Flawed but MAGICAL Adventure: Midnight Walk VR @Stereo3DPlays
Flawed but MAGICAL Adventure: Midnight Walk VR  @Stereo3DPlays
Uploaded September 2025 | Updated September 2026, 2 weeks ago
3D/HSBS: youtube.com/watch?v=8oaKmMIHc94

Midnight Walk VR First Revisit
youtube.com/watch?v=MyZQUruOqvo

Midnight Walk VR Blurred Vignette analysis and report
youtube.com/watch?v=6tPZdCvAQyA

Full path to config files folder:
C:\Users\(Your User)\AppData\Local\TheMidnightWalk\Saved\Config\Windows

Settings for Engine.ini file:
[SystemSettings]
r.Tonemapper.Quality=0
r.AntiAliasingMethod=0

Specs
Quest 3 / Virtual Desktop
High 120Hz
2496x2592 per eye (4992x2592)
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz

00:00 Introduction
00:31 Why I walk again
01:21 The radial blur isn't gone
02:25 Performance check
02:37 Virtual Desktop at 120Hz
03:09 Partial radial blur fix (For marginal improvement)
04:34 Inspection, not promotion
05:27 The Loathsome Molgrim (Cont)
25:50 Classic Unreal Engine Issue
26:35 The state of Unreal Engine
28:09 Parking Housey
32:19 Conclusion

I finally walk again as we return to The Midnight Walk to see if we can improve the blurry vignette issue ourselves since we haven't received any help from the devs, and of course we're coming back for more impressive storytelling and visuals, albeit still with limited game performance at 120Hz over Virtual Desktop.
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Flawed but MAGICAL Adventure: Midnight Walk VR

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