Uploaded May 2019 | Updated September 2026, 7 hours ago
In this tutorial we will create an animated material with unity. The top part of the calm will move. With this Shader, we calculate the distance between the Camera and the clam, then use this as a mask for rotating the top half.
Github:
github.com/UnityTechnologies/Test_ShaderGraphBlog
Blog Post:
blogs.unity3d.com/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph
Become a patreon: patreon.com/ditzelgames
#ditzelgames #unity #gamedev
In this tutorial we will create an animated material with unity. The top part of the calm will move. With this Shader, we calculate the distance between the Camera and the clam, then use this as a mask for rotating the top half.
Github:
github.com/UnityTechnologies/Test_ShaderGraphBlog
Blog Post:
blogs.unity3d.com/2018/10/05/art-that-moves-creating-animated-materials-with-shader-graph
Become a patreon: patreon.com/ditzelgames
#ditzelgames #unity #gamedev










