Uploaded October 2025 | Updated September 2026, 2 weeks ago
A playthrough of Take 2 Interactive's 1996 horror-themed adventure game for PCs running Dos, Ripper.
Played with the puzzle and action sequences set to the medium difficulty level.
Prologue 3:40
Act I 13:38
Act II 1:34:11
Act III 3:27:17
A Jack the Ripper copycat has gone on a killing spree in the cyber-techno hellscape that is 2040 New York City. Every time he kills, he claims credit by sending a letter to you - Jake Quinlan, a reporter for the Virtual Herald - and his next target just so happens to be your girlfriend, Catherine. Working with Vince Magnotta, the lead detective on the case, Jake is on a mission to save his girlfriend, learn the true identity of the Ripper, and put a stop to the madness.
Ripper is an FMV adventure game (on six CDs!) that plays similarly to The 7th Guest and The Daedalus Encounter (youtu.be/AjQ5itxRwwU). You explore each location via a set of paths carved out by prerendered cutscenes, chat with people, and suss out clues, and the meat of the gameplay lies in its logic puzzles.
The story is a slow burn that doesn't always make sense (largely due to the randomized nature of the final act), but the characters are good at keeping you hooked. They're all hyper-exaggerated caricatures that are sold by the performances of a cast of capable B-listers who were no longer in their their prime. Christopher Walken's surreal weirdness and amusingly gratuitous use of the F-bomb steal the show, but Karen Allen, Paul Giamatti, David Patrick Kelly, John Rhys Davies, and Burgess Meredith all put in solid, entertaining efforts. (On a side note, this was Burgess Meredith's final gig before he passed the following year.)
Like with most adventure games, whether you enjoy this one or not is going to depend on how well you jive with the puzzles. I found them to be something of a mixed bag. Many of them are clever and fun to piece together, but some (like that BS computer chip schematic) pushed well past the limits of my patience, and a few (like the slider puzzles) felt like pointless filler. It's a difficult game, and I doubt most people ever saw the end without the help of a hint book.
Ripper isn't a great game, but it is a generally fun one with flashy production values and an endearing sense of cheesiness.
(Please note that there were a couple of spots - the intro cutscene, Act III's tarot card puzzle, and the credit roll - where Blue Öyster Cult's "Don't Fear the Reaper" plays in the background, so I had to mute the audio.)
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Take 2 Interactive's 1996 horror-themed adventure game for PCs running Dos, Ripper.
Played with the puzzle and action sequences set to the medium difficulty level.
Prologue 3:40
Act I 13:38
Act II 1:34:11
Act III 3:27:17
A Jack the Ripper copycat has gone on a killing spree in the cyber-techno hellscape that is 2040 New York City. Every time he kills, he claims credit by sending a letter to you - Jake Quinlan, a reporter for the Virtual Herald - and his next target just so happens to be your girlfriend, Catherine. Working with Vince Magnotta, the lead detective on the case, Jake is on a mission to save his girlfriend, learn the true identity of the Ripper, and put a stop to the madness.
Ripper is an FMV adventure game (on six CDs!) that plays similarly to The 7th Guest and The Daedalus Encounter (youtu.be/AjQ5itxRwwU). You explore each location via a set of paths carved out by prerendered cutscenes, chat with people, and suss out clues, and the meat of the gameplay lies in its logic puzzles.
The story is a slow burn that doesn't always make sense (largely due to the randomized nature of the final act), but the characters are good at keeping you hooked. They're all hyper-exaggerated caricatures that are sold by the performances of a cast of capable B-listers who were no longer in their their prime. Christopher Walken's surreal weirdness and amusingly gratuitous use of the F-bomb steal the show, but Karen Allen, Paul Giamatti, David Patrick Kelly, John Rhys Davies, and Burgess Meredith all put in solid, entertaining efforts. (On a side note, this was Burgess Meredith's final gig before he passed the following year.)
Like with most adventure games, whether you enjoy this one or not is going to depend on how well you jive with the puzzles. I found them to be something of a mixed bag. Many of them are clever and fun to piece together, but some (like that BS computer chip schematic) pushed well past the limits of my patience, and a few (like the slider puzzles) felt like pointless filler. It's a difficult game, and I doubt most people ever saw the end without the help of a hint book.
Ripper isn't a great game, but it is a generally fun one with flashy production values and an endearing sense of cheesiness.
(Please note that there were a couple of spots - the intro cutscene, Act III's tarot card puzzle, and the credit roll - where Blue Öyster Cult's "Don't Fear the Reaper" plays in the background, so I had to mute the audio.)
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!



