Uploaded December 2019 | Updated September 2026, 2 hours ago
Play now on Steam: tinyurl.com/qlztb9s
Rhome is a first person, dark, atmospheric exploration game where players navigate an increasingly chaotic and psychologically unnerving environment as the very fabric of reality unravels around you. Step into the role of Hailey Rhome, a distinguished architect, who returns from a long day at work to find her husband missing and her home a hostile and unfamiliar place.
Explore Hailey's M.C. Escher-inspired home and uncover the truth of the nightmare that you've stepped into.
Key Features:
- An interactive, horror novella experience that can be completed in one sitting
- A fully voiced, female protagonist
- Puzzles that shape the house around you
- An uniquely chaotic environment to explore and discover
Rhome is published by SMU Guildhall and developed by Penny Jar Studios, a small student team at SMU Guildhall, over a development cycle of 16 weeks in one semester as part of the Team Game Production curriculum. It is the final Capstone game created by these students during their studies at SMU Guildhall, representing the culmination of two years spent in game development education.
Play now on Steam: tinyurl.com/qlztb9s
Rhome is a first person, dark, atmospheric exploration game where players navigate an increasingly chaotic and psychologically unnerving environment as the very fabric of reality unravels around you. Step into the role of Hailey Rhome, a distinguished architect, who returns from a long day at work to find her husband missing and her home a hostile and unfamiliar place.
Explore Hailey's M.C. Escher-inspired home and uncover the truth of the nightmare that you've stepped into.
Key Features:
- An interactive, horror novella experience that can be completed in one sitting
- A fully voiced, female protagonist
- Puzzles that shape the house around you
- An uniquely chaotic environment to explore and discover
Rhome is published by SMU Guildhall and developed by Penny Jar Studios, a small student team at SMU Guildhall, over a development cycle of 16 weeks in one semester as part of the Team Game Production curriculum. It is the final Capstone game created by these students during their studies at SMU Guildhall, representing the culmination of two years spent in game development education.










