Render Weapons always on top - Unity FPS Weapon Render Layer - SRP @DitzelGames
Render Weapons always on top - Unity FPS Weapon Render Layer - SRP  @DitzelGames
Uploaded July 2019 | Updated September 2026, 5 hours ago
Now we are using my new asset pack Post Processing Texture Overlay for creating a custom layer. This custom render layer will render everything related to the first person view. This script will prevent clipping of weapons and that they stick in the wall.
This approach is used by all modern shooter. If you are looking for a tutorial using the old render pipeline look at jimmy vegas and weapon clipping.
His approach does not work anymore with the scriptable render pipeline, so this was my time to create a new one.

=== related stuff ===

Raised Issue: issuetracker.unity3d.com/issues/black-background-when-using-camera-clear-flag-depth-only-in-lwrp-only

Write a custom post process: github.com/Unity-Technologies/PostProcessing/wiki/Writing-Custom-Effects

Post Processing Texture Overlay (for SRP)
Asset Store: http://u3d.as/1ycW
Github: git.io/fjgm3

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Become a patreon: patreon.com/ditzelgames

#ditzelgames #unity #gamedev


Become a patreon: patreon.com/ditzelgames

#ditzelgames #unity #gamedev
Render Weapons always on top - Unity FPS Weapon Render Layer - SRP3D Objects on GUI for Inspection with Unity SRPHOW TO MAKE A GAME - Made with Unity #006Building my UI - Made with Unity #014Moving Object Along A Parabola | Unity Tutorial 🎓LEGO® Character Control - #LegoGame 43D Sound | MMAG #15Making of Ludum Dare 42Blender 2.8 & Unity | An express Guide for making Game AssetsPEOPLE HATE MY GAME!!!Making of a Jump n Run Game #1Convert 2D Joints in 3D Joints - Unity Tutorial
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Render Weapons always on top - Unity FPS Weapon Render Layer - SRP

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