Uploaded December 2018 | Updated September 2026, 4 hours ago
A short episode on 3D sound. I think there is not much to say. if you watch it, you will understand everything you need for 99% of all use cases. The part on how to create music and sounds ist way more interesting than the import to the game itself. There are some interesting things like pitching and other effects that can tweaked during runtime. I'll show you, how you can use this to have a dynamic car engine.
I am not a sound engineer, but this step is nessasary to get the game done
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
#ditzelgames #unity #gta5 #carphysics
A short episode on 3D sound. I think there is not much to say. if you watch it, you will understand everything you need for 99% of all use cases. The part on how to create music and sounds ist way more interesting than the import to the game itself. There are some interesting things like pitching and other effects that can tweaked during runtime. I'll show you, how you can use this to have a dynamic car engine.
I am not a sound engineer, but this step is nessasary to get the game done
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
#ditzelgames #unity #gta5 #carphysics










