.jpg)
![Total Mayhem / Total Mania - Gameplay [HD]
Total Mayhem / Total Mania is an isometric action / strategy game. It was made by Cinematix Studios and published by Domark in 1996.
The story of this game is about the planet Caetnor. It is the year 2156 and mighty syndicates are fighting for power and wealth. Ofcourse there is always some competition between them and to defend their plans, they use super advanced robo mechs. Some day, the mechs have gotten too intelligent and took over the control of the planet themself and now fight against their creators.
Small groups of rebels try to fight back. They steal robo technology and use it for their own needs. They created cyborg soldiers to fight for them and conquer the all the important military facilities and, while they are at it, destroy the AI mainframe computers which are located all over the planet so that the Mechs will get deactivated.
Gameplay is very simple, walk around, shoot everything that shoots at you and collect ammo, batteries, new technologies and resources like plutonium,silver, gold and other kind of materials. Most missions also have many secret areas that can be hard to find sometimes.You can get more loot and sometimes even early technologies you wouldnt normally get until later so it is always recommended to look around carefully.
You can equip your soldiers however you like and also upgrade your them with new armor, shields and generators so that they are more effective on future missions.
The game features music by Ronny Moorings of the band Clan of Xymox. Total Mayhem / Total Mania - Gameplay [HD]](https://i.ytimg.com/vi/IsfipvsrJE4/mqdefault.jpg)

![Crystal Caves - Gameplay [HD]
Crystal Caves is a Jump & Run/Platformer game. It was made and published by Apogee. It was released in 1991.
The game begins in a main level containing the entrances to 16 caves. To complete the game, Mylo must collect all the crystals in all the caves. Mylo can complete the caves in whichever order he chooses. Mylo can quit a cave at any time, but in doing so, will negate all progress he made in that level.
Each cave consists of some simple puzzles to solve. Pulling a lever will open the door of a corresponding colour. There will also be switches that Mylo can use to activate and deactivate obstacles.
Mylo is armed with a rocket gun to destroy enemies and obstacles. Mylo begins the game with five rockets, but can collect more as the game goes on. There are many other power-ups to help Mylo:
P-Pill - Supercharges Mylos gun so it can destroy all enemies with a single shot
G-Pill - Reverses gravity, allowing Mylo to walk on the ceiling.
Stop Signs - Freeze all enemies on the screen, allowing Mylo to sneak past them
Mylo begins each level with three hit points. Lose all hit points, and you go back to the start of the level. Finish a level with all hit points, and you get a bonus score of $50,000.
Crystal Caves was inspired by Miner 2049er. The main characters name, Mylo Steamwitz, was coined by George Broussard and was meant to sound like a losers name. Most graphics were created by Frank Maddin.
Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50-70% of the game was complete) Broussard joined Apogee and Crystal Caves became an Apogee product. It was originally going to be released in September 5, 1991 but was delayed for a month.
On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the players computers clock backwards 100 years after playing on Windows XP.
By October 2020, a High Definition remake of the game was developed by Emberheart Games giving the game additional colours, animations and music tracks.
Source: Wikipedia Crystal Caves - Gameplay [HD]](https://i.ytimg.com/vi/JSpCLN8ayEk/mqdefault.jpg)
![Drakan: Order of the Flame - Intro [HD]
The intro sequence for the action-adventure game Drakan: Order of the Flame made by Surreal Software in 1999. Drakan: Order of the Flame - Intro [HD]](https://i.ytimg.com/vi/JmebMb87pKs/mqdefault.jpg)
![Rayman - Gameplay [HD]
Rayman is a side-scrolling platformer game made and published by Ubisoft Entertainment as the first installment of the Rayman series. It was released in 1995.
The player character is the titular Rayman, who must travel through six worlds (The Dream Forest, Band Land, Blue Mountains, Picture City, The Caves of Skops and Candy Château) to free all of the caged Electoons, six cages of whom are located somewhere on each level. Only when all the Electoons are freed will Rayman be able to reach and confront Mr Dark at his lair in Candy Château.
The player is given a certain number of lives, which are lost when Rayman takes too many hits or falls into water or a pit. If all lives are lost at any point, the Game Over screen will appear, and the player can continue or quit. Scattered around each level are small, sparkling blue spheres called Tings. The player gains an extra life for every 100 Tings picked up (50 in the DSi version). If the player loses a life, any Tings collected are lost. Tings can also be used to pay the Magician, a character found in certain levels, to enter a bonus stage, where Rayman can win an extra life.
