Uploaded February 2026 | Updated September 2026, 2 weeks ago
A playthrough of Capcom's 2006 survival horror game for the Nintendo DS, Resident Evil: Deadly Silence.
This video shows two full playthroughs, both with the best ending, along with a few extra bits I wanted to show off:
Jill Valentine playthrough, Rebirth mode 0:00
Funny alternate version of Jill's intro 3:51:16
Master of Knifing as Jill 3:54:58
Master of Knifing as Chris 4:02:42
Chris Redfield playthrough, Rebirth mode 4:11:50
Resident Evil: Deadly Silence is a handheld port of the first Resident Evil game, originally released for the Sony PlayStation in 1996, that includes some new features and refinements to sweeten the pot.
The PlayStation game turned thirty years old a few weeks ago, and since Resident Evil Requiem, the ninth game in the series, comes out today, I thought it would be a good time to shine a light on one of the series' more obscure releases.
Deadly Silence has two primary game modes. The Classic mode mirrors the PS1 version's scenarios, while the Rebirth mode adds new puzzles and action sequences that require the use of the DS's touch screen and microphone. The controls have been updated (you can pull out your knife by holding the left trigger, you can reload without having to jump into the menu, and you can do a 180° quick turn by hitting down and the run button), and a map of the current area is always displayed on the top screen. There's also a new multiplayer mode that can be played between linked systems, a score-attack minigame (Master of Knifing), and a slew of unlockable character skins and items.
What really stood out to me about Deadly Silence is how impressive it was back in 2006. It was a fully featured handheld port of a ten-year-old AAA console game, and when you consider how the monochrome Game Boy was the dominant handheld system in 1996, this DS release represents a massive leap. The loading times have been eliminated, so you can hit a button to skip the door cutscenes. Though the assets have been compressed to accommodate the lower screen resolution and to fit on a 128 megabyte cartridge, the voices, FMV clips, and prerendered backgrounds are all present and accounted for, and the 3D elements look better here than they did on the PlayStation. The character models were smoothed out, the textures are sharper and better detailed, a few new animations were added (including a couple funny ones for when you get frisky with where you're poking your stylus), and the game runs at a smooth and consistent framerate. In my mind, this port is as much a marvel as the N64's excellent version of Resident Evil 2 was.
If you're a fan of the first Resident Evil, RE:DS is a fun novelty that I'd recommend checking out.
As a point of comparison, you can find my playthrough of the Sega Saturn version at youtu.be/RODnxEWknWA. And if you'd like to see what a pre-DS handheld Resident Evil game looked like, you can find my video of Resident Evil Gaiden for the GBC at youtu.be/fGNyrlCZaqk.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Capcom's 2006 survival horror game for the Nintendo DS, Resident Evil: Deadly Silence.
This video shows two full playthroughs, both with the best ending, along with a few extra bits I wanted to show off:
Jill Valentine playthrough, Rebirth mode 0:00
Funny alternate version of Jill's intro 3:51:16
Master of Knifing as Jill 3:54:58
Master of Knifing as Chris 4:02:42
Chris Redfield playthrough, Rebirth mode 4:11:50
Resident Evil: Deadly Silence is a handheld port of the first Resident Evil game, originally released for the Sony PlayStation in 1996, that includes some new features and refinements to sweeten the pot.
The PlayStation game turned thirty years old a few weeks ago, and since Resident Evil Requiem, the ninth game in the series, comes out today, I thought it would be a good time to shine a light on one of the series' more obscure releases.
Deadly Silence has two primary game modes. The Classic mode mirrors the PS1 version's scenarios, while the Rebirth mode adds new puzzles and action sequences that require the use of the DS's touch screen and microphone. The controls have been updated (you can pull out your knife by holding the left trigger, you can reload without having to jump into the menu, and you can do a 180° quick turn by hitting down and the run button), and a map of the current area is always displayed on the top screen. There's also a new multiplayer mode that can be played between linked systems, a score-attack minigame (Master of Knifing), and a slew of unlockable character skins and items.
What really stood out to me about Deadly Silence is how impressive it was back in 2006. It was a fully featured handheld port of a ten-year-old AAA console game, and when you consider how the monochrome Game Boy was the dominant handheld system in 1996, this DS release represents a massive leap. The loading times have been eliminated, so you can hit a button to skip the door cutscenes. Though the assets have been compressed to accommodate the lower screen resolution and to fit on a 128 megabyte cartridge, the voices, FMV clips, and prerendered backgrounds are all present and accounted for, and the 3D elements look better here than they did on the PlayStation. The character models were smoothed out, the textures are sharper and better detailed, a few new animations were added (including a couple funny ones for when you get frisky with where you're poking your stylus), and the game runs at a smooth and consistent framerate. In my mind, this port is as much a marvel as the N64's excellent version of Resident Evil 2 was.
If you're a fan of the first Resident Evil, RE:DS is a fun novelty that I'd recommend checking out.
As a point of comparison, you can find my playthrough of the Sega Saturn version at youtu.be/RODnxEWknWA. And if you'd like to see what a pre-DS handheld Resident Evil game looked like, you can find my video of Resident Evil Gaiden for the GBC at youtu.be/fGNyrlCZaqk.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!





