Uploaded January 2025 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Play: mythfall.com
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
// Description
This week I talk about the current state of Mythfall and all the features I've recently added. Mythfall is a bullet hell browser MMO inspired by games like Realm of the Mad God, Archvale, Enter the Gungeon, and Core Keeper. My goal is to make a game with interesting build combinations, and fun, replayable dungeons.
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Play: mythfall.com
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
// Description
This week I talk about the current state of Mythfall and all the features I've recently added. Mythfall is a bullet hell browser MMO inspired by games like Realm of the Mad God, Archvale, Enter the Gungeon, and Core Keeper. My goal is to make a game with interesting build combinations, and fun, replayable dungeons.


![Networked Physics with Websockets [Making an MMO E12]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Today we talk about the networking code we wrote in the livestreams to create a networked physics simulation. Specifically, we added both a client and server receive thread for each application. In the main game-loop thread, we create client and server send Update systems. Then connected them together with websockets. Enjoy!
⁍ Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com Networked Physics with Websockets [Making an MMO E12]](https://i.ytimg.com/vi/pZBqTurZhi0/mqdefault.jpg)





![[Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Todays episode is about the basics of using OpenSimplex noise to generate a basic terrain for our game.
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching!
Techniques from: https://www.redblobgames.com/maps/terrain-from-noise/
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1](https://i.ytimg.com/vi/qxem7awNcsk/mqdefault.jpg)

