Uploaded June 2025 | Updated September 2026, 2 weeks ago
Thumbnail by @XVM76
Happy Extreme Demon!
Plasma Pulse III is a level that I've known about ever since I joined this community back in 2017, and as a result it's one of those levels that I've always wanted to get around to at some point. I finally got that chance right when I got back home from my vacation in early June, since I wanted to use it as a warmup level for Bloodlust (which I have since started playing again!).
To be fully honest, this level was pretty disappointing. One of the first things I noticed about the level the moment I started playing it was that it is extremely janky, which is something that usually causes me to dislike levels that I play. While learning the level, though, I was having a decent time! It wasn't the most fun level of all time or anything but I was enjoying myself.
It all kinda fell apart when I started going from 0% though. The predrop at first was such a drag. The first ball is one of the harder parts of the level, and it took a good while for me to begin to pass it consistently. It's followed by a ship and a wave that could fit well into a hard demon, and which made the first 25% of the level incredibly boring to play, especially when I died anywhere past the ball and before the drop. Luckily towards the end of my time playing this level I was able to pass the predrop pretty consistently, so I really don't dislike it, but it definitely did sour my experience overall.
The sections from 27%-67% are where most of my complaints lie. The mini ball starting at 27% was so oddly inconsistent. The part isn't even hard, it just killed me like half the time from 0% for what felt like no reason, which made deaths there feel incredibly frustrating. The cube/wave parts following the ball were also incredibly infuriating for the same reasons, with each part feeling super awkward and oddly inconsistent. The buffers that you have to pull off in the mini cube parts never really felt good to play either, like they were so weird man. The blue ball at 46% is basically the 27% ball on steroids, with me disliking it for pretty much the exact same reasons as the 27% ball, except I would die to this one way more than the 27% ball. The pink UFO/Wave section following this ball was definitely the worst part of the level, mainly because of how bad the wave is. The transition into the wave itself was bad, but it's also filled with invisible hitboxes that are way too easy to hit and die to, and believe me I died there plenty of times from 0%, which again made the level much more frustrating than it needed to be.
The ending of the level, or 67-100%, is the hardest part of the level by a decent margin, and somehow it was actually the most consistent part of the level for me towards the end. I was able to do 67%-80% literally every attempt when I finished off the level today, and I actually only ended up dying to that section a singular time, despite that one section carrying a majority of this level's difficulty for me. 80-100% I found super awkward, especially the robot which I heavily disliked, but I only died to 83% twice so honestly I feel like I got pretty lucky with this level for how tough the ending of the level is, which is definitely welcome. With how frustrated I was getting at this level towards the end of my experience, I don't wanna imagine how rough things could have gotten if I got unlucky.
Overall, Plasma Pulse III is a pretty cool level, but also an incredibly janky and unbalanced one. I can't really call it a bad level though, it's really just not for me. If you're interested in it, give it a shot! I know plenty of people who love this level so there's definitely a solid chance you'd like it too. If you dislike janky levels like me, however, maybe skip out on this one if it isn't on your bucket list.
Deaths past 66%
Total: 3
78%x1
83%x2
Attempts: 4335
Difficulty: Harder than Cytokinesis/Moment, Easier than Bloodbath/Sigma Interface
Experience: 50/100
Enjoyment: 55/100
Overall Level Rating: 6.5/10
Raw Footage - youtube.com/watch?v=n2R7E1MyP3I&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit
Thumbnail by @XVM76
Happy Extreme Demon!
Plasma Pulse III is a level that I've known about ever since I joined this community back in 2017, and as a result it's one of those levels that I've always wanted to get around to at some point. I finally got that chance right when I got back home from my vacation in early June, since I wanted to use it as a warmup level for Bloodlust (which I have since started playing again!).
To be fully honest, this level was pretty disappointing. One of the first things I noticed about the level the moment I started playing it was that it is extremely janky, which is something that usually causes me to dislike levels that I play. While learning the level, though, I was having a decent time! It wasn't the most fun level of all time or anything but I was enjoying myself.
It all kinda fell apart when I started going from 0% though. The predrop at first was such a drag. The first ball is one of the harder parts of the level, and it took a good while for me to begin to pass it consistently. It's followed by a ship and a wave that could fit well into a hard demon, and which made the first 25% of the level incredibly boring to play, especially when I died anywhere past the ball and before the drop. Luckily towards the end of my time playing this level I was able to pass the predrop pretty consistently, so I really don't dislike it, but it definitely did sour my experience overall.