![The Nameless Game: Eye (DS) Playthrough [English]
A playthrough of Square Enixs 2009 survival horror game for the Nintendo DS, The Nameless Game: Eye (ナナシノゲエム目, _Nanashi no Geemu Me_ ).
This game was a Japan-only release, so I used a fan-made translation patch in this recording. You can find the patch at https://www.romhacking.net/translations/2456/
This video is split into several parts. There are two full playthroughs, each showing a different route with unique locations. All three endings are shown, and I played through the cursed platformer in its entirety (unlocked by collecting all of the cartridges in the cursed RPG).
Playthrough 1 0:06
Playthrough 2 3:06:03
Alternate Ending 5:26:28
Ooyamas cursed platformer 5:30:30
Nanashi no Game Me is the direct sequel to Squeenixs innovative 2008 handheld horror show known in English as The Nameless Game (https://youtu.be/1mGcjBfY6bc). Like the first game, Me is a horror-themed adventure played from the perspective of a Japanese university student who finds himself mixed up in the twisted machinations of a cursed game that has been linked to a grisly series of inexplicable deaths in the real world.
The game is split between two primary modes. When youre doing anything in what your character perceives to be the real world - things like exploring an abandoned building, combing an area for clues, or running for your life from a disgusting phantasm - you hold the DS on its side, and your view is split between the two screens, each representing one of your eyes. You can freely look around the 3D environments with a simple drag of the stylus, and you move by holding the stylus on the screen.
Within these areas, youll regularly come across obstacles that cant be surmounted by ordinary means. In these instances, when you log in to the cursed game on your in-game handheld (a TS), youll see an 8-bit Dragon Quest-style representation of your surroundings, and things that you do in this parallel world directly impact whats going on around you in the real world. Sometimes theres a puzzle to solve, a Silent Hill-like hellscape to weave your way through, or a spirit to appease - anything is possible - and the solutions often make clever use of these cross-over interactions. In particularly gruesome moments, youll might even find yourself being dropped into a gory 2D platformer filled with blood, spikes, saws, and smashy things.
The game plays a lot like its precursor, but it makes far better use of its mechanics to tell the story, and it feels more coherent as a result. The branching paths and collectibles give it more replay value, the production values are even better this time around, and it channels the same vibes without feeling like a rehash.
If you love horror games, this is an easy recommendation. If you enjoyed the first Nanashi no Game, then this sequel is a must-play. Whatever the case, you cant go wrong with a game thats this well put together.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! The Nameless Game: Eye (DS) Playthrough [English]](https://i.ytimg.com/vi/cjbVB6ruBxw/mqdefault.jpg)

![Final Fantasy IX (PS1) Playthrough [1 of 4]
A playthrough of Square Electronic Arts 2000 role-playing game for the Sony PlayStation, Final Fantasy IX.
In the playthrough, I do all of the optional stuff, including the ATE scenes, the sidequests, and the superbosses. This video is the first part of a four-part playthrough, showing from the beginning up through Gargan Roo.
Links to the other parts:
Part 2 https://youtu.be/q9y69k-OFdE
Part 3 https://youtu.be/WymYZEYqrF0
Part 4 https://youtu.be/OCalB_UhggE
To avoid any major plot spoilers, Im only going to provide timestamps for the disc changes and the points where the party enters a new major location.
4:42:30 Lindblum
8:35:29 Burmecia
9:54:07 Disc 2 begins
10:18:38 Treno
Final Fantasy IX was the last mainline Final Fantasy game to be released on the original PlayStation, and it was the final Final Fantasy to be worked on by the series creator, Hironobu Sakaguchi, who is credited as the games scenario writer and co-producer.
It is fitting, then, that Final Fantasy IX serves as a fond farewell to the series as we once knew it. Gone are the bleak, industrial dystopias of Final Fantasy VI-VIII: this is a sentimental, nostalgia-fueled adventure that hearkens back to the days of swords and sorcery, pseudo-European pastoral landscapes, and an earnest sense of whimsy that had been long since been left by the wayside.
Its a celebration of the past, but its not stuck there. FFIX continues to refine and innovate on several of the series gameplay staples - the ATB and character customization systems have been completely revamped - and though its not perfectly balanced, it was a much needed, highly appreciated course correction following FF VIIIs bold missteps.
And it doesnt stop there. The writing nails the essence of Final Fantasy at its very best, and the cast of characters is better developed than ever before. The production values are the highest in the series to this point, the graphics strain the PlayStation to its limits, and the soundtrack is top shelf Uematsu.
FFIX does have a couple sticking points - its too easy, the battles are slow, and the optional Chocobo Hot & Cold sidequest is excruciatingly long and grindy and dull - but those arent the things that come to mind whenever I think back on my experiences with the game. Instead, Im left smiling at memories of a journey full of heartfelt moments. And of Vivi.
Thank you, Hironobu Sakaguchi, for such a special game.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Final Fantasy IX (PS1) Playthrough [1 of 4]](https://i.ytimg.com/vi/cvuh6Td1isY/mqdefault.jpg)