![The Nameless Game: Eye (DS) Playthrough [English]
A playthrough of Square Enixs 2009 survival horror game for the Nintendo DS, The Nameless Game: Eye (ナナシノゲエム目, _Nanashi no Geemu Me_ ).
This game was a Japan-only release, so I used a fan-made translation patch in this recording. You can find the patch at https://www.romhacking.net/translations/2456/
This video is split into several parts. There are two full playthroughs, each showing a different route with unique locations. All three endings are shown, and I played through the cursed platformer in its entirety (unlocked by collecting all of the cartridges in the cursed RPG).
Playthrough 1 0:06
Playthrough 2 3:06:03
Alternate Ending 5:26:28
Ooyamas cursed platformer 5:30:30
Nanashi no Game Me is the direct sequel to Squeenixs innovative 2008 handheld horror show known in English as The Nameless Game (https://youtu.be/1mGcjBfY6bc). Like the first game, Me is a horror-themed adventure played from the perspective of a Japanese university student who finds himself mixed up in the twisted machinations of a cursed game that has been linked to a grisly series of inexplicable deaths in the real world.
The game is split between two primary modes. When youre doing anything in what your character perceives to be the real world - things like exploring an abandoned building, combing an area for clues, or running for your life from a disgusting phantasm - you hold the DS on its side, and your view is split between the two screens, each representing one of your eyes. You can freely look around the 3D environments with a simple drag of the stylus, and you move by holding the stylus on the screen.
Within these areas, youll regularly come across obstacles that cant be surmounted by ordinary means. In these instances, when you log in to the cursed game on your in-game handheld (a TS), youll see an 8-bit Dragon Quest-style representation of your surroundings, and things that you do in this parallel world directly impact whats going on around you in the real world. Sometimes theres a puzzle to solve, a Silent Hill-like hellscape to weave your way through, or a spirit to appease - anything is possible - and the solutions often make clever use of these cross-over interactions. In particularly gruesome moments, youll might even find yourself being dropped into a gory 2D platformer filled with blood, spikes, saws, and smashy things.
The game plays a lot like its precursor, but it makes far better use of its mechanics to tell the story, and it feels more coherent as a result. The branching paths and collectibles give it more replay value, the production values are even better this time around, and it channels the same vibes without feeling like a rehash.
If you love horror games, this is an easy recommendation. If you enjoyed the first Nanashi no Game, then this sequel is a must-play. Whatever the case, you cant go wrong with a game thats this well put together.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! The Nameless Game: Eye (DS) Playthrough [English]](https://i.ytimg.com/vi/cjbVB6ruBxw/mqdefault.jpg)

![Final Fantasy IX (PS1) Playthrough [1 of 4]
A playthrough of Square Electronic Arts 2000 role-playing game for the Sony PlayStation, Final Fantasy IX.
In the playthrough, I do all of the optional stuff, including the ATE scenes, the sidequests, and the superbosses. This video is the first part of a four-part playthrough, showing from the beginning up through Gargan Roo.
Links to the other parts:
Part 2 https://youtu.be/q9y69k-OFdE
Part 3 https://youtu.be/WymYZEYqrF0
Part 4 https://youtu.be/OCalB_UhggE
To avoid any major plot spoilers, Im only going to provide timestamps for the disc changes and the points where the party enters a new major location.
4:42:30 Lindblum
8:35:29 Burmecia
9:54:07 Disc 2 begins
10:18:38 Treno
Final Fantasy IX was the last mainline Final Fantasy game to be released on the original PlayStation, and it was the final Final Fantasy to be worked on by the series creator, Hironobu Sakaguchi, who is credited as the games scenario writer and co-producer.
It is fitting, then, that Final Fantasy IX serves as a fond farewell to the series as we once knew it. Gone are the bleak, industrial dystopias of Final Fantasy VI-VIII: this is a sentimental, nostalgia-fueled adventure that hearkens back to the days of swords and sorcery, pseudo-European pastoral landscapes, and an earnest sense of whimsy that had been long since been left by the wayside.
Its a celebration of the past, but its not stuck there. FFIX continues to refine and innovate on several of the series gameplay staples - the ATB and character customization systems have been completely revamped - and though its not perfectly balanced, it was a much needed, highly appreciated course correction following FF VIIIs bold missteps.
And it doesnt stop there. The writing nails the essence of Final Fantasy at its very best, and the cast of characters is better developed than ever before. The production values are the highest in the series to this point, the graphics strain the PlayStation to its limits, and the soundtrack is top shelf Uematsu.
FFIX does have a couple sticking points - its too easy, the battles are slow, and the optional Chocobo Hot & Cold sidequest is excruciatingly long and grindy and dull - but those arent the things that come to mind whenever I think back on my experiences with the game. Instead, Im left smiling at memories of a journey full of heartfelt moments. And of Vivi.
Thank you, Hironobu Sakaguchi, for such a special game.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Final Fantasy IX (PS1) Playthrough [1 of 4]](https://i.ytimg.com/vi/cvuh6Td1isY/mqdefault.jpg)




![Final Fantasy VII (PS1) Playthrough [3 of 3] - NintendoComplete
Final Fantasy VII (PS1) Playthrough [3 of 3] - NintendoComplete Final Fantasy VII (PS1) Playthrough [3 of 3] - NintendoComplete](https://i.ytimg.com/vi/dNzygpMl3Ss/mqdefault.jpg)