The sections from 27%-67% are where most of my complaints lie. The mini ball starting at 27% was so oddly inconsistent. The part isn't even hard, it just killed me like half the time from 0% for what felt like no reason, which made deaths there feel incredibly frustrating. The cube/wave parts following the ball were also incredibly infuriating for the same reasons, with each part feeling super awkward and oddly inconsistent. The buffers that you have to pull off in the mini cube parts never really felt good to play either, like they were so weird man. The blue ball at 46% is basically the 27% ball on steroids, with me disliking it for pretty much the exact same reasons as the 27% ball, except I would die to this one way more than the 27% ball. The pink UFO/Wave section following this ball was definitely the worst part of the level, mainly because of how bad the wave is. The transition into the wave itself was bad, but it's also filled with invisible hitboxes that are way too easy to hit and die to, and believe me I died there plenty of times from 0%, which again made the level much more frustrating than it needed to be.
The ending of the level, or 67-100%, is the hardest part of the level by a decent margin, and somehow it was actually the most consistent part of the level for me towards the end. I was able to do 67%-80% literally every attempt when I finished off the level today, and I actually only ended up dying to that section a singular time, despite that one section carrying a majority of this level's difficulty for me. 80-100% I found super awkward, especially the robot which I heavily disliked, but I only died to 83% twice so honestly I feel like I got pretty lucky with this level for how tough the ending of the level is, which is definitely welcome. With how frustrated I was getting at this level towards the end of my experience, I don't wanna imagine how rough things could have gotten if I got unlucky.
Overall, Plasma Pulse III is a pretty cool level, but also an incredibly janky and unbalanced one. I can't really call it a bad level though, it's really just not for me. If you're interested in it, give it a shot! I know plenty of people who love this level so there's definitely a solid chance you'd like it too. If you dislike janky levels like me, however, maybe skip out on this one if it isn't on your bucket list.
Deaths past 66%
Total: 3
78%x1
83%x2
Attempts: 4335
Difficulty: Harder than Cytokinesis/Moment, Easier than Bloodbath/Sigma Interface
Experience: 50/100
Enjoyment: 55/100
Overall Level Rating: 6.5/10
Raw Footage - youtube.com/watch?v=n2R7E1MyP3I&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit





![[200% Speed] Clubstep 100%
This was SO much harder than I thought it was going to be. This took me all weekend to pull off. It started off when I decided to do 1.5x speed on Friday night and managed to pull it off rather quickly, so I proceeded to do 1.6x, 1.7x, 1.8x, 1.9x and finally 2.0x speed earlier today. And Im not even kidding when I say that this is probably list worthy in difficulty. Its definitely harder than Bloodbath and Blade of Justice. Also, Im pretty sure Im the second person to do this only behind Meatius, and I can see why no one else wanted to do it. It hurts the wrist a looot, but Im still glad I did it
Worst Deaths:
90%
86%x3
i have no idea how i fluked the last spam and ship theyre SOOO hard
Attempts: ~5.8k
My Difficulty Rank: ~110-85 on the list???
Enjoyment: lightning mcqueeeeeen
Want to see my biggest achievements or future plans? Click here -
https://docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit [200% Speed] Clubstep 100%](https://i.ytimg.com/vi/w2IkzHruMlY/mqdefault.jpg)
![[60hz] Retention 100% (Extreme Demon by WOOGI1411)
Thumbnail by @XVM76
Woogi literally cannot miss.
Retention by Woogi is an absolute classic. Its a level that Ive been meaning to beat for years at this point, but I never got around to it because I was too scared to learn it. Right after I beat N0, however, I decided to try this out as my first 60hz Extreme Demon completion since its extremely 60hz friendly, and what ensued is one of the most fun experiences I have ever had with any level in GD.
This level is absolutely perfect. Its on par with Ocular Miracle and Quaoar as one of my new favorite levels of all time. The gameplay is fair, fun, and is unbelievably consistent after you learn it. The song, while being an absolute banger, gives the level an upbeat vibe, one that almost motivates you to keep playing, even if you get unlucky with it (like I did). The decoration is Woogi decoration, so obviously it looks great, and holds up really well in my opinion to todays standards. There really isnt a single complaint that I have about Retention. Its literally just that good.
I cannot recommend this level enough. Its a perfect first Extreme for literally anyone who wants to get into them, and its 60hz friendly, so theres no reason not to give it a shot!
