Uploaded April 2021 | Updated September 2026, 1 week ago
Imported BIM models in 3ds Max often have double faces, which given the popularity of real-time rendering and exporting to game engines may cause co-planer flickering on export or within 3ds Max at render time.
To check and remove these, use IgNite Sculpt.
In Sculpt, the first thing you should do is attach your model. Select your preference i.e. Attach By Material or Attach by Layer.
Next, select the model and click Detach Double Faces.
For more Sculpt information;
docs.sinisoftware.com/sculpt
sinisoftware.com
#sinisoftware #3dsmax #forensic #plugin #archviz #architecturalvisualisation #3dmodelling
Imported BIM models in 3ds Max often have double faces, which given the popularity of real-time rendering and exporting to game engines may cause co-planer flickering on export or within 3ds Max at render time.
To check and remove these, use IgNite Sculpt.
In Sculpt, the first thing you should do is attach your model. Select your preference i.e. Attach By Material or Attach by Layer.
Next, select the model and click Detach Double Faces.
For more Sculpt information;
docs.sinisoftware.com/sculpt
sinisoftware.com
#sinisoftware #3dsmax #forensic #plugin #archviz #architecturalvisualisation #3dmodelling