Each level is divided into several maps, each of which is completed when Rayman reaches the ! sign at the end. In early stages of the game, Rayman has the ability to walk, crawl and make silly faces. He obtains additional powers during the game (telescopic punching, holding onto ledges, grappling flying rings, using his hair as helicopter blades to glide, and running) from Betilla the Fairy, while others are given temporarily from his friends that are used for a specific levels only. At the end of each world, Rayman must defeat a boss enemy.
In 1997, an expansion pack entitled Rayman Designer was released for Microsoft Windows, containing a level editor and 24 new levels. A second expansion, Rayman par ses Fans (Rayman by His Fans), was released in 1998 and includes 40 fan-created levels chosen by Ubisoft for official release. In July 2017, after an early build of the SNES prototype that had been considered lost was rediscovered, it was released online by developer and programmer Omar Cornut with Ancels permission.
By the end of 1995, 400,000 copies of the game had been sold in Europe. This number grew to 900,000 copies sold worldwide after two years. It is also the best-selling PlayStation game of all time in the UK, with around 5 million copies sold, beating popular titles such as Tomb Raider II and Gran Turismo. According to Gamasutra, Rayman Advances sales neared 600,000 units during the first half of the 2001–2002 fiscal year alone. The games sales reached 770,000 copies by the end of March 2002.
UbiSoft published a dedicated website for Rayman, where visitors could download a playable demo of the game. The website also contained a hints page if players had difficulty in completing levels.
Source: Wikipedia Rayman - Gameplay [HD]](https://i.ytimg.com/vi/K6oEObrPmi8/mqdefault.jpg)
![Soldier of Fortune - Gameplay [HD]
Soldier of Fortune is a first-person shooter game developed by Raven Software and published by Activision. It was released in 2000.
Raven Software acquired a license from the mercenary magazine Soldier of Fortune to produce a video game based on the publication. The game was built around a modified version of the Quake II game engine. It was the first game to utilize the GHOUL damage model engine developed by Raven Software. This introduced the ability to dismember enemies in combat, adding to the realism of the game. Upgraded versions of the GHOUL system were later used in other Raven titles, such as Soldier of Fortune II: Double Helix and Star Wars Jedi Knight II: Jedi Outcast.
The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikaner neo-fascist group based in Germany, led by South African exile Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group. John Mullins, working for a U.S.-based mercenary (soldier of fortune) organization known only as The Shop, and his partner, Aaron Hawk Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans. His missions take him to New York City, Uganda, Kosovo, Siberia, Sudan, Tokyo, Iraq and finally Germany.
The game is best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the games main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones).
There are 26 zones in total: a shot to the head with a powerful gun will often make the targets head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemys bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before kneeling over dead. It is possible to shoot off an enemys limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode.
However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemys weapon out of their hand, causing them to cower on the floor to surrender. The game also came with password-protected options to disable all gore and there is even a version of the game with the extreme violence permanently locked-out, titled Soldier of Fortune: Tactical Low-Violence Version.
The game was originally supposed to be much more realistic, featuring mostly real weapons, and the players taking damage would impede their movement and dexterity, depending on where and how many times they were hit. In 1998 (prior to the Kosovo War) the game was also supposed to be partially based in Bosnia instead of Kosovo.
Source: Wikipedia Soldier of Fortune - Gameplay [HD]](https://i.ytimg.com/vi/KBP1jsjVfrE/mqdefault.jpg)

![KKND - Survivors Gameplay [HD]
Showing 2 missions from the Survivors campaign.
KKND aka Krush Kill n Destroy is a real-time strategy game made by Beam Software and published by Melbourne House. It was released in 1997.
After a nuclear war humanity is divided up into two groups: the survivors and the mutes. The survivors lived under the surface of Earth for years. After they crawled up to the light again, the whole world has changed. The most important resource is oil and now a war between the Evolved (mutants) and the Survivors begins. The Evolved use mutant animals as units, while the Survivors use their high-tech vehicles.
KKnD: Xtreme, which came a little later that year, was a revised version of KKnD released on October 14, 1997. Extreme featured new content, including twenty new missions and a skirmish mode (KAOS) allowing the player to play against the computer on custom maps. It also featured technical improvements, including an improved user interface, expanded network support and tweaks to the AI.
Source: Mobygames and Wikipedia
00:00 New Game and Briefing
00:35 Mission 1
05:00 Briefing for Mission 2
05:33 Mission 2
12:31 Briefing for Mission 3 KKND - Survivors Gameplay [HD]](https://i.ytimg.com/vi/KYbDgyc3jbM/mqdefault.jpg)
