3D Objects on GUI for Inspection with Unity SRP @DitzelGames
3D Objects on GUI for Inspection with Unity SRP  @DitzelGames
Uploaded June 2019 | Updated September 2026, 16 hours ago
Woohoo! It's time for another unity tutorial! This time we will deep dive into the post processing of the unity scriptable render pipeline to create multi layer rendering. The lightweight scriptable render pipeline allowes us to create own post processing layers and steps. We will use it to create an inspection system.
The initial question was raised by one of my viewers, who got the honor to be mentioned at the beginning. And I had to make an asset for you out there to keep my tutorials as simple as always!
You are able to stack cameras with this approach and render 3d object on a UI layer. This will allow us to create an examination system.

Have fun!

=== Links ===

Post Processing Texture Overlay (for SRP)
Asset Store: http://u3d.as/1ycW
Pizza: assetstore.unity.com/packages/3d/props/food/pbr-pizza-108425

=== related stuff ===

Raised Issue: issuetracker.unity3d.com/issues/black-background-when-using-camera-clear-flag-depth-only-in-lwrp-only
Write a custom post process: github.com/Unity-Technologies/PostProcessing/wiki/Writing-Custom-Effects

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3D Objects on GUI for Inspection with Unity SRP

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