Also, this is my first 60hz Extreme! :D
Worst Deaths:
62%x3
83%x1
84%x1
85%x2
86%x1
87%x1
94%x1
95%x2
Attempts: 2447 (I also had around 5.5k on mobile if you wanna count those, since I originally tried to beat this on mobile)
My Difficulty Rank: Entry Extreme Demon (Slightly harder than Acu)
Enjoyment: 100/100 (i love you woogi)
Raw Footage: https://www.youtube.com/watch?v=L7Hp7pUBKvU
Want to see my biggest achievements or future plans? Click here -
https://docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit [60hz] Retention 100% (Extreme Demon by WOOGI1411)](https://i.ytimg.com/vi/wAlkpwULPV8/mqdefault.jpg)



![Triple Six 100% (Extreme Demon by Zylenox)
Thumbnail by Uka:
Ukas Twitter - @ukatrash
Ukas YouTube Channel - https://www.youtube.com/channel/UCQFhSWd8r_lUFffn5z6I6Vw
Zylenox Level Marathon Document - https://docs.google.com/document/d/1mUUh1uzEpk104dm65ZXgIjQiD67biHOkC4xKAx1taQE/edit?tab=t.0
My Twitch Channel - https://www.twitch.tv/solusgd
For the third level of my Zylenox Level Marathon, I beat Triple Six! Ive always loved this level visually and thematically. Ive always thought about just how ahead of its time this level was, seriously this level still rivals levels that are being released today in both style and originality. With all of these factors, its pretty obvious that I went into this level with pretty high hopes. And as it turns out that this level is actually a banger all around!
This is the second memory level that Ive ever done. Ever since I beat Nhelv (as well as before it), Ive always had a fear of memory levels due to just how bad my experience with Nhelv was. As a result, I was really intimidated by this level, despite it being a relatively easy Extreme Demon for my skill level. When I started actually learning it, however, I somehow didnt find the process bad at all. When learning 52-100%, it was actually incredibly rewarding, which isnt what I was expecting at all. The drop section (52-74%) was what I was mainly terrified of learning, but it only ended up taking me an hour and a half to learn in total, which was incredibly surprising to me, considering how bad I am at learning levels. The rest of the level isnt hard to learn at all, so overall the learning process for this level was actually pretty chill for a memory level!
Onto actually playing the level, MAN its so fun. The first part of the level is definitely the hardest part by far, nothing else in the level comes close really, but luckily its all relatively easy to learn and get down. The ships a little weird, but it eventually got to the point where I could pass the part every couple of attempts. The fleshy part starting at 12% was SO fun to play. The gameplay throughout this part was so interesting to play, its nothing like Ive ever really played before, and I mean that in the best way possible. This is also probably the easiest part of the level excluding the section from 74-100%. The cube starting at 36% I wasnt a big fan of. Most of the timings, especially in the mini-cube, felt really awkward to play, and overall it was just kind of annoying. Luckily most of the part is really sight-readable once you know where to look, so overall the part wasnt too bad, but it was definitely my least favorite part in the whole level.
Here we go dude. The drop section is probably one of my new favorite parts in any level every, its literally addicting to play man. The craziest part about it is that as soon as you learn it, you can basically do it every attempt, its that consistent. The part as a whole is just incredibly satisfying, and SO intense from 0%, its such an expertly crafted part in every way, I absolutely adore it. It looks amazing, it plays amazingly, overall its just an amazing part, gah I love it so much. The 74% memory cube that ends off the level isnt anything special really, just a memory cube with two waves that are kinda hard. It gets super consistent though so it makes the level very flukable, which is something I really like.
Overall, this level is absolutely amazing, and tied with Necrocide as my favorite Zylenox level. I think overall I enjoyed Necrocide more simply because the harder a level is, the more time it takes me to beat it, and as a result, the longer I get to spend enjoying the level. Triple Six took me 40 minutes to beat from 0%, which isnt a bad thing, but I almost wish I had to take longer to beat the level, because I almost feel like I didnt get the full Triple Six experience due to how quickly I beat the level, which is half the reason as to why I rebeat the thing in the first place. However, this level is still absolutely phenomenal, and I would recommend it to literally anyone who wants to get into memory levels, its just that good.
Deaths past 52% [First Completion]
Total: 2
67%x1
74%x1
Deaths past 52% [Second Completion]
Total: 0 (I fluked it from 24% lmao)
Attempts: 5521 (+50 attempts for 2nd completion)
My Difficulty Rank: Easier than Annihilation Nation, Harder than Zettabyte
Enjoyment: 90/100
Raw Footage - https://www.youtube.com/watch?v=pkR_E9fOfII&feature=youtu.be
Rebeat Raw Footage - https://www.youtube.com/watch?v=lvxYDzCVTYE&ab_channel=Solus
Want to see my biggest achievements or future plans? Click here -
https://docs.google.com/document/d/1pKk1ARw0mxwwL1NvVEFGu-GsToM0XhBXygbBthJH3HU/edit Triple Six 100% (Extreme Demon by Zylenox)](https://i.ytimg.com/vi/yE6zYHoUXHo/mqdefault.jpg)