RIVERS OF NAZARETH 100% (Extreme Demon by AudieoVisual) @Solusss
RIVERS OF NAZARETH 100% (Extreme Demon by AudieoVisual)  @Solusss
Uploaded March 2025 | Updated September 2026, 2 weeks ago
Thumbnail by ​⁠@XVM76

I saw this level on Twitter last month and instantly thought that this level looked amazing visually. The white style that this level uses (as well as levels like Tenth Circle) is one that's not seen very often with Extreme Demons, and it's one that I personally am a big fan of. That combined with the cool atmosphere that this level gives off and the banger song all made me want to give this level a shot.

I had heard some rumors of this level really not being fun before I started playing this today, so I tried my best to go into it not expecting anything. Sadly though, I really didn't enjoy this level too much.

I guess the main issue I have with this level is that it all feels so fragile and awkward. Specifically with the wave, the robot, and the ship, all of these parts felt extremely awkward to play. Specifically the robot, the orb-pad gimmick that the part has serves for some extremely unique but bad-to-play gameplay that took FOREVER to get consistent. It's the same with the wave part, where the first four parts of the wave, despite looking harmless, are actually extremely inconsistent and almost luck based because of the awkward structuring around them as well as the distracting visuals. The rest of the wave was also pretty inconsistent, but not nearly as bad as those first four clicks. The wave and robot both had me basically bashing my head into a wall trying to get them down, and are the main reasons as to why I didn't enjoy this level much.

The ship was the one part of the level that I actually ended up enjoying quite a bit, mostly thanks to my overt ship skill. It ended up getting pretty consistent right at the end, so much so that I was able to fluke this level from 59% which I'm pretty proud of since the ship really isn't easy. I will say that there are a ton of invisible hitboxes in this part which killed me more than the visible ones did which is always incredibly annoying. Oh also, this ship uses the new 2.2 ship physics "gravity fix", which automatically brings it down a tier in my opinion. Luckily the only part of the ship that felt hard thanks to the physics was the first upside down straight fly, so it wasn't too bad, but still I would've liked the part more if it uses the OG ship physics.

Other than that, the other two duals in the level and the first cube just had incredibly awkward timings and never got consistent, and I just didn't like how they played. The first cube in particular really got on my nerves man, despite how easy it was.

I really am glad that I was able to fluke this level from 59%, because damn if I got unlucky with this I could've seen this level becoming one of my least favorites in the entire game. Since I beat it so quickly though, I hold no hatred towards it, and can still call it a good level despite it's gameplay flaws. No hate towards AudieoVisual, it's his first Extreme Demon so it's not his fault for how it turned out. Getting Extreme Demon Gameplay right on the first try is almost impossible, I don't blame him at all for how this turned out. And like I said, this is still a masterpiece visually and atmospherically.

Overall, a thematic masterpiece that's simply not very fun to play. I wouldn't really recommend this level honestly, stick to watching videos of this one.

I'll be returning to Bloodlust now! Rivers of Nazareth was my 74th Extreme Demon, so I'm hoping I can make Bloodlust my 75th :)

Worst Deaths:

53%
59%

Attempts: 1475
My Difficulty Rank: ~Tech Manifestation Difficulty
Enjoyment: 49/100

Raw Footage - youtube.com/watch?v=U7d9Py2GkhA&ab_channel=Solus

Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
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RIVERS OF NAZARETH 100% (Extreme Demon by AudieoVisual)

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