Uploaded May 2023 | Updated September 2026, 23 minutes ago
Learn how to create 2 types of waves - linear and radial/circular waves in ShaderGraph with Maths!
The most common application for waves is water or liquids, but you can apply these throughout your game or integrate them with other shaders to get cool effects, like Wind.
If you are new to ShaderGraph, be sure to check out the Vertex Displacement Basics video: youtu.be/MbD6ZTupmws
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/intermediate-vertex-displacement
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Take my Unity ShaderGraph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders
π ShaderGraph Basic Vertex Displacement: youtu.be/MbD6ZTupmws
π Nvidia GPU Gems (Source of Radial Equation): developer.nvidia.com/gpugems/gpugems/part-vi-beyond-triangles/chapter-42-deformers
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
00:48 Circular / Radial Waves - Math and Requirements
02:00 Circular / Radial Waves Shader
04:20 Demo Circular Waves
04:55 Linear Waves - The Math
05:12 Linear Waves Shader
06:33 Demo Linear Waves
06:59 Linear Wave SubGraph
08:30 Linear Waves in 2 Directions
09:11 Linear Waves Input Parameter Control
09:51 Closing Thoughts & Support LlamAcademy
Learn how to create 2 types of waves - linear and radial/circular waves in ShaderGraph with Maths!
The most common application for waves is water or liquids, but you can apply these throughout your game or integrate them with other shaders to get cool effects, like Wind.
If you are new to ShaderGraph, be sure to check out the Vertex Displacement Basics video: youtu.be/MbD6ZTupmws
πΆ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out π
π¨βπ» Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/intermediate-vertex-displacement
π·οΈSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
π Resources:
π Take my Unity ShaderGraph Course:
gamedev.tv/p/unity-shader-graph?ref=mjuzyjq&utm_source=llamacademy&utm_medium=youtube&utm_campaign=shaders
π ShaderGraph Basic Vertex Displacement: youtu.be/MbD6ZTupmws
π Nvidia GPU Gems (Source of Radial Equation): developer.nvidia.com/gpugems/gpugems/part-vi-beyond-triangles/chapter-42-deformers
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
00:48 Circular / Radial Waves - Math and Requirements
02:00 Circular / Radial Waves Shader
04:20 Demo Circular Waves
04:55 Linear Waves - The Math
05:12 Linear Waves Shader
06:33 Demo Linear Waves
06:59 Linear Wave SubGraph
08:30 Linear Waves in 2 Directions
09:11 Linear Waves Input Parameter Control
09:51 Closing Thoughts & Support LlamAcademy










