Reusable Components with UI Toolkit | Editor Scripting Unity Tutorial @LlamAcademy
Reusable Components with UI Toolkit | Editor Scripting Unity Tutorial  @LlamAcademy
Uploaded April 2023 | Updated September 2026, 22 minutes ago
Getting started with UI Toolkit? Check out my UI Toolkit Fundamentals Course: gamedev.tv/courses/unity-ui-toolkit-fundamentals?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=unityscape-uitk

This week you'll learn how to use UI Toolkit to create reusable components that encapsulate behaviors and interactions. We're creating a custom Visual Element for use in the Editor, but the same concept can be applied to runtime GUIs. Making reusable components reduces duplication of effort and unifies user interaction with your controls!

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πŸ“š Resources:
🟠 UI Toolkit Reusable Components: docs.unity3d.com/Manual/UIE-encapsulate-uxml-with-logic.html
🟠 UI Toolkit Custom Inspector: docs.unity3d.com/Manual/UIE-HowTo-CreateCustomInspector.html
🟠 UI Toolkit Binding Best Practices: docs.unity3d.com/Manual/UIE-Binding.html

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Chapters:
00:00 Topic Introduction
00:32 What we'll make
01:03 Create the Template with UXML
03:10 Create the backing class
04:43 Initialization Options
05:17 Property Binding (Editor Only)
06:00 Drag and Drop your control in the UI Builder
06:30 Support LlamAcademy
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Reusable Components with UI Toolkit | Editor Scripting Unity Tutorial

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