Uploaded March 2023 | Updated September 2026, 2 weeks ago
3D/HSBS: youtube.com/watch?v=hSSsLFZYfZM
REFramework by Praydog (Main Resident Evil 2 Remake VR mod)
github.com/praydog/REFramework/releases
Smooth Locomotion mod
nexusmods.com/residentevil22019/mods/1022
Common path to Oculus Debug Tool
C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe
00:00 Introduction
00:03 Summary about Third Person VR
01:53 Third person with no Decoupled Pitch
02:44 Turning on Decoupled Pitch
04:05 Index External tracker woes
04:45 First person, gamepad or keyboard, is broken
06:33 Decoupled Pitch not working in first person
08:22 Back to Third Person, Decoupled
09:18 Why NOT to use Image Quality setting
11:25 How to adjust actual resolution
13:00 How to adjust resolution with Oculus
13:36 Graphics test at 96% res scale
15:22 Graphics test at 82% res scale
16:26 How to apply per-app setting in SteamVR
17:03 DirectX11 (RE2) vs DirectX12 (RE4)
18:25 Impressive performance
19:15 World scale check
20:02 Going back to the licker section
24:55 Getting the Medalion
28:23 Going Back to the Lobby
33:28 Impressive underground area
34:17 Note about my third person gameplay
37:44 Original plan for this part
39:46 An unwanted guest joins me
52:04 The grenade button problem
52:45 Conclusion
3D/HSBS: youtube.com/watch?v=hSSsLFZYfZM
REFramework by Praydog (Main Resident Evil 2 Remake VR mod)
github.com/praydog/REFramework/releases
Smooth Locomotion mod
nexusmods.com/residentevil22019/mods/1022
Common path to Oculus Debug Tool
C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe
00:00 Introduction
00:03 Summary about Third Person VR
01:53 Third person with no Decoupled Pitch
02:44 Turning on Decoupled Pitch
04:05 Index External tracker woes
04:45 First person, gamepad or keyboard, is broken
06:33 Decoupled Pitch not working in first person
08:22 Back to Third Person, Decoupled
09:18 Why NOT to use Image Quality setting
11:25 How to adjust actual resolution
13:00 How to adjust resolution with Oculus
13:36 Graphics test at 96% res scale
15:22 Graphics test at 82% res scale
16:26 How to apply per-app setting in SteamVR
17:03 DirectX11 (RE2) vs DirectX12 (RE4)
18:25 Impressive performance
19:15 World scale check
20:02 Going back to the licker section
24:55 Getting the Medalion
28:23 Going Back to the Lobby
33:28 Impressive underground area
34:17 Note about my third person gameplay
37:44 Original plan for this part
39:46 An unwanted guest joins me
52:04 The grenade button problem
52:45 Conclusion







![Flawed but MAGICAL Adventure: Midnight Walk VR
3D/HSBS: https://www.youtube.com/watch?v=8oaKmMIHc94
Midnight Walk VR First Revisit
https://www.youtube.com/watch?v=MyZQUruOqvo
Midnight Walk VR Blurred Vignette analysis and report
https://www.youtube.com/watch?v=6tPZdCvAQyA
Full path to config files folder:
C:Users(Your User)AppDataLocalTheMidnightWalkSavedConfigWindows
Settings for Engine.ini file:
[SystemSettings]
r.Tonemapper.Quality=0
r.AntiAliasingMethod=0
Specs
Quest 3 / Virtual Desktop
High 120Hz
2496x2592 per eye (4992x2592)
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:31 Why I walk again
01:21 The radial blur isnt gone
02:25 Performance check
02:37 Virtual Desktop at 120Hz
03:09 Partial radial blur fix (For marginal improvement)
04:34 Inspection, not promotion
05:27 The Loathsome Molgrim (Cont)
25:50 Classic Unreal Engine Issue
26:35 The state of Unreal Engine
28:09 Parking Housey
32:19 Conclusion
I finally walk again as we return to The Midnight Walk to see if we can improve the blurry vignette issue ourselves since we havent received any help from the devs, and of course were coming back for more impressive storytelling and visuals, albeit still with limited game performance at 120Hz over Virtual Desktop. Flawed but MAGICAL Adventure: Midnight Walk VR](https://i.ytimg.com/vi/hzkldJY66KI/mqdefault.jpg)

![Fallout 4 VR with Quest 3 is SO CLEAR [1440p]
3D/HSBS: https://www.youtube.com/watch?v=QGxiyw7VL2c
Skyrim 1440p video
https://www.youtube.com/watch?v=QGxiyw7VL2c
Fallout 4 VR Playlist
https://www.youtube.com/playlist?list=PL7wZ82bhoGB6A1clO7ikdmLtS08rWQCtY
00:00 Introduction
00:52 Second 1440p video production
02:35 Same wired Link config
03:11 Backtracking the trail markers
06:02 The Old Church
13:55 Visiting the Glowing Sea
20:11 The Molecular Level
29:39 Conclusion
Once again we use cutting edge upscaling to bring you our second 1440p video production on the channel! This time around Fallout 4 VR should show off more detail, more sharpness and a better resolution than weve ever shown you before! Finally you can experience the game on your screen at nearly the same quality we see in the headset! For the VR config, were going to run at 72Hz over wired quest link, still going at 960mbps! Fallout 4 VR with Quest 3 is SO CLEAR [1440p]](https://i.ytimg.com/vi/k6ieO9FbShk/mqdefault.jpg)
